reporust_rebootcancel

141,419 Commits over 4,383 Days - 1.34cph!

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Remove mount anchor grounding on mortar
8 Minutes Ago
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8 Minutes Ago
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12 Minutes Ago
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16 Minutes Ago
Fix TryGetAgent not returning false when agent fails to be added
Rin
17 Minutes Ago
Vanilla and hardcore tech tree placements
26 Minutes Ago
Fixing player male legs skinning
26 Minutes Ago
added steam items for industrial torch, garage door, storage barrels vertical and horizontal, - reordered with new sequential steam ids and linked all to unlock via pack steam id
33 Minutes Ago
merge rust_relay_server -> main
34 Minutes Ago
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34 Minutes Ago
merge main -> rust_relay_server
34 Minutes Ago
tweaked relay server restart method
38 Minutes Ago
Mortar animation and camera updates
44 Minutes Ago
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54 Minutes Ago
Merge from workbench_upgrades
57 Minutes Ago
Upgrade items initial inventory sounds
58 Minutes Ago
Adding military idle animation set
Rin
1 Hour Ago
Initial Mortar Ammo damage pass
1 Hour Ago
merge from fields_mismatch_cleanup
1 Hour Ago
missing nonserialized attribute
1 Hour Ago
fixed all mismatched serialized properties - almost all should've been C# properties as we don't actually serialize any data for them - some needed moving out of ifdef scope and wrapping with warning disable
Rin
1 Hour Ago
Initial Mortar Ammo crafting pass Workbench Level 2 Stack size 3 > 10 HE 3 per craft 300 gp 1 Metal Pipe Fragmentation 3 per craft 150 gp 1 Metal Pipe
1 Hour Ago
field dump ignores struct types that aren't serializable (false-positive)
Rin
1 Hour Ago
Initial Mortar crafting pass Workbench Level 2 20 HQM 3 Metal pipes Researchable for 60 scrap
2 Hours Ago
Updated the EmissionToggle script to set the emission color as a Color on the MPB rather than a Vector to fix an issue with emission intensity
2 Hours Ago
exported updated 3p ak47 and rock run anims
2 Hours Ago
Merge from main
2 Hours Ago
merge rust_relay_server -> main
2 Hours Ago
merge main -> rust_relay_server
2 Hours Ago
made AttemptRestart a little bit more robust
2 Hours Ago
merge from automated_testing
2 Hours Ago
Test list
2 Hours Ago
Moved cooking tests out of if UNITY_EDITOR Renamed the tests
2 Hours Ago
merge main -> rust_relay_server
2 Hours Ago
ensure sendThread can start up if disabled from start
3 Hours Ago
better property mismatch logging
3 Hours Ago
merge from main
3 Hours Ago
merge from automated_testing
3 Hours Ago
CI testlist
3 Hours Ago
Excluded some prefabs from BaseCombatEntity tests Test list
3 Hours Ago
Test list
3 Hours Ago
Sprinkler tests cleanup and fixes
3 Hours Ago
added shell fragmentation texture bc variant, added variant icon updated fragment mortar prefab linking new icon
4 Hours Ago
moved props layer away from the street furnished bathrooms in apartments with latest set
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
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5 Hours Ago
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
Today
Reapply AnimatorOverrideUpdater Create a new 3p_idle_unarmed_pose - a single frame version of 3p_idle_unarmed Use that on the upper body idle, update all of the overrides accordingly
Today
Subtract 150051 (introduced stepping issues)