5,761 Commits over 4,018 Days - 0.06cph!
    
    
    
        
            
            
            
                
                Warehouse scene full re-design using the new art
Airfield detail pass in the hangars
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed a leftover script throwing errors on a light prop
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adding missing files from VertexToolsPro
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed container_b doors opening being too small
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Trainyard older art updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some canyon dressing fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                del missing scripts components left over in harbor scenes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed a portacabin collider offset
 
                
                
                
                
                
             
         
        
            
            
            
                
                Harbor_1 & 2 DecorSwim / terrain fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                A few blocking props on Harbor_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                spawnpoints setup for barrels, crates yields balance - harbors
 
                
                
                
                
                
             
         
        
            
            
            
                
                changing layer to World on harbor crane
truck and trailers placement polish
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted a jumping puzzle barge to cooperate with water 
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Couple of missing colliders fixes
Baked vertex stream data to asset files on Harbor_1,2,Powerplant
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Wrecked sedan_a vehicle model/LODs/COLs/Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                added the car wreck and junkpile art to junkpiletest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Repair bench cannot be used to block off windows and see through them (collider accuracy)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Adding new junkpiles to the spawntable
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed puzzle barge door placement RUST 1512
Scene2Prefab Harbor_1
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherrypicking truck variants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Truck wreck models/LODs/COL/Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new junkpile containing the wrecked truck
Manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cannot place items or build over junkpiles
 
                
                
                
                
                
             
         
        
            
            
            
                
                overgrowth atlas textures wip/backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                vegetation models WIP
roads and railroad overgrowth dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                concrete slabs and sewers overgrowth dressing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scene for prefabs management
 
                
                
                
                
                
             
         
        
            
            
            
                
                some more prep work (overgrowth dressing scene)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Overgrowth dressing scene prep over -
Roads, train tracks, sewer drainwalls and concrete slabs now generated through Scene2Prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                LODs and vertex color painting for vegetation, R and G channels are used for detail bending
Prefabs created for all models
Overgrowth dressing scene update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom collisions for L&R armored double doors - can shoot your face through
 
                
                
                
                
                
             
         
        
            
            
            
                
                Armored doors LOD1 include the peep hole
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toptier door hatches cull further away (100m)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toptier door hatches wont cull (for now)
 
                
                
                
                
                
             
         
        
            
            
            
                
                re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fridge deployable textures, model LODs, anims, Prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fridge icon, colliders. prefab update
ItemScreenshot scene update