130,396 Commits over 4,232 Days - 1.28cph!
pt_boat_turrets -> naval_update
- Flipped puinch (way nicer)
pt_boat_turrets -> naval_update
Much better fov punch system - ditch the spring
Coconut texture saturation tweak.
- Realignment of the right 50cal after merge
- Adjustments to the muzzle position
- Stop 'hands up' (DONT SHOOT) at the end of reloading
- More merge conflicts
- Increased FOV punch
Deep sea portal partial (again)
Allow indirect_instancing.debug to be toggled at runtime
50cal_Animations -> pt_boat_turrets
Fix chandelier chain stretching (it actually never did) by properly instancing the _MainTex_ST property
scientist_boat_ai -> naval_update
naval_update -> scientist_boat_ai
pt_boat_turrets -> naval_update
- Remove LOS checks for aggro
- Increase PT Boat aggro to 250
Removed default save name from craggy
Fixed duplicated deep sea markers
pt_boat_turrets -> naval_update
Boat building station can no longer be deployed too far out at sea where boat blocks can't be deployed.
Also prevents deploy & edit being available in unbuildable areas.
Add SocketMod_TerrainBounds.
▇▅█▅▆ █▍▆▋ █▍▉▆ -> ▉▇▄▍█▆_▄▋▉███_▋▉▅▉▋█
▇▉▄▋▇ ▋▄▆█ ▋█▍▌▉▍▋▄▆▅_▆█▄▅▋▆▉▌▌▍▅▋
▌▆▇▉▌ ▌▊▋ ▇▇▋▅ ▅▄▆▅ ▊▉▅▌▇▌
▆▍▊▇█ ▍▅▆▆▍▍ ███▉▉▆ ▍▅█▅ ▉▋▄ ▄▆▄▊█▉▄▄ ▋▍ ▇▍▊ ██▄▅ ▉▇▆▋▄▍
- Added an FOV punch when attacking
- Extra prevention to prevent punching in a bunch of scenarios
NRE fix for deploy checks.
Deploy & edit showif implementation.
- Add some smoothing to the rear turret
- Fix aiming smoothing of the front gun
- Fix seat nre in client
Remove all dock & edit related code
Don't play the client tick if no one is home
Bring back lerping to 0 when you reload rather than a hard set
- FIx the dumbest angles conversion bug of all time
- Stop NRE when mounting the rear turret (ocassionaly happening?)
- Ensure animations play at normalized time of 0
Manually play the boat building station deploy effect
Can't deploy and edit in the deep sea
Deploy & Edit from the wheel requires a BBS item, takes the item and deploys the BBS & enters edit mode.
Finishing building via the steering wheel kills the BBS and returns the item to the player.
Can only deploy & edit if you have the BBS item.
Can't edit boats that are moving too fast.
Refactor, including moving implementation from the wheel to PlayerBoat.
Fix null refs for deep sea island models, set them to the new chunked versions