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141,008 Commits over 4,383 Days - 1.34cph!

9 Minutes Ago
matched holster positions to main for fishing rod,pickaxe ,diver hatchet/pickaxe, hml, salvaged hammer/icepick
21 Minutes Ago
fixed positions for visuals
25 Minutes Ago
Restored base option slider prefab content type All the slider using decimal in MenuUI2_Settings need to be changed, but im not gonna do this here because of the merge hell
28 Minutes Ago
Fixed TmProEmojiRedirector following new TMP_InputField optims
36 Minutes Ago
reorganised tier 1 so fbx's live in models folder added empty states for each workbench upgrade for progressive upgrades this preserves original visuals whilst allowing for upgrade placements. updated stripped back tier 1 workbench
39 Minutes Ago
Apply similar rounding to recycle bin effect as the recycler, to calculate nice chance of refund
57 Minutes Ago
Merge: from objectworkqueue_valuetype_allocs - Optim: eliminate allocs from value types used in ObjectWorkQueue. Needs manual changes to be eneabled Tests: none, trivial change. Checked IL
1 Hour Ago
missed couple of texture files
1 Hour Ago
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
1 Hour Ago
Hooked kiosk poster sign textures back up
1 Hour Ago
update manifest
1 Hour Ago
updated protorype icon and .item prefab to link to proper icon now
2 Hours Ago
Removed obsolete kiosk blockouts
2 Hours Ago
Compile fixes
2 Hours Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
2 Hours Ago
Restored FixCaret because looks like its still needed
3 Hours Ago
added first pass of rentable kiosk c
3 Hours Ago
Shaders update, stripped mobile and sprite shaders we dont need
3 Hours Ago
Merge from main
3 Hours Ago
merge from automated_testing
3 Hours Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
3 Hours Ago
Removed NUnit refs in TestPlayerBoat and RHIB
3 Hours Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
3 Hours Ago
Relinked third parties using the TMP assembly
3 Hours Ago
Removing -quit param for unity test method to allow async tests to run properly.
3 Hours Ago
merge from main
3 Hours Ago
merge from automated_testing
3 Hours Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
3 Hours Ago
Merge from main
3 Hours Ago
merge from toolbar_fixes
3 Hours Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
3 Hours Ago
merge from main
3 Hours Ago
merge toolbar_fixes
3 Hours Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
5 Hours Ago
Refactor terrain alphamap to packed bools in bytes
6 Hours Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
Today
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
Today
Fixes for assigning guests
Today
Add PickAFriend dialog to the apartment rent terminal
Today
merge from lookingat_io_qol
Today
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Today
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
Today
merge from automated_testing/skins
Today
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Today
Add minimum rent to apartment prefabs
Today
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Today
Added 5 new skin tests
Today
merge from main
Today
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Today
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name