userVincentcancel

5,764 Commits over 4,018 Days - 0.06cph!

5 Years Ago
Ramps soft collider uses transparent layer instead of collider info Fixed missing backface on twig ramps thatched fluff
5 Years Ago
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
5 Years Ago
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope some UV rework on wood foundation blocks
5 Years Ago
Foundation.steps legs removed, updated all models/colliders/gibs Redesigned metal tier walls, incl. models/gibs/colliders Removing unused roof models Re-textured the corrugated_b set / updated building atlases
5 Years Ago
quickfix foundation.metal.wall re-link meshes after name change
5 Years Ago
Building block plywood textures (out of atlas) Renaming/Moving models for clarity
5 Years Ago
Added conditional corner scripts and links from wall block to wall.half/wall.low/wall.doorway/wall.window blocks
6 Years Ago
Standardised all building walls and floors thickness through a shared set of colliders on the 'usable' layer. Tier specific colliders are set to shootable, etc. This should solve objects destroying on walls on upgrade and others
6 Years Ago
merge from main
6 Years Ago
pre-merge backup
6 Years Ago
Cliff/Rock decor prefab layer set to World
6 Years Ago
Use LOD1 geometry for shadow casting on corner conditionals
6 Years Ago
Conditional corners prefabs/setup
6 Years Ago
fixing some pivots
6 Years Ago
All tiers conditional corners gibs models
6 Years Ago
Toptier wall/half/third corner conditional meshes/colliders
6 Years Ago
Metal tier wall/half/third corner conditional meshes/colliders
6 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
6 Years Ago
Long overdue cleanup of building parts folder - removing unused files
6 Years Ago
pivot alignment fix
6 Years Ago
merge from main
6 Years Ago
fixed wonky structural look on the taller ramps (twig/wood)
6 Years Ago
Updated toptier foundation.steps prefab to reflect new design
6 Years Ago
building blocks prefabs setup for half.floor/spiral.stairs/spiral.triangle/stairs/ramps various models fixes, new ramps condition tests
6 Years Ago
cleanup
6 Years Ago
Armored tier new blocks, includes models/gibs/col
6 Years Ago
Forgot to edit metal tier foundation.steps, here it is
6 Years Ago
Updating building_parts_atlas to reflect latest textures used on LOD0
6 Years Ago
Metal tier new blocks, includes models/gibs/col
6 Years Ago
Remade twig/wood/stone tier ramps to conform to new metrics
6 Years Ago
cherrypicking 49108
6 Years Ago
merge from building blocks 2020
6 Years Ago
Stone tier new blocks, includes models/gibs/col
6 Years Ago
Log tier new blocks, includes models/gibs/col
6 Years Ago
Twig tier new blocks, includes models/gibs/col/prefabs setup
6 Years Ago
Triangle frame block art (models/gibs/col for all tiers)
6 Years Ago
Phrases
6 Years Ago
Manifest
6 Years Ago
Triangle floor grill models and prefabs
6 Years Ago
Manifest
6 Years Ago
Corrections to floor triangle frame sockets placement
6 Years Ago
Triangle ladder hatch models and prefabs
6 Years Ago
Cliffs temperate and arid prefabs refined anchors
6 Years Ago
Phrases
6 Years Ago
Manifest
6 Years Ago
New blocks icons
6 Years Ago
Adding half ramp block greybox models and prefabs
6 Years Ago
Phrases
6 Years Ago
Manifest
6 Years Ago
Triangle floor frame greybox block Added a specific socket for triangle floor frame inserts