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134,345 Commits over 4,293 Days - 1.30cph!

21 Minutes Ago
fix large ornate frame easel socket again
31 Minutes Ago
Improve scientists undergeared player evaluation
32 Minutes Ago
Removed IO hover text for signage, which has no IO connections
36 Minutes Ago
Fix front pt boat turret having really high sensitivity and being hard to aim
39 Minutes Ago
Initial bandaid fix for npc recklessly rushing players with prim weapons
50 Minutes Ago
naval_update -> naval_update/boat_steering_creaks
54 Minutes Ago
naval_update -> naval_update/boat_steering_creaks
1 Hour Ago
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
1 Hour Ago
Paintball Gun - removed refraction material from 3p models, now only in 1p
1 Hour Ago
shutter frame network range fix
1 Hour Ago
Fix incorrect guide mesh for boat walls
1 Hour Ago
Fixing more broken files
1 Hour Ago
Merge from main
1 Hour Ago
Adding rigged salvaged hammer viewmodel mesh
1 Hour Ago
Attempt to unbork the naval merge subtraction
1 Hour Ago
DPV anim updates to fix root issues
1 Hour Ago
merge from naval_update
1 Hour Ago
Fix for BBS loading
1 Hour Ago
Merge from PT_Artfix
1 Hour Ago
Fix for radar rotation and corrected broken paint tint.
1 Hour Ago
Added a blit texture specifically for transparent refraction on view model objects
1 Hour Ago
Merge from naval_update
1 Hour Ago
disabled "lockable" on frames
1 Hour Ago
Fix client compile error
1 Hour Ago
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
2 Hours Ago
Subtract 141960 fix_npc_flanking
2 Hours Ago
Merge from main
2 Hours Ago
Merge from artist_pack_dlc
2 Hours Ago
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
3 Hours Ago
Updating skinning for egg suit
2 Hours Ago
Merge from naval_update
3 Hours Ago
Merge from client_parenting_callback_fix
3 Hours Ago
outbreak scientist npc player v4 rig anims exported
3 Hours Ago
Merge from bbs_player_limit
3 Hours Ago
scientist_boats_gameplay_pass_4 -> main
3 Hours Ago
- Buff PT Boat loot - Buff RHIB Loot
3 Hours Ago
snowmobile, zipline and paddling anim updates
3 Hours Ago
Swap PTBoat loot door to a regular dry box
4 Hours Ago
- Wrap setup effect in try/catch - guard against transform parent being null
4 Hours Ago
hideifaiming_nre_fix -> main
4 Hours Ago
work in progress on block prefabs - bespoke collisions
4 Hours Ago
head_animation_debug_command -> main
4 Hours Ago
Added buttons for switching between each shadow preset on the editor window to make it easier to test
4 Hours Ago
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
4 Hours Ago
merge from main
4 Hours Ago
Add a command to debug cannon/ptboat head animations not working
5 Hours Ago
Adding player skin component to overalls
5 Hours Ago
Adding skeleton skin component to paintball overalls arm mesh
5 Hours Ago
Fixed paintball overalls clipping camera when doing gestures
5 Hours Ago
Updating paintball overall prefab with new arm mesh