reporust_rebootcancel

134,626 Commits over 4,324 Days - 1.30cph!

Just Now
merge from main
13 Minutes Ago
merge from rugs_monument_fix
20 Minutes Ago
Fixed pool leak in GunTrap::FireBullet
22 Minutes Ago
Fixed rugs and bear rugs deployable in monuments using the default layer (after 141696)
31 Minutes Ago
HorseMask fixes
32 Minutes Ago
material tweaks
32 Minutes Ago
less ambient occlusion after all
43 Minutes Ago
merge from main
44 Minutes Ago
disabled batching on roof decal meshes as it fucks the rendering of decals up
1 Hour Ago
fixed smoothness of softside stone wall being empty
1 Hour Ago
polish on atlas textures with AO pass reinforced where skulls are
4 Hours Ago
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5 Hours Ago
Added a UI display if redo shot has been bound
5 Hours Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
5 Hours Ago
Merge from main
6 Hours Ago
Merge from naval_update
6 Hours Ago
Fixed missing terrain collider on tropical island 1
6 Hours Ago
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Today
Merge from naval_update
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Today
Merge from main
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Today
Fixed arms visible in skin viewer when inspecting the SKS
Today
Merge from main
Today
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
Today
Fixed conveyors hooked up to dropboxes not pulling the last item slot
Today
Better error message when placing something on a player boat that has vehicle large layer excluded
Today
Small changes on HorseMask and updated textures
Today
Merge from main (PlayerAnimation.controller conflict, merged automatically)
Today
Small display lighting tweak.
Today
File organization
Today
Signal computer polish.
Today
Signal computer improvements, part 1.
Today
Final tweaks for the ambient black crush fix.
Yesterday
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2 Days Ago
signal computer transmit sound tweaks
2 Days Ago
signal computer transmit sound
2 Days Ago
merge from main/naval_update/sound_polish
2 Days Ago
merge from main/naval_update
2 Days Ago
cannon sound polish
2 Days Ago
sail sound polish
2 Days Ago
play a more agressive water movement sound when modular boats move quickly
2 Days Ago
deep sea island and ghost ship ambience tweaks
2 Days Ago
3p paintball gun anims - updated clips with correct settings, re-exported anims with correctly positioned prop bone data
2 Days Ago
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2 Days Ago
updated cabbage patch dance clip length (had been exported as 1 frame)
3 Days Ago
Deep sea signal computer LODs and col
3 Days Ago
Fix MountedWeapon rotation sounds starting again and being stuck on after dismounting while aiming. Tick() was sometimes running with _seat.AnyMounted() still returning true after ClientOnPlayerDismounted() so we're additionally checking _localMountedPlayer before starting sounds now