123,370 Commits over 4,171 Days - 1.23cph!
[D11] Use Machine Unique Id FTM until we get platform id's in.
cargo ship scene edits
added a second way up to to the top floor into crew building
crew building wip texturing
PrefabInfo is now called Poolable (separate commit to keep the file history intact)
Added PrefabPostProcess (runs after after components and children have been cleaned up)
New prefab pooling baseline
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fixed invisible supply signal smoke
removed debug.logs
[D11] Fixed an issue stopping multiple D11 users joining a map
ship crew building exterior and antena colliders
[D11] Fix for Cursor.visible always been false one xboxone. Disable consoleinputmodule on standalonebuilds
ship crew building interior collider
[D11] Added Option to enable mouse input for editor and standalone builds in ConsoleInputModule
Added prefab pool state export to csv file (export_prefabs)
Fixed error on effect onfire.prefab
Cargo ship hull coliders
Ladder triggers
Cargo ship scene progress
Red pipe variant
Cargo ship prop placement progress
pumpkins and corn and now stackable and no longer have condition
skin approval files