reporust_rebootcancel

129,338 Commits over 4,232 Days - 1.27cph!

6 Minutes Ago
Renamed some prefabs, folders
9 Minutes Ago
Bunch more auth work, fixes and UI option consistency.
11 Minutes Ago
Started on the item tab
20 Minutes Ago
Reapply the caching present before the optimization with a nullable bool & ensure ResetState() will reset the caching
24 Minutes Ago
Power mannequins to change their pose
47 Minutes Ago
Padding and layout fixes
54 Minutes Ago
Added RobotoMono-Bold
54 Minutes Ago
realmed OverlapSphere - this isn't worth it, it's going to break the whole game to fix minor annoyances or in-editor mistake
1 Hour Ago
Fixed RobotoMono material fuckery
1 Hour Ago
Burlap shoes repose/lods - added female prefab
1 Hour Ago
realmed GamePhysics.CheckSphere - it's stupid that the PhysicsScene API doesn't have a CheckSphere, but the static one does
1 Hour Ago
Console menu navigation
1 Hour Ago
Ninja suit repose
1 Hour Ago
force World prefab spawning to spawn both client and server manager instances of the prefab in listen-server mode - something hacky in bootstrap to not fail trying to build a navmesh, we're populating TerrainMeta.Path.Monuments twice here but it might be a non-issue beyond this one
1 Hour Ago
- Can now pass a radius to debug.puzzlereset, or not to reset all puzzles like before - Fix the command not working from the server console
2 Hours Ago
Removed save file name from Craggy's GameSetup
2 Hours Ago
Developer tool nav bar buttons
3 Hours Ago
Client compile fix
3 Hours Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
3 Hours Ago
Command block tests
3 Hours Ago
Added the old console to the new developer tool prefab for now
3 Hours Ago
Added indirect instancing for the ballpit spheres
3 Hours Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
3 Hours Ago
Baseline, bootstrap spawns EngineUI2
3 Hours Ago
Merging fpbuild related changes to main branch
4 Hours Ago
Add a network graph
4 Hours Ago
Setting up EngineUI2_DeveloperTools prefab
4 Hours Ago
Implemented a simplified version of the ball pit physics in a test scene
5 Hours Ago
Auto auth player on placing steering wheel
5 Hours Ago
console tools
5 Hours Ago
5 Hours Ago
Burlap shirt repose/lods
5 Hours Ago
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6 Hours Ago
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6 Hours Ago
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6 Hours Ago
plastic please
6 Hours Ago
Renamed the prefabs
6 Hours Ago
easel lods
6 Hours Ago
Fix for texture issue on 3p m15
Today
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
Today
WIP code, parameters, setup
Today
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
Today
Console Info Panel
Today
Merge from parent
Today
merge from automatedtesting
Today
Merge from parent
Today
Merge from parent
Today
new console items ui