userVincentcancel

6,029 Commits over 3,804 Days - 0.07cph!

9 Years Ago
backup
9 Years Ago
backup
9 Years Ago
harbor_2 tagged scene2prefab
9 Years Ago
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9 Years Ago
Adding harbor_1 & harbor_2 base scene files
9 Years Ago
Truck cabin and truck trailer greybox models and prefabs
9 Years Ago
Rebaked concrete barrier normal to work with wieghted vertex normals
9 Years Ago
Fix for RUST-1389 / Top of dome monument buildable
9 Years Ago
Structure/Props folder cleanup
9 Years Ago
Folder cleanup old crap warehouse until replacement
9 Years Ago
Warehouses greybox models and prefabs
9 Years Ago
Scene2Prefab Monuments & Caves
9 Years Ago
Fixed potential hole in terrain at cave 4 entrance
9 Years Ago
Merging building blocks biome tinting to pre-release
9 Years Ago
Merging building blocks biome tinting to pre-release
9 Years Ago
Fixed window.bars block displaying the wrong materials on LOD0 Doors biome tinting enabled
9 Years Ago
merge from pre-release
9 Years Ago
merge from pre-release
9 Years Ago
Capping lightwells in caves - caves_dressing scene update
9 Years Ago
Barges greybox set models and prefabs
9 Years Ago
dock walls greybox set models and prefabs
9 Years Ago
Added caves ore loot spawners
9 Years Ago
Some misc stuff in airfield
9 Years Ago
Updated industrial props across monuments Adding industrial props prefabs
9 Years Ago
Attempt to fix RUST-1354 - Unable to build in buildable area [Cave 6]
9 Years Ago
Removing some not needed models and textures
9 Years Ago
Fixed RUST-1350 / Cave sections transparent (Object quality)
9 Years Ago
biome tinting for player buildings and objects test
9 Years Ago
Added some lights for debug to the dome Updated military tunnels
9 Years Ago
Bag'O Fixes for caves Changed caves lights to use Ambient Light LOD script Network++
9 Years Ago
cherrypicking damian art from last week
9 Years Ago
larger prevent_building in sewer_chimney_bottom misc mat tweaks
9 Years Ago
network++ save++
9 Years Ago
Scene2Prefab
9 Years Ago
Tunnels include their own prevent_building volume (safe_measure)
9 Years Ago
changed timber mine mats to use biome tinting
9 Years Ago
Changed prevent_building spheres at monuments for boxes (less way of interference with underground building allowed caves)
9 Years Ago
Merge from natural_caves
9 Years Ago
Merge from natural_caves
9 Years Ago
optimization pass adding cave and bucket lift LODs
9 Years Ago
9 Years Ago
cave debug digits added to cave scenes (easier to target bugs that way) reduced the amount of caves total spawning to a maximum of 25 possible (same as the old cave) scene2prefab caves
9 Years Ago
sewer tunnels and rooms prefabs have their own prevent_building volumes
9 Years Ago
timber mine prefabs have their own prevent_building volumes
9 Years Ago
backup
9 Years Ago
Bunker rooms dressing scene for prefabs
9 Years Ago
progress, prevent building volumes outside caves
9 Years Ago
Scene2Prefab caves
9 Years Ago
Adding a 0.5m padding to building allowed zones in caves to allow for slight construction angles and alignment error
9 Years Ago
Cave_small_easy entrance rubberbanding fix Cave_small_medium layout rework