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136,752 Commits over 4,324 Days - 1.32cph!

Just Now
exported 3p batteringram idle anim and enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 batteringram prefab
Just Now
Merge from Main
10 Minutes Ago
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10 Minutes Ago
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11 Minutes Ago
various stools (4) blockout
13 Minutes Ago
clothing box corpse fix pooled string and manifest updated
14 Minutes Ago
File changes on the bone knife swing action
15 Minutes Ago
clothing box corpse
15 Minutes Ago
Optim: Jobs 2 - rewrite BuildSnapshotDependencyChains - fix a bug that caused more snapshots to be sent than necessary (causing massive inflation) - add a couple fast paths, rewrote it to be a single-pass algo - reduced number of pooled lists usage Need to write unit tests for this Tests: with useplayerupdatejobs 2 set from start, loaded craggy and 2.5k procgen world in editor, visited ferry terminal - didn't see anything missing, npcs had weapons and were shooting
15 Minutes Ago
Imported and implemented new sounds for the bone club
18 Minutes Ago
Fix cannon jitter when reloading and firing at high ping.
25 Minutes Ago
removed basically every allocation. pool all the things
31 Minutes Ago
exported 3p secretlabs chair idle anim. enabled 'force idle animation' tick box and set 'mounted animation speed' to 1 secretlabs chair prefab
59 Minutes Ago
Fix scientists not repositionning when a sniper flanks them, even if the shots land near them
1 Hour Ago
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1 Hour Ago
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1 Hour Ago
merge cannon_fuse_burn into main
1 Hour Ago
Fix cannon reload camera animation looping back into itself.
1 Hour Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
1 Hour Ago
Material/colour rejigs of shop E to push closer to concept
2 Hours Ago
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2 Hours Ago
Added mount pose tooltips and headers in the BaseMountable inspector
2 Hours Ago
clothing box - gibs
3 Hours Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
3 Hours Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
3 Hours Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
3 Hours Ago
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3 Hours Ago
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3 Hours Ago
merge from shipping container optims branch
3 Hours Ago
off_required_fix -> main
3 Hours Ago
Fix off phrase being set to required
3 Hours Ago
merge from main
3 Hours Ago
better in-editor usability/visability of RconVars
3 Hours Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
3 Hours Ago
merge from boxes_dlc
3 Hours Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
3 Hours Ago
update from main
3 Hours Ago
update from main
4 Hours Ago
rebase on main
4 Hours Ago
set 'mounted animation speed' to 1 in chair.icethrone prefab
4 Hours Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
4 Hours Ago
clothing box - lods
4 Hours Ago
added packet batching and AuthToken to sent packets
4 Hours Ago
Merge from main
4 Hours Ago
Hook up forward drag display to boat building UI
4 Hours Ago
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
4 Hours Ago
Merge from main
4 Hours Ago
quick fix to shop model
4 Hours Ago
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4 Hours Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)