137,816 Commits over 4,352 Days - 1.32cph!
Merge from armored_ladder_hatch
Merge from engine_missing_parts_tooltip
Added a tooltip when a slot is missing in the engine loot panel
sync Rust.RenderPipeline:
emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
Setup a material and colour mask
Switching renderer enum in editor now finds and enables chosen terrain renderer
Simplify lod configs to int array
Fix terrain position getter
Rename terrain compute
Merge form armoured_ladder_hatch
Add door controller sockets to both hatches
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0)
Updated Icon Renderer to open ladder hatches when taking a screenshot
- Add a filter so we can filter for SERVER or CLIENT convars.
- Reduce console work when the menu is closed
reapply WaterCamera change in RRP
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
Disable armored hatch placment on boats as they don't have convex colliders
Set lock positions for armored hatches
Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
Update hatch item names and descriptions
Fix pickup and repair targets
Disabled read/write on models conflicting in last merge
Merge from main
Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches
For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
Change the button colour in command list if its been changed from the default value
Setup correct anchors for console output
Setup tooltips for each of the commands
- Include server admin commands in client autocomplete/command list
- Can run server commands without sv (they will be added automatically) for server commands
- Fix virtual scroll bugging on out the new command list
SimpleLight consistency fixes & improvements.
Office lights.
Anisotropic texture tweaks.
merge from water_ssr_taa_flicker_fix
merge from water_reflection_probe_seam_fix
merge from vclouds_macos_reflection_fix
Fixed rogue materials drawing hair cap textures over face
Fix player seed with broken eyes
fixed medieval/abyss/jungle ak holster and backpack positions
Fixed 3p flashbang player offset
a lot more weapons charm setup
fixed 3p skull player offset
Fix "Unlocked" button appearing clickable
fix missing shader referene
Clean up and format the whole file a bit, it was a mess
No functional changes
Set up small hunting trophy with updated rig (still not working though)
easier deployment on sloped river banks, improve river checking
Office light file tweaks & setup.