5,764 Commits over 4,018 Days - 0.06cph!
Ramps soft collider uses transparent layer instead of collider info
Fixed missing backface on twig ramps thatched fluff
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope
some UV rework on wood foundation blocks
Foundation.steps legs removed, updated all models/colliders/gibs
Redesigned metal tier walls, incl. models/gibs/colliders
Removing unused roof models
Re-textured the corrugated_b set / updated building atlases
quickfix foundation.metal.wall re-link meshes after name change
Building block plywood textures (out of atlas)
Renaming/Moving models for clarity
Added conditional corner scripts and links from wall block to wall.half/wall.low/wall.doorway/wall.window blocks
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc.
This should solve objects destroying on walls on upgrade and others
Cliff/Rock decor prefab layer set to World
Use LOD1 geometry for shadow casting on corner conditionals
Conditional corners prefabs/setup
All tiers conditional corners gibs models
Toptier wall/half/third corner conditional meshes/colliders
Metal tier wall/half/third corner conditional meshes/colliders
Toning AO down on 'atlas_wood_stone_metal_ao' texture
Wood tier wall/half/third corner conditional meshes/colliders
Stone tier wall/half/third corner conditional meshes/colliders
Long overdue cleanup of building parts folder - removing unused files
fixed wonky structural look on the taller ramps (twig/wood)
Updated toptier foundation.steps prefab to reflect new design
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps
various models fixes, new ramps condition tests
Armored tier new blocks, includes models/gibs/col
Forgot to edit metal tier foundation.steps, here it is
Updating building_parts_atlas to reflect latest textures used on LOD0
Metal tier new blocks, includes models/gibs/col
Remade twig/wood/stone tier ramps to conform to new metrics
merge from building blocks 2020
Stone tier new blocks, includes models/gibs/col
Log tier new blocks, includes models/gibs/col
Twig tier new blocks, includes models/gibs/col/prefabs setup
Triangle frame block art (models/gibs/col for all tiers)
Triangle floor grill models and prefabs
Corrections to floor triangle frame sockets placement
Triangle ladder hatch models and prefabs
Cliffs temperate and arid prefabs refined anchors
Adding half ramp block greybox models and prefabs
Triangle floor frame greybox block
Added a specific socket for triangle floor frame inserts