userVincentcancel
branchrust_reboot/main/radtown_reduxcancel

153 Commits over 91 Days - 0.07cph!

1 Year Ago
Updated all radiator positions throughout level
1 Year Ago
tweaked radiator props draw distances, added a white material variant
1 Year Ago
set dressing progress backup
1 Year Ago
set dressing progress backup
1 Year Ago
set dressing progress backup
1 Year Ago
set dressing progress backup
1 Year Ago
merge from 10052 (pink wires fix)
1 Year Ago
updated sbl material to take advantage of new tinting
1 Year Ago
added a tint alpha channel to corrugated_e_white texture
1 Year Ago
merge from /main/deferred-decal-extra
1 Year Ago
merge from /main/blend4way-tintmask
1 Year Ago
radtown redux set dressing progress backup
1 Year Ago
storage_building_large LODs, Colliders pass, prefab setup
1 Year Ago
turned default gutter material green for now (test)
1 Year Ago
re-saved fridge textures to 2k
1 Year Ago
some terrain sculpting to accentuate grassy areas
1 Year Ago
fixed culling side wrong on light fixture transparent materials
1 Year Ago
fixing some materials switches that were the result of meshlod changes
1 Year Ago
merge from black bin fix
1 Year Ago
backup
1 Year Ago
radtown S2P
1 Year Ago
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
1 Year Ago
SBL LOD0 complete
1 Year Ago
LOD0 progress backup
1 Year Ago
reverted to the og material for house trims
1 Year Ago
updated vcol on decals to tint the recent decal albedo changes
1 Year Ago
reverted changes to workers_house_generic_trims
1 Year Ago
sbl progress backup
1 Year Ago
Improved monument splats/biome/topologies Enabled topology override Fixed flipped normal map on brick pile
1 Year Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
1 Year Ago
storage building large progress - interior lowered kargo decal alpha intensity to mix better with underlaying surfaces
1 Year Ago
level update
1 Year Ago
storage building large progress
1 Year Ago
backup storage building large
1 Year Ago
storage building large progress
1 Year Ago
storage building large progress
1 Year Ago
storage building large - wip, material definitions
1 Year Ago
level update
1 Year Ago
some transforms reset
1 Year Ago
Converted the shed to use MeshLOD instead of rendererLOD
1 Year Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
1 Year Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
1 Year Ago
radtown level backup
1 Year Ago
pushcarts default tint = red
1 Year Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
1 Year Ago
some extra breeze block piles for set dressing
1 Year Ago
radtown S2P
1 Year Ago
quick rubble dressing pass around damaged brick walls to test out new models
1 Year Ago
rubble pile scrap models, textures, prefabs
1 Year Ago
merge from meshlod_converter