userVincentcancel
branchrust_reboot/main/radtown_reduxcancel

153 Commits over 91 Days - 0.07cph!

2 Months Ago
Updated all radiator positions throughout level
2 Months Ago
tweaked radiator props draw distances, added a white material variant
2 Months Ago
set dressing progress backup
2 Months Ago
set dressing progress backup
2 Months Ago
set dressing progress backup
2 Months Ago
set dressing progress backup
2 Months Ago
merge from 10052 (pink wires fix)
2 Months Ago
updated sbl material to take advantage of new tinting
2 Months Ago
added a tint alpha channel to corrugated_e_white texture
2 Months Ago
merge from /main/deferred-decal-extra
2 Months Ago
merge from /main/blend4way-tintmask
2 Months Ago
radtown redux set dressing progress backup
2 Months Ago
storage_building_large LODs, Colliders pass, prefab setup
2 Months Ago
turned default gutter material green for now (test)
2 Months Ago
re-saved fridge textures to 2k
3 Months Ago
some terrain sculpting to accentuate grassy areas
3 Months Ago
fixed culling side wrong on light fixture transparent materials
3 Months Ago
fixing some materials switches that were the result of meshlod changes
3 Months Ago
merge from black bin fix
3 Months Ago
backup
3 Months Ago
radtown S2P
3 Months Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
3 Months Ago
SBL LOD0 complete
3 Months Ago
LOD0 progress backup
3 Months Ago
reverted to the og material for house trims
3 Months Ago
updated vcol on decals to tint the recent decal albedo changes
3 Months Ago
reverted changes to workers_house_generic_trims
3 Months Ago
sbl progress backup
3 Months Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
3 Months Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
3 Months Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
3 Months Ago
level update
3 Months Ago
storage building large progress
3 Months Ago
backup storage building large
3 Months Ago
storage building large progress
3 Months Ago
storage building large progress
3 Months Ago
storage building large - wip, material definitions
3 Months Ago
level update
3 Months Ago
some transforms reset
3 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
3 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
3 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
3 Months Ago
radtown level backup
3 Months Ago
pushcarts default tint = red
3 Months Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
3 Months Ago
some extra breeze block piles for set dressing
3 Months Ago
radtown S2P
3 Months Ago
quick rubble dressing pass around damaged brick walls to test out new models
3 Months Ago
rubble pile scrap models, textures, prefabs
3 Months Ago
merge from meshlod_converter