127,264 Commits over 4,109 Days - 1.29cph!
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Missing collision component on trainyard1
Progress on water treatment plant
Extended the sewers greybox set
Water filtering tanks greybox's
Strairs overhang/catwalk greybox
SpeedTree asset tools support multi-selections
Fixed EffectRecycle lifetime calculation
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
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Projectile tracers no longer disconnect from their parent one frame too soon
ScreenOverlayEx takes light intensity into account
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
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Slight left/right panning on local player footsteps
Electric buzz sounds for petur
Water treatment plant backup
faster and more reealistic collect stone/mushroom FX
smoke signal is now purple
+1 railing model
Water treatment plant lootcrates and statics
Added dryfire effects prefab for crossbow to fix sound not playing
Large furnace smoke more grey and better motion
Started re-naming impact FX to be more descriptive
Deleted some more duplicate FX
Converted cold overlay to ScreenOverlayEx
Canyon early work backup
Water treatment plant stuff
Water: Fixed shore blending artifact
Water: quality adjustment fix
Water: matching refl occ fade-in
Weapon slots shown on icon
Can equip mods by dropping onto weapon icon
Merging holosight branch into main
Canyon progress
Added two big sewer rooms
better mesh particle materials
More Canyon work, big sewer rooms collision work
Survey_crater_oil now has Bubblin' crude.
Merge from unity5.2.0f3_changes
improved torch.viewmodel FX's exactly 35.3859%
Added INeedsToStartDisabled to SoundPlayer
Added GetLength to SoundDefinition