reporust_rebootcancel

122,618 Commits over 4,048 Days - 1.26cph!

1 Hour Ago
merge from fix_ammo_count_not_updating -> main
1 Hour Ago
floorpaper tool material and textures
1 Hour Ago
merge from main
1 Hour Ago
bloody bucket and diy hammock
1 Hour Ago
merge from main
4 Hours Ago
add shore distance falloff control for biome fogs
4 Hours Ago
Settings keybinds tab wip
4 Hours Ago
Wallpaper floor & ceiling pack - updated metal floor maps, integrated 2 more ceilings
5 Hours Ago
Add queue system for adding/removing instances to prevent colliding with the jobs
5 Hours Ago
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5 Hours Ago
add more parameters to control biome fog lighting
5 Hours Ago
Implement a fallback renderer for non-instanced draw calls based on Graphics.RenderMesh()
5 Hours Ago
Fix ammo count not updating when gun is fired - bug from showing chainsaw fuel but should also fix ammo count being slightly delayed when at higher ping instead of using client prediction
6 Hours Ago
rebalanced terrain splatting around snow and sand to not be massively too broad
6 Hours Ago
Blocking in temporary colours and materials on floating walkways
6 Hours Ago
Update Compass View Model and World Model Mesh Imported Compass Textures and Setup Compass Materials Setup World Model Prefab, LODS and Collider
6 Hours Ago
Added support for gradients in StyleAsset (only implemented by RustButton for now) Also fixed refresh not working in edit mode
Changed Bootstrap again - make sure the menu doesnt leak in whilst loading
Setup server browser server types Setup server browser gamemodes Icons, and localisation linking Setup tab groups on navbar Setup tab groups on gamemodes and server selection
Today
merge from fix_backpack_corpse_remains -> main
Today
Fix backpack not being inserted into corpse remains if the backpack has items in it
Today
merge from qol_train_inaccurate_turrets -> main
Today
merge from qol_train_inaccurate_turrets -> main
Today
Merge from large_demolishing
Today
Additional check
Today
Merge from large_demolishing
Today
Move the pre existing DemolishFlag clearing behaviour from StabilityEntity.Load to DecayEntity.Load
Today
Merge from main
Today
Turrets are less accurate when shooting players on moving trains - 10% chance to miss per m/s of train velocity (convar trainturretinaccuratepervelocity) - works out to 35% chance to hit at 10 m/s (medium speed) and 12% chance to hit at 20 m/s (high speed)
Today
frame mat
Today
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
Today
large sail blockout mesh update
Today
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
Today
merge from fix_corpse_limited_slots -> main
Today
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
Today
Settings controls tab
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
Today
Working graphics presets Some layout and toggle fixes
Today
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Today
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Turn down bootstrap image opacity
Remove flex transition from page animations
Today
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
Headers
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
Today
created WIP ceiling and floor paper viewmodels
Today
More WIP work on floating walkways
Today
Disable only unsupported submeshes in MeshRenderers, not all of them
Today
Added Ping to the performance logging
Today
Flattened terrain in jungle_ruins_c to ease transition in procmap