userVincentcancel

5,606 Commits over 3,957 Days - 0.06cph!

6 Years Ago
removing old textures
6 Years Ago
road_b textures and material tweaks road_a redo
6 Years Ago
ringroad textures and material
6 Years Ago
deleting temporary road_b textures
6 Years Ago
ringroad hdrp textures and material
6 Years Ago
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
6 Years Ago
Canyon: Rock splat always arid color even in temperate biome More tundra, added higher plateau north of map for tundra and snow opportunity Added lakes and monument inserts, monument nodes Deeper canyons
6 Years Ago
Canyon map files
6 Years Ago
Fixed lost terrain reference in archipleago
6 Years Ago
Missing file
6 Years Ago
more filters work
6 Years Ago
Removed some old generic rocks from tundra forests Updated foliage.v3
6 Years Ago
Archipelago latest build Stones and Gravel splat foliage filters avoid roads/buildings
6 Years Ago
Tweaks to forest and small boulders filters
6 Years Ago
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
6 Years Ago
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift) Tweaks to World steup prefab Archipelago latest build
6 Years Ago
added descriptions to scripts in world stack
6 Years Ago
Added missing river mesh script to world stack
6 Years Ago
Archipelago map
6 Years Ago
Latest terrain generation Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center Added monument node prefabs for Ice lakes, Swamps, XL
6 Years Ago
fixed incorrect material on a compound house LOD1/2
6 Years Ago
Added the new ring road scripts to World_Setup_v3 stack
6 Years Ago
Added TerrainPlacementMap to project_gaea terrain
6 Years Ago
Set Gas Station, Supermarket and Warehouse to type 'roadside' Removed old roads art, shifted road connections further away Allowed roadside monuments in all tiers of map
6 Years Ago
Folders re-organized in autospawn/monument/ and Scenes/prefabs/
6 Years Ago
Temperate zone surrounding lakes in arid biome fixed
6 Years Ago
Latest terrain generation Added lakes back with a new process Applied lake's process findings to monument placement process Added river topology to serve as a base for river pathing
6 Years Ago
Residential buildings - all buildings baked LOD rework Updated compound level
6 Years Ago
revisited roads LODs
6 Years Ago
Industrial structures - cooling towers and collapsed bits baked LOD rework
6 Years Ago
material tweaks
6 Years Ago
Industrial structures - interiors extra LOD level
6 Years Ago
Industrial structures - all buildings baked LOD rework
6 Years Ago
Industrial Water Tower LODs rework
6 Years Ago
Patrol Helicopter additional LOD pass Fixed PatrolHelicopter prefab not using any of its LODs
6 Years Ago
RHIB additional LODs pass
6 Years Ago
Trucks additional LODs pass
6 Years Ago
Truck trailer additional LODs pass
6 Years Ago
Forklift additional LOD pass
6 Years Ago
fixed dockwall stairs cloned LOD
6 Years Ago
Large Oilrig additional LODs Oilrig scene changes
6 Years Ago
Large Oilrig barriers additional LODs Oilrig scene changes
6 Years Ago
Tires set additional LOD pass
6 Years Ago
Stairs set additional LOD pass
6 Years Ago
Wooden pallets additional LOD pass
6 Years Ago
Remnant container additional LOD pass
6 Years Ago
Launch_Site office interiors additional LOD pass
6 Years Ago
Launch_Site additional LOD pass
6 Years Ago
Oil Refinery small additional LOD pass
6 Years Ago
Oil Refinery large additional LOD pass