19,298 Commits over 1,614 Days - 0.50cph!
More post & weather cleanup, fixed weather not being properly set on load
post profiles for all weather types
Custom map marker boilerplate
Made IGrid non generic (use BaseGrid for generic things)
Exploration grid now has its own GridData
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate
Player created map makers WIP
Disable camera controls while creating map markers
Fixed static entities not actually being added to the grid when loading from a scene in the editor
Sped up fixed delta time while at high speed, fixes some weird physics sleeping issues
Fixed several build compilation errors
Fixed crafting screen 3d preview image blocking buttons (bug 873)
Fixed create party and invite to party accepting hostile tribe members (was only checking if the invitee was currently attacking)
DontDestroyOnLoad PlayerController building placement guide
make useable threshold of buildings correspond to actual percentage of construction
Player component refactor;
- All PlayerComponents are now singletons
- Split input and building placement to their own components
- Added item placement component
- Audio listener follows the selected unit
- Fixed some issues related to map transition and building placement
- Cleaned up player camera transition game speed management
added useable threshold to building debug
PlayerComponent no longer inherits SingletonBehaviour
Building desire creation (untested due to billowe breaking the game)
Added BaseBehaviourPlanSettingsEditor help box explaining exposure and UI options
Tidy up of building commands
editor tidy up of exposure settings
Fixed return key not working as UI submit
Reset animator triggers before firing pick up anims
Removed screenshake test bound to H
UI safety stuff
added some Is Dead == False conditions to abilities targeting other units
Improved behaviour of of map marker clicks
Cleaned up some player camera methods
Added additional anim trigger resets for switching/stowing
added if (Animator.GetBool("isCarried")) return; to onAnimatorIK()
Force animator update mode to AnimatePhysics in Animation
Improved radial menu close behaviour
Added zoom meter UI
Stopped UnitView updating when game is paused
added tree cutting scene to menu
Fixed selection via map screen not invoking events
Fixed various issues with tooltips on the map screen
People should spam getting out of interaction positions less now
Don't update UnitView if TimeScale is 0
GameModeDefinition.GetSession renamed to CreateSession for clarity
Minor session refactoring
UnitManager callback hack to switch animator modes on units when the game is paused
Map marker creation input safety /cleanup
Ignore follow camera callbacks when not active camera module
OverviewMap.ZoomToPOI tweaks
Fixed map markers not syncing their position to their related Entity when applicable
Fixed intro cameras missing post layer
More map transition improvements
Fixed bad profiler sample in GPV