reporust_rebootcancel

131,647 Commits over 4,262 Days - 1.29cph!

54 Minutes Ago
Merge from main
1 Hour Ago
cannonball explosion sounds and flight loop
2 Hours Ago
Merge from indirect_instancing (also force-disables it for non developers)
2 Hours Ago
Set new _INDIRECT_INSTANCING_ON keyword when Indirect Instancing is enabled
3 Hours Ago
Mark all Indirect Instancing ConVars as DeveloperOnly. Don't include DeveloperOnly commands in autocomplete.
3 Hours Ago
Boost visibility of display back elements
3 Hours Ago
Merge from main (to pull in mac_foliage_tearing_fix)
3 Hours Ago
Ammo display llight now works again, and apply fade in to light intensity on deploy
3 Hours Ago
Merge from mac_foliage_tearing_fix
3 Hours Ago
Rebase on /main
4 Hours Ago
Fixed server deep sea losing its portal direction, causing potential issues with cargoship and chinook spawn directions
4 Hours Ago
- Add option on 'GoToDeepSea' objective types to fail the mission once the deep sea closes. Enabled for the floating city wood delivery mission - Also add option to only allow mission to be started if we are x many seconds away from deep sea wipe/closing. Also enabled for this mission - Mission failure chat message is now translated. Also provided additional context for mission failure by showing the failure reason
4 Hours Ago
Cherrypick 50cal fixes
4 Hours Ago
Wrap indirect instancing in ifdef to prevent potential issues with default gpu instancing
4 Hours Ago
Added NPC and vehicle breakdown to deepsea.printentitycount
4 Hours Ago
* Fix randomly disappearing in-motion objects since switching to the new TransformMemory implementation. * Fix randomly disappearing stationary and in-motion objects in the deep sea. * Fix concurrent access exception when in-motion objects are destroyed.
5 Hours Ago
Finished boats can be repaired with the hammer without entering edit mode. Player boats generate a dynamic BuildCost at creation, to be used for repair costs, based on the total number of blocks * block costs. Hammer repair logic now checks if an entity should be repaired via the parent. Eg hitting a boat block will repair the boat. Added BaseCombatEntity.ShouldRepairViaParent and BaseCombatEntity.GetRepairableParent.
5 Hours Ago
merge from naval_update/islands_navmesh_fix
5 Hours Ago
Removed a boat AI log
5 Hours Ago
Fixed deep sea NPCSpawner never finding their island. We detach the children of the deep sea island to avoid issues with global network, so they couldn't find it NPC spawners are now properly waiting for the navmeshs to be generated before spawning
5 Hours Ago
Wait for the deep sea to be entirely spawned before generating the islands navmesh. That gives some time for the dwellings to spawn, so they are carving the navmesh properly Fixes scientists phasing through dwellings
Today
Merge from naval_update
Today
Merge from nav_optimisation Bump radius to 200m just to be safe
Merge from naval_update
Today
Update with new icons
Today
Codegen
Today
Codegen protobuf
Today
merge from main -> fix_steam_nickname_bags
Fix pumpkin.wearable (was back to front)
Today
added elite crates to ghost ships, rebalanced cannon damage against player boats
Fixed diving fins missing material
Today
add graphics.atmospherefogdensityscale
Today
merge from deepsea_portal_weather_fixes
Today
another compile fix
Today
Today
merge from deepsea_portal_weather_fixes
Today
deep sea/portal weather transitions work with vclouds, fix portal entrance weather transition not actually transitioning from current mainland weather
Today
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Today
Update ghostship parent volumes to be more accurate, which should fix players getting stuck when approaching ghostships on playerboats
Today
merge from deepsea_demos_fixes
Today
merge from main
Today
Fixed climate not using the deep sea weather when playing demos in the deep sea
Today
Fixed ocean material not switching to deep sea variant when playing demos in the deep sea
Today
Fixed terrain config not switching to deep sea when playing demos
Today
latex balloon better text conformity
Today
merge from spacestation_storepages
Today
Skin viewer: restored space LR 300 ammo counter screen following the changes
Today
Sail lod FIX
Today
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