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128,236 Commits over 4,201 Days - 1.27cph!

10 Minutes Ago
planner - removed offsets in entity brought in from updates to worldmodel on main (anims still need exporting with updated model imported)
13 Minutes Ago
Water treatment box puzzle reset example
13 Minutes Ago
Test adding support for box support for puzzle resets - defaults to spheres, can opt into the box shape - still checks by looping through all players, uses an OBB if shape is a box - stores extents and shape in PuzzleReset protobuf
46 Minutes Ago
Nevermind: you can use OnDrawGizmos() in PuzzleReset which is always called and filter there
56 Minutes Ago
Added worldmodel outline for krieg backpack and scattershot boulder ammo
57 Minutes Ago
Add DrawGizmosSelectedProxy so you can see the PuzzleReset gizmo while dragging around the playerDetectionOrigin Transform
1 Hour Ago
Fix not attaching the radiation trigger to the playerDetectionOrigin
1 Hour Ago
Fix compile error
1 Hour Ago
1 Hour Ago
merge from store_fixes
1 Hour Ago
Cherrypick 134076, fixes hero NREs when entering playmode with no domain reload
1 Hour Ago
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1 Hour Ago
Optim: set junkpile_water_a/b/c Sync Position to false It is now script controlled, and having it off by default saves allocating an action per entity Tests: observed transform in editor on craggy at spawn then when close
1 Hour Ago
Fix codegen Fix broken ai mounted weapon controllers
2 Hours Ago
Rear turret Viewmodel test WIP
2 Hours Ago
Optim: junkpile_water_a/b/c replicate positions only if player is in sight - also switched them to the fixed time invoke handler, since their positionsare ran per fixed update Tests: booted craggy, validated they weren't moving while I was on island. Flew close, observed them moving and checked in inspector that values change
2 Hours Ago
Fixed missing fridge power plate in skin viewer, removed the skin viewer bespoke model and use the game model instead
3 Hours Ago
Fixed Owned tag overlapping with header text on skin tiles
3 Hours Ago
More cleanup, dont use the packing queue for reloading
3 Hours Ago
Run ai loop faster
3 Hours Ago
initial setup of rpg7 anims for player update
3 Hours Ago
Update: bring over jarryd's 124139 - BasePlayer.ToggleNetworkPositionTick Slightly different form - lets us save on the IsInvoking lookups, fixed a bug with fixed time callbacks Tests: booted on craggy, pushed a car, observed buoys and junkpile_water movement
3 Hours Ago
Wire up the tooltip text Add some phrases for each of the states Crappy wheel detection, will need changed in future
3 Hours Ago
Items in the cart are now translated correctly
3 Hours Ago
Fix analytics not including monument after server restart - it still was including the name of the SpawnGroups so it was sorta useable - switch from using the PuzzleReset entity to using SpawnGroups
3 Hours Ago
changes on PTBoat single and double turret fire actions
3 Hours Ago
Fix some broken flex stuff in the boat building hud prefab
3 Hours Ago
Rename variables
3 Hours Ago
Make puzle reset radiation bypass armor similar to how oil rig radiation works
3 Hours Ago
Add `Time blocked by radiation` to analytics - fix analytics total time not including time blocked (you could calculate it in analytics but better to report the correct time) - renamed to 'time_blocked_total' so easier to backfill
4 Hours Ago
Fixed placeholder Sail description, also fixed the minigun description typo
4 Hours Ago
Final sans volumes.
4 Hours Ago
Fixed codegen errors. Bunch of uncommited stuff. WIP stuff
4 Hours Ago
boat building ui
4 Hours Ago
Fixed gallery arrow showing up in the soundtrack DLC page
4 Hours Ago
M92 weapon refresh model and wip textures
4 Hours Ago
new boat building requirements ui
4 Hours Ago
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4 Hours Ago
merge from skins_ingameicon
4 Hours Ago
merge from qol_perf_formatting -> main
4 Hours Ago
Set locomotive and workcart canvas LOD component as dynamic
4 Hours Ago
merge from ui_overhead_optims
4 Hours Ago
Missed files
4 Hours Ago
Rename ServersideMountedWeapon to MountedWeapon
4 Hours Ago
- switch performance text to show fps + ping at level 2 & show ping below like before at level 3 - add GPU time to level 6 - rename TicksToNS because it should have been named the inverse - hardcode to 100 since we only use it for TimeSpan ticks, not Stopwatch ticks
4 Hours Ago
Merge from horse_medsyringe_healing
4 Hours Ago
Improve reliability of scientists grenade throws: - replace capsule collider with sphere collider, centered, more predictable bounces and less risks of getting caught on geometry - "explode" on impact, reduces cases when the grenade lands next to player but bounces into the sea
4 Hours Ago
Update analytics event
4 Hours Ago
chainsaw 3p anims setup
5 Hours Ago
Revert transform and collider changes that somehow snuck back in