userVincentcancel
branchrust_reboot/main/radtown_reduxcancel

153 Commits over 91 Days - 0.07cph!

11 Months Ago
removing unused prefabs
11 Months Ago
forgot to re-add a deferred mesh decal component
11 Months Ago
reverted shed overrides on the head shed prefab to let the nested roof prefab display the .asset baked model, insert the .asset in each LOD mesh filter.
11 Months Ago
fixed door awning position in storage warehouse building
11 Months Ago
some brick pile texture tweaks
11 Months Ago
master house decal pass
11 Months Ago
radtown S2P
11 Months Ago
master house LODs, Collider pass, Prefab setup and baked LOD
11 Months Ago
master house interior progress
11 Months Ago
master house interior progress
11 Months Ago
master house wip
11 Months Ago
reduced small rubbish skip AO map size, set lid colliders to convex
11 Months Ago
latest work in progress on master house
11 Months Ago
master house backup
11 Months Ago
added decal layer ID 1,2,3 to terrain material
11 Months Ago
merge from terrain-decal-fix
11 Months Ago
materials prep on masterhouse
11 Months Ago
level update, s2p
11 Months Ago
workers_house building - final models, colliders, prefabs
12 Months Ago
workers house latest wip
12 Months Ago
merge from main
12 Months Ago
worker house wip files
12 Months Ago
backup latest wip
12 Months Ago
backup - materials wip for worker house and mapping wip
12 Months Ago
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
12 Months Ago
created a residential hinged door from previous residential building door
12 Months Ago
Implementing some of QA's first round of feedback on radtown redux S2P
12 Months Ago
primitive colliders for generic doors and windows frames
12 Months Ago
radtown scene update
12 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
1 Year Ago
some walkways set model fixes (sg's, holes) better staircases for radtown storage building large s2p
1 Year Ago
extra rain gutter sizes, side of rahouse large staircase model/prefab updated buildings, update scene
1 Year Ago
rain gutters set greybox
1 Year Ago
radtown gate ladder volume radiation volumes, temporary loot spawns initial cover pass on the outdoor
1 Year Ago
more splats/terrain tweaks window size tweaks to facilitate jumping through in workers house missing temporary collisions on carport
1 Year Ago
more splats/terrain tweaks
1 Year Ago
prefabed remaining of new building modular pieces, added temporary colliders accentuated dirt paths on terrain to make them come through in procmap rotated some doors for better flow in buildings lowered some windows for better peek while crouched
1 Year Ago
latest topologies
1 Year Ago
updated monument, blend map, painting building topologies. Added bits of forest topology as a test for undergrowth
1 Year Ago
Improved flow in rahouse large, adding an exit point in the corridor
1 Year Ago
checkpoint hut, radtown gate greybox
1 Year Ago
manifest
1 Year Ago
greatly reduced AO factor on logistics warehouse garage door
1 Year Ago
generic door frames greybox (now part of a set) replaced the doorframes on rad buildings prefabs window frames for radhouse large
1 Year Ago
some biome touch
1 Year Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
1 Year Ago
fully greyboxed storage warehouse and storage building large
1 Year Ago
fully greyboxed worker house and master house
1 Year Ago
fixed metal roof tga not reading correctly
1 Year Ago
Added metal roof textures to radtown redux selectively