139,717 Commits over 4,383 Days - 1.33cph!
Merge: from serverprofiler_recordscope_pause
Need it for experiments with profiling coroutines
Adding M551_Sheridan blockout rig
Hook up mortar to overlay, setup pitch/yaw rotation on mortar, fix not being able to get close to the mortar because of old colliders, fix pitch clamp to match mortar angles 0-45.
Start cleaning up and removing a lot of objects from the old prefab.
Add a generic overlay to use with mortar's distance text - basically just binocular overlay without the scope.
shorten io info text for scaling issues
Visibility on heavyplate jacket and pants
merge from waterwheel_headbob
fix error rendering reflection probe when vclouds were disabled
Reposed heavyplate jacket, gauntlets and pants, added tshirt and trousers
made ProceduralMapRoadSimple usabel
storing "point types" in PathInterpolator to let per-usecase definitions of types along path points - initially only having circular road ring define some path types for BridgeExitEntry and BridgeSegment to have it sit above water instead of bringing terrain up to it
kiosk shop sign lods and view distances/resolution for painting
Bugfix: prevent taking perfsnapshots if a recorder scope is currently active and vice versa
- also fix recorder triggering NREs because it tries to run perfsnapshot code
Tests: ran profiler scope spanning multiple frames. Checked output, it's not making sense, investigating deeper
Added support for variable frame rate shadows based on distance from the light to the camera
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Fixed offset on male socket of floor frame grill
Fixed server map not showing in connect modal
Fixed friend text size in session modal
Cleaned up icon submeshes too
Copying something in the server admin player panel only copies the value
aniso and texture filtering import options, fixed inconsistent use of trilinear filtering
Bowless Crossbow - weapon rack positions, icon
Adding bowless cross bow world model rig
Bowless Crossbow - updated worldmodel missing small parts
Bowless Crossbow - updated worldmodel
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Shadow caching now works with spot lights
Make sure loadouts are refreshed when connecting to a new server
New or removed loadouts also mark the window as dirty for all admins
Added "Reduce Startup Yield Times" setting to editor playmode speed-ups section (defaults off). Switches the 9 Bootstrap yield 0.1s for 0.01 when running in the editor.
Saves 0.8 secs for editor bootups.
Add satellite specific explosion (temp)
Search bars only capture escape if they are selected and have content
Increase move/spin speeds
Add some very temporary VFX
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