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8,980 Commits over 2,587 Days - 0.14cph!

Yesterday
Merge from unity_2020.3.7
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Yesterday
Unity 2020.3.7f1
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8 Days Ago
Cherry picking 61164 & 61218
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9 Days Ago
9 Days Ago
Re-enabling graphics jobs on macOS (done experimenting)
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9 Days Ago
Disabling graphics jobs on macOS for better profiling
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14 Days Ago
FIxed harbor_2 never spawning
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15 Days Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
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15 Days Ago
Network++ Save++
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16 Days Ago
BiomeVisuals now supports pooled prefabs / entities
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16 Days Ago
Added CollateTrainTracks to Barren (should resolve train track issues)
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17 Days Ago
Added train tunnels to Barren, plus some other fixes
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18 Days Ago
Disabled global billboards on all bushes for the current perf evaluation
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18 Days Ago
Removing CraggyIsland_HD from bundles / build settings to make sure we're not loading stuff we don't currently need
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18 Days Ago
Fixed DecorScale not applying to BushEntity
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18 Days Ago
Temporarily removing HapisIsland from bundles / build settings
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18 Days Ago
Fixed fishing villages not spawning, moved mainland test to terrain checks inside harbor scene instead of PlaceMonuments script
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21 Days Ago
Satellite dish road fixes
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23 Days Ago
Merge from HDRP_Art_Backport
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23 Days Ago
Cherry picking 60804, 60805 and 60808 (tree LOD fixes)
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23 Days Ago
Restored billboard distance behaviour in the tree mesh quality range of 50 to 100
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23 Days Ago
Fixed mesh and tree LOD settings not immediately updating all rendered meshes
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23 Days Ago
Fixed incorrect LOD distances in TreeLOD when no culling stage was set (which should be the default now, trees never fully cull)
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23 Days Ago
Fixed bush removal when building
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23 Days Ago
Updated giant excavator topology map for better road connections
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23 Days Ago
Network++ Save++
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23 Days Ago
Added BiomeVisuals script (selects a child object based on biome, destroys the others, only works with static decor for now)
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23 Days Ago
Server compile fix
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23 Days Ago
Foliage grid now uses between 1 and 8 threads to refresh multiple cells at once (controlled through grass.maxthreads convar)
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24 Days Ago
Fixed "Roadsigns and roadside props spawning at intersections"
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24 Days Ago
Merge from HDRP_Art_backport
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24 Days Ago
Added grass and decor spawners to CraggyIsland again
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24 Days Ago
Cherry picking 60767
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24 Days Ago
Fixed tree billboards always (often? sometimes?) being always visible on trees that spawn within network range until going back out / in network range
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25 Days Ago
Adjusted monument topology on various monuments to create smoother road connections
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25 Days Ago
Fixed "Monuments with tunnel entrances in them can spawn too close to each other, causing one of the tunnel entrances to not be linked to any station"
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28 Days Ago
Added globalBillboard toggle to BushEntity
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28 Days Ago
Better TreeManager (msg me when it comes to unfucking this upcoming merge conflict with HDRP backport, or just subtract this changeset)
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28 Days Ago
28 Days Ago
TreeManager fix
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28 Days Ago
All bushes are now BushEntity instead of TreeEntity
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28 Days Ago
Separate BushEntity (much more minimal than TreeEntity)
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28 Days Ago
Better TreeManager
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28 Days Ago
RustNative update (All biomes now have a unique heightmap noise type for better biome transitions / looks)
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28 Days Ago
Harbors are no longer allowed to spawn on offshore islands (only on the main island)
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28 Days Ago
Network++ Save++
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28 Days Ago
Merge from tree_bushes_spawn_settings
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28 Days Ago
Tree entity updates (collider and layer)
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