110,893 Commits over 3,897 Days - 1.19cph!
merge from isolate_Jan_wipe - RC
merge from xmas2024_disable
updated main menu videos, removed xmas
Horse double saddle, distance achievement
Fixed occasional jittering when idling
Tweaks
cherrypicxking save263 - wipe
protocol++
save++
(Staging wipe)
merge from xmas2024_disable
disabled xmas tree
disabled ice wall
disabled ice external walls
disabled xmas event
disabled xmas airdrop
disabled xmas dungeon spawns
disabled advent calendar
disabled ginger bread building skin
disabled xmas sack
diosabled monument xmas decor
flag Ice Sculpture hidden
Horse leading fixes and improvements
Cleanup
Horse saddle swapping & leading first pass
- Comment updates
- Fix animations having lower than normal playback speed
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
Changed all siege weapon constructable colliders layer to Deloyed
Reimplemented heavy players dismounting
Now only checks when the players weight changes instead of every frame
Tweaked horses drowning damage
Fixed catapult detailed collider scaling issue
Apply era restrictions to recycler output so you can't recycle items to get blocked items
Enforce era restrictions onto loot tables
- likely will have custom loot tables but this prevents any items squeaking through
- caches valid items for each era in loot tables, resets when era is modified
Jungle forest trees / trumpet tree /cecropia / LODs and textures
- Ensure arrow states are kept in admire
- Ensure each reload state resets the rotation timer (still needs more work)
Don't transition to idle after each fractional reload part
Reduce fractional animation time so the transition to the end state is more apparent
Subtracting
109845 (workshop normal fix)
Slightly more reliable reload animation. Reload now always dumps into the same slot no matter the barrel orientation
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 3 and 4 in minicrossbow view model prefab.
linked and positioned fire,poison,bone,stone and metal arrow heads to bolt joint 1 and 2 in minicrossbow view model prefab. Also added 'viewmodel sway' and 'viewmodel lower' scripts.
Moved the tyre so people can't drive a bike up it to clip through the window and skip the puzzle
Horses can now swim in deep water: slow speed and consumes stamina
Added basic buoyancy
Apply additional drag when moving in shallow water
Code cleanup
- moved some verts on the hoodie to allow it to cover clipping on knight armour
- updated prefabs with new hoodie mesh
Fixed water pistol not sitting in hand properly while a shield is equipped
Fixed exception when equipping a shield while a shield compatible weapon is already held
Updating and hooking up more player seeds
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