140,403 Commits over 4,383 Days - 1.33cph!
Add GPU check method on ConVar terrain.cullingtest
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Change min/max heightmap to from R16G16_Uint to encoded R32_UInt for guaranteed compatibility
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Apply shelve
13775 Fix terrain.geometryclipmaps not persisting properly
Added new TriggerMonumentIOArea component that allows IO wiring inside the bounds even if those bounds are within a monument (still won't work if the player is build blocked)
Crude produced at a monument is locked, can only be moved via IO
Stays locked once it's transferred into the car fuel tank, can only be removed at a car lift
Items flagged as Locked are now blocked from moving via MoveItem RPC (might have side-effects)
Merge from quarry_material_fix
Disable terrain blend on quarry material
Merge from ducked_splash_fix
Slight change for better LOS check
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- Anim polish for the
10000 time
- Missing phrases
Some more animations, some more polish
- Fix incorrect sizing in entry
- Fix vending entry virtual item icon having its icon amount updated
- Darken sold out section no longer blocks raycasting so you cans till see whats being sold on hover
- Various further changes to admin dialog, spacing layout etc
- Much better 'vending' panel
- Display vending name in the loot panel
- Fixed updated vending names not auto updating until you look at a machines name on the map
- Add in a 'sold out' modifier per entry
- Further vending admin dialog changes
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Merge from main, many conflicts
Auto resolved all code changes except for BallistaGun, used IK handling on this branch
Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
Various theming changes on the customer panel. Too many to list
scruffy beard variants/hairset update again again
Renamed new head prefabs to fit naming convention
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Setup the button callbacks
scruffy beard variants/hairset update again
Added another player seed
Fix contents not showing up
Add a 'no orders' view for when a vending machine has no orders
Fix exhaust VFX not playing correctly on chainsaw viewmodels
Merge from chainsaw_exhaust_vfx_fix
Fix for broken Longsword, Mace and baseball bat viewmodels
Rename FirstPersonSpectatorMode to SpectatorMode and invoke it when spectating in the third person camera
Fixes a few things only working in the first person spectate camera
scruffy beard variants/hairset update (because of new player seed)
industrial electric furnace
- texture updates
- material updates
Merge: from fix_boat_no_sail
- Bugfix for boats and vehicles getting stuck in open areas, effects not playing, building appearing slow
Tests: unit and perf tests, built and sailed a boat on craggy
Bugfix: fix player boats getting stuck while sailing (and other weird bugs)
- Network subscription now creates discovered cells
Was caused by overly aggressive network group lazy creation. If they are created within player subscription range, player doesn't get subscribed to them automatically, which caused all kinds of issues. This'll hurt perf over time, but no worse than current perf on Release - I'll optimize this later
Tests: unit tests, perf tests and built a boat and sailed across craggy
merge achievement fixes to main