reporust_rebootcancel

137,213 Commits over 4,352 Days - 1.31cph!

Just Now
tidied up charms folde a little, added new sequential steam ids
12 Minutes Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
15 Minutes Ago
Apartment lights - updated textures
19 Minutes Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
26 Minutes Ago
add packet ref, tweaked array pool size
31 Minutes Ago
merge from new_console-ui/copypaste
32 Minutes Ago
Last fixes and tweaks
32 Minutes Ago
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33 Minutes Ago
updated apartment light textures
46 Minutes Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
1 Hour Ago
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1 Hour Ago
missing glass from kiosk F + set dressing
1 Hour Ago
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1 Hour Ago
Update rust native lib for all platforms to contains the new recast code
1 Hour Ago
Merge from main
1 Hour Ago
List and grid view mode toggle Sorting buttons Polish
2 Hours Ago
set dressing kiosk D
3 Hours Ago
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3 Hours Ago
Include VehicleLarge layer in growable entity sun raycast
3 Hours Ago
bulky sofa greybox
3 Hours Ago
Re populating skeleton skin bone array for frontier hazmat
3 Hours Ago
floorpaper icon, renaming, engine file
4 Hours Ago
set dressing rentable shop A
4 Hours Ago
Updated apartment light textures
5 Hours Ago
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5 Hours Ago
Merge from main
6 Hours Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
6 Hours Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
Today
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
Today
Better approach, only allow one device per index be connected at once
Today
Gibs, colliders
Today
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
Today
reduce biome fogging when looking through a camera
Today
exclude renderers with negative scale from instancing and warn about them
Today
First pass regular armoured hatch setup
Today
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
Today
merge from new_console-ui
Today
Can paste and delete files from the copy paste tab Added search bar and refresh button Added copypaste.setscreenshot to set the thumbnail of an old copypaste file
Today
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
Today
first pass mat application shop A
Today
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Today
Adding skinning items subbed to wrong branch
Today
merge from main -> deep_sea_sleeping_bag
Today
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Today
Today
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Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that
Missed files
Today
kiosk b update. new doors added.
Today
Cherry pick to compensate scientist dmg lowered by armor buff, should now be on par previous patch (fullmetal is same ttk, hazmat will take less dmg, naked will take more dmg)