userVincentcancel

5,761 Commits over 4,018 Days - 0.06cph!

9 Years Ago
Warehouse scene full re-design using the new art Airfield detail pass in the hangars
9 Years Ago
scene2prefab
9 Years Ago
Removed a leftover script throwing errors on a light prop
9 Years Ago
Some meta/folder cleanup
9 Years Ago
Adding missing files from VertexToolsPro
9 Years Ago
Fixed container_b doors opening being too small
9 Years Ago
Some powerplant fixes
9 Years Ago
Trainyard older art updated
9 Years Ago
Some canyon dressing fixes
9 Years Ago
scene2prefab
9 Years Ago
del missing scripts components left over in harbor scenes
9 Years Ago
scene2prefab harbors
9 Years Ago
fixed a portacabin collider offset
9 Years Ago
Harbor_1 & 2 DecorSwim / terrain fixes
9 Years Ago
A few blocking props on Harbor_1
9 Years Ago
spawnpoints setup for barrels, crates yields balance - harbors
9 Years Ago
changing layer to World on harbor crane truck and trailers placement polish
9 Years Ago
Scene2Prefab
9 Years Ago
Adjusted a jumping puzzle barge to cooperate with water
9 Years Ago
Scene2Prefab harbor_1
9 Years Ago
Couple of missing colliders fixes Baked vertex stream data to asset files on Harbor_1,2,Powerplant
9 Years Ago
Scene2Prefab
9 Years Ago
Wrecked sedan_a vehicle model/LODs/COLs/Prefab
9 Years Ago
added the car wreck and junkpile art to junkpiletest
9 Years Ago
Repair bench cannot be used to block off windows and see through them (collider accuracy)
9 Years Ago
More junkpile variations
9 Years Ago
updated manifest
9 Years Ago
Adding new junkpiles to the spawntable
9 Years Ago
Adjusting junkpile depth
9 Years Ago
Fixed puzzle barge door placement RUST 1512 Scene2Prefab Harbor_1
9 Years Ago
cherrypicking truck variants
9 Years Ago
Truck wreck models/LODs/COL/Prefab
9 Years Ago
Added a new junkpile containing the wrecked truck Manifest
9 Years Ago
Cannot place items or build over junkpiles
9 Years Ago
overgrowth atlas textures wip/backup
9 Years Ago
vegetation models WIP roads and railroad overgrowth dressing
9 Years Ago
concrete slabs and sewers overgrowth dressing
9 Years Ago
Scene for prefabs management
9 Years Ago
some more prep work (overgrowth dressing scene)
9 Years Ago
Overgrowth dressing scene prep over - Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
9 Years Ago
LODs and vertex color painting for vegetation, R and G channels are used for detail bending Prefabs created for all models Overgrowth dressing scene update
9 Years Ago
Custom collisions for L&R armored double doors - can shoot your face through
9 Years Ago
Armored doors LOD1 include the peep hole
9 Years Ago
Toptier door hatches cull further away (100m)
9 Years Ago
Toptier door hatches wont cull (for now)
9 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
9 Years Ago
Manifest
9 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
9 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
9 Years Ago
Manifest