userandererandrecancel
reporust_rebootcancel

9,935 Commits over 3,348 Days - 0.12cph!

2 Hours Ago
Optimized BaseEntity.IsOutside since it'll be called quite a bit more now
2 Hours Ago
Fixed ModelConditionTest_Outside and ModelConditionTest_Inside returning incorrect results for triangle floors
Yesterday
Adding ModelConditionTest_Outside / ModelConditionTest_Inside Adding placeholder conditional variants of shipping container floor for inside / outside
5 Days Ago
Fixed index mismatch on conditional model test when spawning creation gibs ("Shipping Container conditional roof building gibs inaccurate") Fixed main skin object not being moved out of the way if conditional models were spawned (creation gibs partially occluded / Z fighting)
11 Days Ago
Allow sidegrading to building skins of the same tier for 20% of the original upgrade cost
12 Days Ago
Adding additional terrain anchors to powerline platforms in order to prevent floating placement
13 Days Ago
No longer repair building block when sidegrading (changing skin without changing tier) No longer reset building block rotate timer when sidegrading (changing skin without changing tier)
19 Days Ago
Don't play sound when pressing Q / E in radial menu on items that do not have Q / E options Removing more unused code
20 Days Ago
Codegen (convars)
20 Days Ago
Merge from ui_tests_2
20 Days Ago
Added Q / E indicators to pie menu Removing unused code that was added for the previous UI (ContextMenuUI.SelectType and PieMenu.activatedOption)
20 Days Ago
Merge from building_skins_3
21 Days Ago
Skin bundle update
21 Days Ago
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21 Days Ago
Place caves before road / river / powerline generation (fixes floating pylon edge cases)
21 Days Ago
Switch between skins using Q and E while pie menu is open
21 Days Ago
Merge from main
26 Days Ago
Added EnvironmentType.NoSunlight (add this flag to any other environment type when setting up an environment volume in order to completely eliminate all sunlight, like the train tunnels)
27 Days Ago
Log tweak
27 Days Ago
Added support to connect to server via query port (used by steam://connect URLs)
29 Days Ago
Second attempt
32 Days Ago
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32 Days Ago
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34 Days Ago
Fixed weird sound loop when spam-clicking enable / disable building skins button while releasing right mouse button
35 Days Ago
Compile fix
35 Days Ago
Enable / disable building skins buttons are now triggered when releasing the mouse button rather then pressing it to prevent multiple triggers in a row when holding down the mouse button slightly too long
35 Days Ago
Fixed unnecessary GC when refreshing hammer radial menu
35 Days Ago
Fixed missing phrases for enable / disable building skins buttons in hammer radial menu
43 Days Ago
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43 Days Ago
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43 Days Ago
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43 Days Ago
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43 Days Ago
Small pie menu description fix when "sidegrade" is blocked
43 Days Ago
Can no longer "sidegrade" except from default skin Resolved multiple skins of the same tier not showing
50 Days Ago
Merge from experimental
50 Days Ago
Merge from main
50 Days Ago
Merge from main (previous attempt failed to include a few moves)
50 Days Ago
Merge from main
50 Days Ago
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50 Days Ago
UI RC
2 Months Ago
Merge from main (facepunch_pool_2 subtract)
2 Months Ago
Subtracting 80268 (facepunch_pool_2) due to reports of server performance regressions
2 Months Ago
Replacing various NonAlloc physics calls with allocating physics calls on the server due to a 2021 performance regression (yikes)
3 Months Ago
Add translated monument name to "monuments" console command
3 Months Ago
Bypass network queue when disconnecting and sending DisconnectReason to make sure it arrives before the connection is closed
3 Months Ago
UI tests
3 Months Ago
Manifest
3 Months Ago
Cherry picking 80466
3 Months Ago
Unity 2021.3.21f1
3 Months Ago
Fixed network read thread spinning unless decrypt queue is at capacity