reporust_rebootcancel

133,758 Commits over 4,293 Days - 1.30cph!

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Reserialize_Prefabs_2 -> main
6 Minutes Ago
p26 - DONE
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p25
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p24
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p23
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p22
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p21
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p20
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p19
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p18
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p17
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p16
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p15
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p14
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p13
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p12
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p11
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p10
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14k files to go
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Paintable Reactive Target - Fixed paint leaks on other UVs (added padding), fixed deployable layers, fixed deployable guide mesh, improved IO ports positions. Rigged mesh needs updating to the new UV2 channel. Material still doesn't support met/rough
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p8
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p7
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p5
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p6
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p2
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p3
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p4
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Reserialize Prefabs - 15k file changes. improve build times Day 2, Attempt 201 uploading, fuck plastic Sometimes errors are unknown because fuck plastic Sometimes errors are unsupported because fuck plastic maybe it'll work this time NOPE Again? No Day 3, reattmpting is the meaning of life pressing check in over and over again? insanity is doing the same thing over and over again and expecting different results, yet here I am I'm going look like a idiot once this finally works I'm going put something heavy on my enter key so it keeps retrying what the heck is method 190 This is peak games development Lets try parts again - Part 1
26 Minutes Ago
Updating the shadow cascade splits when the shadow preset convar is set
1 Hour Ago
More old menu deleted prefabs
2 Hours Ago
mountplayersync_ai_bypass
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Roll out parenting syncing to the turret seat and the double 50 cal seat
2 Hours Ago
Merge: from playerinventory_oncycle_optim - Buildfix for client Tests: none, trivial change
2 Hours Ago
Buildfix: add SERVER guards Tests: none, trivial change
2 Hours Ago
Fixed incorrect set parent check on the right branch this time
2 Hours Ago
Merge: from playerinventory_oncycle_optim - Bugfix for exception of duplicate key when loading container with cookables Tests: unit tests
2 Hours Ago
Bugfix: ItemCointainer loading items no longer throws due to stale itemsWithOnCycle Fixed by resetting itemsWithOnCycle before population Tests: unit tests
3 Hours Ago
Fixed incorrect set parent check
3 Hours Ago
corpse tweaks for various boxes
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surface material for various boxes
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Deleting more old menu stuff
3 Hours Ago
pt_boat_fixes -> main
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main -> mountplayersync_ai_bypass
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Add another query check for native grids. dont set water infos if queries dont find anything
3 Hours Ago
Audio chanes for the large creak sounds on modular boats steering
3 Hours Ago
Started deleting old menu stuff, moved things around
3 Hours Ago
Get rid of a .toarray
4 Hours Ago
stone box matrix added, icon updated, prefabs updated
4 Hours Ago
Added skip main menu warmup option to the preferences Sort pref fields alphabetically
4 Hours Ago
Update: add TestLoad that exposes a bug for caching onCycle Still not the one I'm looking for, but would bite eventually Tests: ran unit test - fails as expected