6,130 Commits over 3,895 Days - 0.07cph!
swamp hero trees final models/colliders/prefab setup + billboards
Added dead log spawners to swamps for wood
swamps sulfur spawners, new fog script added to scenes
swamps biome mask transfer tweaks
bandit town biome mask transfer tweaks
fixed swamp trees incorrectly baked imposters
Underwater plant art files (models/textures/mats)
Underwater foliage spawn files/properties
underwater plants movement tweaks
tweaks to ocean color extinction (reviving some shades of blue and red)
ready to place prefabs for underwater plants
Underwater rock formations update
Underwater divesites update
merge from underwater_vegetation
RUST-110 Fixed out of bound exploit at MT
RUST-115 Fixed inaccurate colliders on powerline base
RUST-54 Section of LS ladder cannot be climbed (missing volume)
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
RUST-42 Fixed food crate spawner max per tick value being over the top
RUST-41 Fixed see through gap between single sheet metal door and doorways
More accurate server colliders for swamp trees
Small draw distance changes to water plants and swamp trees
Fixing Missing Scripts errors in swamp_b
Swamp_a and b fixes - Hero tree layer and map display
removed clone entry in foliage.v1
progress backup crew building
Sheet metal door script export fuckup, fixed
Fixed scale issue on casino wheel using a custom model
big_wheel prefab updated
Fixed RHIB glitchy visuals under shader level 300
crew building exterior [greybox end]
crew building exterior wip
crew building exterior progress backup
crew building exterior progress backup
cargo ship scene prep
breaking up crew building into smaller models
crew building interior greybox pass
added static ship door
scene updates
further breaking down crew building exterior
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
ship crew building exterior and antena colliders
ship crew building interior collider