branchrust_reboot/main/radtown_reduxcancel
153 Commits over 91 Days - 0.07cph!
Updated all radiator positions throughout level
tweaked radiator props draw distances, added a white material variant
set dressing progress backup
set dressing progress backup
set dressing progress backup
set dressing progress backup
merge from
10052 (pink wires fix)
updated sbl material to take advantage of new tinting
added a tint alpha channel to corrugated_e_white texture
merge from /main/deferred-decal-extra
merge from /main/blend4way-tintmask
radtown redux set dressing progress backup
storage_building_large LODs, Colliders pass, prefab setup
turned default gutter material green for now (test)
re-saved fridge textures to 2k
some terrain sculpting to accentuate grassy areas
fixed culling side wrong on light fixture transparent materials
fixing some materials switches that were the result of meshlod changes
removed deferred decal renderer component from glue mesh in favor of deferred mesh decal
reverted to the og material for house trims
updated vcol on decals to tint the recent decal albedo changes
reverted changes to workers_house_generic_trims
Improved monument splats/biome/topologies
Enabled topology override
Fixed flipped normal map on brick pile
Improve monument/blend map for radtown to ease road in/out
Raised the terrain slightly to compensate for the road digging effect
storage building large progress - interior
lowered kargo decal alpha intensity to mix better with underlaying surfaces
storage building large progress
backup storage building large
storage building large progress
storage building large progress
storage building large - wip, material definitions
Converted the shed to use MeshLOD instead of rendererLOD
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material
enabled alpha cutout on the shed roof material
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean
Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
pushcarts default tint = red
material tweaks
added corrugated sheets to the masterhouse awning for roof
some extra breeze block piles for set dressing
quick rubble dressing pass around damaged brick walls to test out new models
rubble pile scrap models, textures, prefabs
merge from meshlod_converter