5,761 Commits over 4,018 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Bear rug allow objects on top of itself again
 
                
                
                
                
                
             
         
        
            
            
            
                
                Common rug icon more distinctive vs tool cupboard
 
                
                
                
                
                
             
         
        
            
            
            
                
                stone and twig floors are flat
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP netting wall frame block and spinner wheel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stone block set vert count reduction, prefabs update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Metal block set vert count reduction, prefabs update
 
                
                
                
                
                
             
         
        
            
            
            
                
                less detail on wall.frame.stone LOD0
 
                
                
                
                
                
             
         
        
            
            
            
                
                wall/window/doorway metal tier LOD0 further optimization
 
                
                
                
                
                
             
         
        
        
        
        
        
        
        
            
            
            
                
                Dense bushes have an extra LOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a medium bush to the extra LOD ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                airfield underground sewer and bunker network WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixes, splats adjustments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for RUST-1590 - Locker placement difficult
 
                
                
                
                
                
             
         
        
            
            
            
                
                getting ready netting wall frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                cave_puzzle_b segment way in/out (Death pit can be walked down to to recover your loot)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Bunker rooms - polishing - removing/moving floating objects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Airfield underground loot spawns / doors / door barricades setup
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                cave_puzzle_b prevent building hull required an update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Upping death pit damage output to ensure people in full armor die
 
                
                
                
                
                
             
         
        
        
        
        
        
            
            
            
                
                Launch_site level design first pass / lines of sight & flow
launch site model
rocket crane model
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Airfield underground culling volumes setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                airfield unreachable door barricade, line of sight culling fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Launch site greybox progress + puzzle layout
 
                
                
                
                
                
             
         
        
            
            
            
                
                first cover pass around core
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress 
launch_site floodlights greybox
 
                
                
                
                
                
             
         
        
            
            
            
                
                greybox material mapping on structures
progress
 
                
                
                
                
                
             
         
        
            
            
            
                
                rocket_crane greybox detail pass
adding damian's layer prefab file
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                extended pipes toward the silos slightly
worked out road layout
underground cleanup
Added road blocks without pavement, 3 wip new blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                progress backup / new road segments prefabs