reporust_rebootcancel

137,585 Commits over 4,352 Days - 1.32cph!

9 Minutes Ago
triangle frame
13 Minutes Ago
edited mount position on car driver/passenger seat prefabs and exported 3p driver animations
45 Minutes Ago
armoured ladder hatch triangle frame
50 Minutes Ago
corrected suare frame
51 Minutes Ago
Skinning fix for krieg hazmat backpack straps
1 Hour Ago
Re-enable RW on 5 meshes used by particle systems
1 Hour Ago
merge from hackweek_server_mesh_cull
1 Hour Ago
progress on the damaged wing, some set dressing
3 Hours Ago
apartment bulding concrete debris prefabs and models
4 Hours Ago
set up special render pipeline for player preview camera, instead of using default which renders too much stuff we don't need
5 Hours Ago
subsurface birp wrap
6 Hours Ago
Switch to easter event UI Fix exception on egg LOD component
Today
Merge from wiretool_rpcflood_fix
Today
Merge from shipping_container_skin_frames_fix
Today
Merge from storage_box_dlc_corpse_references
Today
Shields now switch to a smaller collider when RMB isn't being held
Today
Merge from auto_particle_cinematics
Today
Added a new cinematic particle toggle in editor preferences (Edit>Preferences>Facepunch>Cinematic that automatically sets any particles dragged into the scene as looping and scaled by hierarchy Added a menu item (Tools>Cinematic>Apply Cinematic Settings to Selected Particle Systems) that applies the same modification to all selected particle systems (this can also be hotkeyed via the editor shortcuts window)
Today
Update prefab with latest model, still has issues
Today
▊▌▅▆▊▌▋▄▆ ▌▋▇▅▇▉▉ ▇▄▄█▄█ ▍▌▄▍█ ▅▆▉ ▄▉█▆▇▆
Today
Merge from main
Today
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
Today
Remove BuildMapServer test method
Today
Regenerate player.skeleton asset, was causing an exception in manifest builds Hopefully explains missing guids in builds
Today
Updating ladder hatch rig fbx
Today
fixed square frame
Today
Split the animated parts from the frame, repositioned triangle frame to align with the standard, so animation can be shared.
Today
Use larger cell sizes for the deep sea network group layer so we can reduce the number of cells we need to subscribe to Reduce visibilityRadiusDeepSea from 20 to 10 because the radius is in cells and cell sizes are twice as big now
Today
Adding easter bunny costume cloth asset
Today
Add support for different cell sizes for network group layers
Today
▊ ▅▅▇ ▆▋█▉█▇ ▋▇▆██▆▊▌ █ ▉▄▌▄▌▌▅ ▊▍▌▄▉▉▆▊▇ ▆▄██▍▊▍ ▄█▌▍▉ ▆▆▄▇ ▅▌▋ ▍▌▄ ▆█▅▄▉▊▇▌
Today
▉ ▉ ▋▌▇ ▄▉▉▅▊▇▌ ▍▇▄▍▌▉▇ ▋▋ ▇▊▅▊▌▍▊▆█▌▄█ ▊▊▅▇ ▄▄▋▄█▍▅ ▋▆▌▅▄▌ ▅▆█▇▉▆▌ ▉▆▉▄▌▆▋ ▌▇▇▇▋▌▊▌█ ▉▋▇▇▉▇█▍▋ ▊█▇▉▊▅▄▇▇▋▋ ▉▋▆▅▆▇█ ▌▉█▅ ▆▇▋ ▌▊▅▍▇▆▌▉▇▆▋█▆▋ ▆▆█▉▌ ▄▍▌█▅▅▅▍▉ ▇▇█▆▍▌▋█▍█▄ ▉▍▍█▍█▌▅▋▉▇▄▊▇▇▌▍▅▄ ▋▆ ▆▆▆▄▌██▇▍▋▆▍▉▇▄▍█
Today
Optim: save on action alloc when setting up tasks for UpdateSubs_AsyncState Tests: none, trivial change
Today
▄ ▊▊▆▍ ▇▆▄▌▉▅█▌▌▍▅▉▋▇▊▇▉▅▄▇ ▌▇ ▌█▄▊▆▆ ▉▉▄▌▍▉▄▋▉▆ ▌▅▉ ▌▅▋█▌ ▌▆▋ ▍██▉▍▅▄▇▉▋▌▌▆▇▆▍▆▉▅▆ ▌▋▇▇▍▋▄▆▄▄▆▌▍▉▊▅▉▇▄█▄ ▇▄█ ▄▆▇▉▍▌▅▆▋ ▄▌▅▄▅▊▅ ▄▌▇▉▉ ▍▌▋▊ ▅▇ ▍▉▊▅█▋▌▇ ▊█ █▇▆▌▄▅▍▊█▄ █▊ ▍▇ ▆▄▉▍ ▄▇▊▌▋▉▆ ▊▄ ▌█▇▆▌▄▋▊▉
Fix ScientistSuitNVGM mask + NRE
Today
Merge: from main
Today
Merge: from updatesubs_optim - Optim: player subscriptions can be updated in parallel (Jobs 3 feature, currently disabled) - New: unit & perf tests for net group updating Tests: unit tests
Today
Update: disable parallel sub updates in Jobs 3 mode - ripped out test code for network grid preallocing Going to enable it once dependent work is done. Tests: unit tests fail (as expected)
Today
remove janky temp sounds
Merge from worldpositiongenerator_optimise_2
More optimisations for WorldPositionGenerator - Move TryAlignToGround to be part of WorldPositionGenerator::TrySample, gets rid of the mutliple reattempts of TrySample - Skip the work in TrySample if we have determined that there can never be a valid position for the given input values
Today
▌ ▆ ▄▉▇▇▊▄▌▉▆ ▆▇▊▇▅ ▆▋▄▉▆▊▌ ▆▉ ▋█▌▆▊▋ ▅▄▇▋▋ ▆▉▅▉▊▇▊▍▍ ▉▅▄▍▇▌▆ █▄▇ ▆█▋▍▊ ▍▋▋▆ ▌▅▆▄▌▊▌▊▉▉ ▌▍▍ ▌▇▄ ▉█▌▌▋ █▊▍▄▉▆█▉▉▊▌▉█▅▌▇▅ ▅▇▉ ▅▋▌ ▅▇▆▉█ ▍▄█ ▌▌█ ▇█▆▍▇█▇ ▅▍▍▄▇ ▉▋█ ▊█▇ ▉▇▉▋▌▋▊ ▆▊▄▉▉▅▍ ▋▍▋█▄ ▅▌▌▅▄ ▋▍▅▄ ▋▌▍▆▉▅▇█▍▉▉▉▇▄▋▆▉█▋ ▄▉▉▍▄▊▇█ ▊▆█▄▌▉▉▉▌▅▇ ▍▄▊▆▍ ▆▌▉▋
Today
trim kiosks - 2nd pass masks and materials. improvements to Kiosk E and separated out more interior/exterior
Today
▅▊▋▊ ▇▉▉█▋▆▉▅▅ ▍▄█ █▅▌▄▄ █▇▅▊▍▋▆▋▇█ ▋▇▅▊ ▇▋█ ▊█▋▌▉▍▆
Today
3p car passenger idle anim exported
Fixed flickering hair cards in hide skirt
Today
More test prefab changes
Today
Limit watch tower placement to every ~20m
Fixed broken egg suit
Today
Adding burst cloth setup for easter bunny suit