reporust_rebootcancel

139,383 Commits over 4,383 Days - 1.33cph!

48 Minutes Ago
added gibs for all the reinforced tiers and updated reinforced prefabs
1 Hour Ago
Fix the red build block visual preview not showing the smaller zones at the harbors as well as only showing one of the two zones at abandoned cabins Fixed by manually adding the preview prefab to those volumes, S2P both harbors and swamp_c
1 Hour Ago
Merge from main
3 Hours Ago
Forgot to include it in the usage help string -.-
3 Hours Ago
Reapply 144020 (crypt building skin upgrade_radius) after stomp
3 Hours Ago
Merge from ugc_screen_blur_fix
3 Hours Ago
Fix missing terrain and foliage in report screenshots
3 Hours Ago
Merge from vine_descend_fix
3 Hours Ago
console_quickjoin_fix -> main
3 Hours Ago
- Ensure typing 'connect' in console will also update the quick join UI - Cleanup PlayerJoin.cs - PlayerJoin is now the main way to tell other systems (ui, history) that we are joining a server. Using client.instance.connect bypasses everything ui related) - PlayerJoin now uses client instance on the backend rather than connect (which is now a wrapper over PlayerJoin)
4 Hours Ago
unskinned_windmill -> main
4 Hours Ago
Missing instanced mesh filter
4 Hours Ago
- Ensure transmission rotates again with the vanes - Rebuild deployable prefab to follow the windmill.prefab instead of doing its own thing - Small overall cleanup
5 Hours Ago
main -> unskinned_windmill
5 Hours Ago
merge from tincanalarm_v2
5 Hours Ago
colliders for the previous batch of prefabs
5 Hours Ago
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5 Hours Ago
merge from fillmounts_horse_fix
5 Hours Ago
merge from main
5 Hours Ago
merge from wallpaper_nre_fix2
5 Hours Ago
merge from adminui_health_fix
5 Hours Ago
merge from Electric_Furnace_Workshop
5 Hours Ago
merge from crypt_building_skin
6 Hours Ago
Fixed server admin ui player panel health rounding issues, it matches the health vital now
6 Hours Ago
Wallpaper OnFrameWhileHeld nre fix attempt
6 Hours Ago
Merge from main
6 Hours Ago
Merge from main
Today
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Today
Fixed automatically generated report offensive content screenshot appearing blurry
Today
Fixed kapok branch colliders on wrong branch, preventing vine descending
Today
Ladder hatch open/close sounds now use small sounds template (was medium)
Today
Player model will now switch to swimming animations once water factor is at 0.65 (was 0.5) This matches the internal player movement behaviour - if the water factor is >= 0.65 we apply swiming movement Updated conditions on player animator match (Walk <-> Swim)
Today
Burst compile GeneratePipeMesh Add 26 tests for the new pipe merging feature Add debug.spawnPipeStressTest convar, spawns a grid of connected industrial conveyors batching.refresh_pipe_groups will now force a reset of all pipes to the current system
Today
Merge from heightmap_bake_fix
Today
Use RGBA32 for heightmap baking
Today
Fix pipe merging conflicting materials
Today
Subtract 147642 (we want duplicated jog animations for better player responsiveness)
Today
Merge from main, no conflicts
Today
Add test for meshes used by particle systems having RW enabled Improve the mesh collider test
Today
merge from main
Yesterday
apartment complex windows/doorframes and glass lods and prefabs
Yesterday
concrete debris and rebar lods and prefabs
Yesterday
Male hairset light No transmission on buzzcut materials
Yesterday
Added male midlength style
Yesterday
Enable hair caps on male head materials
3 Days Ago
Male buzzcut/buzzcut curly Male head materials haircap setup Male hairsets
3 Days Ago
Added UV1/2 channels to rest of male heads + averaged head shape
3 Days Ago
Added UV1/2 channels to male heads a-e Male heads a-e use averaged head shape
3 Days Ago
Fixed blurry texts in the crafting queue, converted to RustText
3 Days Ago
merge from easter_fixes_2026