reporust_rebootcancel

139,812 Commits over 4,383 Days - 1.33cph!

29 Minutes Ago
Mortar explosion. HDR tweak on explosion small for tonemap tweak.
59 Minutes Ago
Fixed loop issue on small explosion.
2 Hours Ago
Attack prefab setup. Embedded on deployed like the cannon atm.
3 Hours Ago
More tuning. Backup.
3 Hours Ago
Mortar WIP.
Today
merge from nuke_distant
Today
▇▌▉▍█▄ ██▌▇ ▆▆▇▍▉█▅▋▅▊▊▌▄▇▄▇▇▍█▅▉▋▊▍▄▊▉▇▄▊▄▅▇▄▆
Today
▌▉▌▊▄▅ ▄ ▍▋▄█ █▊█▌ ▌▊ ▄▄▆█▉▌ ▍▍▋█▇▅▇▆█▆▌ ▊▊▊▊▌▅▇▌ ▋▍ ▋▆▋▄▌▆▅
Today
merge from main
Today
merge from new_achievements_apr26
Today
Fix BasePlayer.OnDied NRE
Today
▋█▄▌▆ ▊▆▍ ▆▉▉▇▌▇▄ ▇▄▊▍▊▍▉▆▉ ▉▅▄▌ ▄▅▋█▊▋▆ █▇▍ ▅▌▆▋█ ▉▊▊▇▄█▋▋▇ ▊█▅▅▆█
Today
▅▍▉▋▍▇▄█▊ ▊▌██▋ ▉▆▍▉▌▋▆▇ ▇▌▄▍▋▋▋▄▌▅▊▊▉▆▆▉▇▄█▇▊▍ ▍▆▊▍ ▄▄▅ ▅▍ █▅▌ ▉▋▋▄▊▆ ▋▉▌▋▋ ▋▅▇▍▇▅ ▌▇▌ ▋█▌▋▆▋ ▋▊▍▋▅▅█▋▊▉ ▌▇█ ▅▊▄▅▆▉▌▋ ▊▄▋ ▍▅▅▇▄▅▌▍ ▋▌█▅▉▄ ▉▊▇█
Yesterday
FX stuff
Yesterday
Run codegen
Yesterday
Merge from main
Yesterday
Taking ownership of pooled paths in SetPath is wrong, many callers store and reuse their own path instance between calls, so a path instance could end up having two owners that overwrite each other. To reduce surface area for bugs paths will not be pooled for now, and SetPath will copy into its own buffer not take ownership.
Yesterday
Display independant navmeshes with recast.draw
Yesterday
▍ █▅▆▉▌ ▊█▅▆▄▄▅█▅▋ ▌▄ ▉▅▊█▇▊ ▌▆▇▇ ▇█ █▍▌ ▇▇▋▆▇ ▆▅▅▄ ▋▉▊▋▉▋▌█▋▋▆▄ ▋█▄ ▉▇▇█▆▄ ▋▌▄▆▌▅█
Yesterday
update apartment_complex_monument/prototype
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Fix finding unoccupied rooms not checking the size requested, only if they are free
Yesterday
Start of code to handle upgrading rooms - transfer items from one apartment to another one
Yesterday
Flesh out apartment conversations a bit more
Yesterday
Merge: from useplayerupdatejobs_purge - Clean: Removal of UsePlayerUpdateJobs 0 and 1 code - Optim: RelationshipManager now uses cached server occlusion results instead of running new ones - Bugfix: stop NPCs/Bots writing tick history, corrupting internal memory Tests: booted a server from a save and connected to it
Yesterday
Merge: from main
Yesterday
Bugfix: avoid invalid tick transformation from NPCs/bots that would corrupt array header - added an assert to GetPlayerTickIterator, only place where it's not checked by default Tests: booted a standalone server with a save - was able to connect and run around
Yesterday
▅▅█▌▉▆ ▊▍▋▆ ▌█▊▋█▌▆▆▆▌▆▋█▌▋▅▍▉▇▉
Yesterday
▊▌▋▊▅▇ ▆█▊▌ ▅▊▍▆▋▆ ▌▊▅█▅█▇█▊ █▄▍▄ ▋▄▋▍ ▄▅ ▅▇▅▆▇▍▋▌▆▇▅█▉ ▊▍▇▆ ▉▉▇▅▉▇▍▊▆ ▇▇ ▍▌▇▊ ▌▄▉▌▊█
Yesterday
merge from craftingqueue_blurrytexts_fix
Yesterday
Prevent turning furnaces & campfires on & off if there is a lock attached
Yesterday
Fix spawning of furniture inside apartment room
Yesterday
Add support for PreProcess to fully remove GameObjects from a prefab instead of simply nominating them for deletion if they are empty - allows us to remove all the child entities inside of the apartment room entity and only spawn them in when the room is rented
Yesterday
Add mortar recoil and target distance randomness.
Yesterday
Fix mortar shell in hand orientation during reloads, fix visiblity cutoffs too.
Yesterday
Fix invisible colliders on mortar, fix mount trigger,
Yesterday
▆ ▆▉▆▌ ▇▄▇▊▍▇ ▅▍▍▉▆▄▋▋ ▆▍ ▉▉▌▅▆ ▇ ▄▊▌▅▉ ▉▊▉█▄ ▆█▆ ▊▆▋█▌ ▄▄▇▄▋█▄ ▍▇▅▋▊▋▅ ▊▄▄▋▌ ▌▋ ▊▆▇ ▄▅▌▆█▉
Yesterday
Don't crossfade sweep anims, just layer the lower anim on top.
Yesterday
Tilt mortar up during reloads to match animation, fix reload speed being inconsistent after each reload(other fix didnt work, use flags instead).
Yesterday
Add apartment lock to manifest
Yesterday
Don't store furniture as children of the apartment room because it causes issues with raycasts (and who knows what else) Switch from using codelocks to an "apartment lock" - new type of BaseLock that reads auth list from the apartment room instead of having to sync the list of guests from apartment room -> codelocks - apply to all furniture & doors inside the apartment so we can protect all storage incase cheaters / players sneak into apartment rooms
Yesterday
Codegen command name
2 Days Ago
Scaled to match mortar tube.
2 Days Ago
Mortar ammo stuff.
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Order fix
2 Days Ago
Wire up a bunch more buttons: offer item icon/ cost item icon/ create sell order
2 Days Ago
- Wired up sell order creator plus/minus buttons - Item search popup scripts - Sell order creator scripts - New Item Search Entry handler
2 Days Ago
merge from split_dump_command
2 Days Ago
improvements to split dump commands - added help text for clientside commands - added debug log after dump with folder for outputs - added text warning to dump and dumprootobjects that it will stall server and may cause crashes.