5,764 Commits over 3,683 Days - 0.07cph!
removing (deleting this time) rotors from the airfield helis
Fixed a missing collider on trainyard
Turned on objects that had been automatically turned off in dungeons
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
merge from dungeon 3
includes airfield rework, garage doors, static doors set, and more..
office L stair model and collider
dungeons scene and prefab update
ladder volumes, lod vertex alpha transition fixes
airfield work backup
Watch towers and Ruins LODs/COLs
airfield work backup
airfield work backup - loot spawns, doors, barricades and covers
office building, carpark, runway LODs/COLs
airfield work backup
Office building material blend work, (wallpaper and carpets masks)
Airfield work backup
concrete_c generic texture albedo brighter
extra floor to watchtower_c, work on main building platform
airfield backup
watchtower_c model update to be taller
airfield work backup
New overhang parts
Airfield work backup
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
Office building models wip
Perimeter wall models/LODs/COLs and prefabs
Industrial buildings - Watchtowers a,b,c,d models
Industrial ruins - models
Adding watch tower staircase models and prefabs
Additional road prefab, broken type, no pavement
Adding forest clutter: dead tree logs models/lods/prefabs
Tree stump materials didn't have horizont occlusion
mesh compression @low for building block meshes and colliders
Large Prop D textures/models/Cols/Prefabs
Trainyard, Powerplant and WTP, Military tunnels scene updates
Industrial doors texture set and materials colour variations
Merging update for Hapis/Savas islands
Building Structure - Garage doors textures/models/Prefabs
Trainyard, Powerplant and WTP scene updates
Dome ladder fix
Moved small refineries to renderer lod and fixed a few broken placements
fixed sandbag barricade (prop version) never culling in dungeons
Some tweaks to pigeon nest structure models/prefab
vertex normal fixes, collision improvements
WTP Scene dressing update
Building Structure - Sewage tanks models/LODs/COLs/Prefab
WTP scene updates
Trainyard building LOD wrong material fix
Slight increase in size to the prevent building zone of Airfield, Dome, WTP