reporust_rebootcancel

130,326 Commits over 4,232 Days - 1.28cph!

11 Minutes Ago
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15 Minutes Ago
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15 Minutes Ago
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18 Minutes Ago
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39 Minutes Ago
merge from naval_update/deep_sea
40 Minutes Ago
Fixed deep sea exit portal always spawning south Some refactoring
43 Minutes Ago
add text colour scaling depending on time of day, added CanvasLOD
52 Minutes Ago
hooked up lodgroup correctly this time on balloons and also fixed vertex order on lod1's on heart and speechbubble balloons so materials preserve across lodchain
51 Minutes Ago
merge from birthday2025 fixed lod issue
1 Hour Ago
merge from main/naval_update
1 Hour Ago
Fixed z flickering in casino barge
1 Hour Ago
Replaced mesh colliders with box colliders on a bunch of improvised walkway modules / mostly on completely solid variants like floors, walls, etc.
1 Hour Ago
Merge from naval_update
1 Hour Ago
Fix compile error
1 Hour Ago
- Add teleport2nearest console command to teleport to nearest target entity. Can pass in optional arg to teleport to nth closest entity - Add optional arg to completeMissionStage to block objective resetting
1 Hour Ago
- Move conversation response and can accept mission checks to be run entirely on the server. This fixes issues with players potentially seeing invalid dialogue choices - Fix another instance of the wrong list being reset to the pool in NPCMissionProvider - Fix invalid mission instances potentially not being handled when generating mission protobuf - Fix dialogue options showing the wrong option number - Replace various Lists with BufferLists - Cleanup some english strings for existing NPC dialogue
1 Hour Ago
merge from main/naval_update
1 Hour Ago
merge from naval_update
2 Hours Ago
Fixed MapView NRE when disconnecting with the map open
2 Hours Ago
merge from birthday2025
2 Hours Ago
removed duplicate lodgroups from balloons
2 Hours Ago
merge from birthday2025
2 Hours Ago
enabled RW on balloon gibs
3 Hours Ago
set mixedclump as hidden, uncraftable
3 Hours Ago
merge from naval_update/deep_sea
3 Hours Ago
Make sure the weather isnt stormy in the deep sea when opening The waves were messing with the boat buoyancy during the spawning phase
3 Hours Ago
moved easel to deployables folder, set up very wip deployable
4 Hours Ago
merge from fix_health_info_popup -> main
4 Hours Ago
compiler fix
4 Hours Ago
pt_boat_turrets -> naval_update
4 Hours Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
4 Hours Ago
merge from fix_health_info_popup -> main
4 Hours Ago
switch from syncvar to RPC, just makes it simpler in this case
4 Hours Ago
Added soome more null checks in handle aiming - should stop on mount nre
4 Hours Ago
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4 Hours Ago
- Fix turrets randomly snapping to stupid rotations for no reason
4 Hours Ago
Cocoknight torso and legs reposing
4 Hours Ago
exported latest lr300 space vm anims
4 Hours Ago
naval_update -> pt_boat_turrets
5 Hours Ago
Front 50cal animation updates
5 Hours Ago
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5 Hours Ago
Cocoknight armor head and gloves reposing
5 Hours Ago
merge from naval_update/deep_sea
5 Hours Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
5 Hours Ago
merge from boat_building
5 Hours Ago
merge from naval_update
5 Hours Ago
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5 Hours Ago
▄▌▋▄▌▉▄▉▄▊▇ ▇▍██ ▋▉▋ ▌▌▌▇▍▅▄ ▅▇ ███▉ ▊▇ ▌█▊ ▋▊█▆▋▇▍▇ ▌▋▅▇ (▋▋▇▄▄▋, ▄▊▌▉▄, ▋▅▊▄, ▉▄▋▄▄ ▄▌▍▌▇▊, ▅██▊▆▆▍▍ ▊▊▄▉▊) ▊▌▌▋▅▊▊▄ ▅▆█ ▇▅▋▄ ▇▍▌▉▋█▉▉▆▆ ▇▋ ▌▆▍▇██▅█▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉ ▌▍▌▋ ▆▌▍▌▄▆ ▋▅▌▄▇▄, ▌▉ ▇▅▍▆ ▅▌▊▅▉ ▌▊▌ █▄▊▉ ▍▇▌▋▌▇▄▇▄▇ ▅█▌▋▆▌▇█▍▇ ▉▉ ▋▍▅ ▄▇▅▆ ▅▌ ▋█▇ ▅▍▅▄, ▋▍▅▉▆▌ ▋▅▆ ▋▉▋▉ ▍▄▆▄ ▇▉▍ ▊▋▍▍ ▄▌██▄█.
5 Hours Ago
merge from main
5 Hours Ago
merge from main