branchrust_reboot/main/harbor_tweaks_4_cargoshipcancel

304 Commits over 122 Days - 0.10cph!

2 Years Ago
Merge main
2 Years Ago
Smoothed out harbor_1 terrain in an attempt to prevent players from getting stuck
2 Years Ago
Fixed containers not getting properly parented to cargo ship after a server reboot if the server was shut down while the cranes were working
2 Years Ago
fixed LOD texture
2 Years Ago
Small changes
2 Years Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
2 Years Ago
cracks grass environment volume mask - removed submarine
2 Years Ago
S2P all
2 Years Ago
Structures folder particle accum setup directly on materials
2 Years Ago
Props folder particle accum setup directly on materials
2 Years Ago
junkpiles use biome visuals for foliage like rest of the game foliage
2 Years Ago
updated creeping tree a,b,c billboard textures to match enabled mip alpha coverage, alpha cutout tweaks
2 Years Ago
EnvironmentVolume now draws the gizmo of all selected objects instead of just the last one (it still hides the gizmo if only the parent is selected) Fixed EnvironmentVolume making manually added mesh colliders readonly / unsaved
2 Years Ago
extended building topology reach in H2
2 Years Ago
Lowered barges, fixed a barrel spawn or two
2 Years Ago
lowered both harbors by 1m S2P
2 Years Ago
re-applied water flooding to the H1 tilted barge. Water culling doesn't work in the middle of the sea visually
2 Years Ago
extended monument topology on H2 to prevent seaweed poking
2 Years Ago
Harbors terrain heightmap fixes
2 Years Ago
Adjusted resting position of container pickup cranes so the arm rests at around 40 degrees, should make it easier to climb when not moving containers S2p both harbors
2 Years Ago
Fixed rotation on hanging ladder on rotating crane
2 Years Ago
Fixed cargo ship not finding nearby cranes if more than one harbor was in the world at a time Put a heap of debug logs in case this still doesn't fix the issue
2 Years Ago
Fix swing bridge moving on the Y slightly when it opens and closes at harbor_1
2 Years Ago
Fixed "Snow Effect" material config
2 Years Ago
Harbor TerrainFilter tweaks in order to find more suitable placements
2 Years Ago
Fixed TerrainFilter, TerrainAnchor and TerrainCheck all returning false when out of terrain bounds (blocking many valid harbor spawn location)
2 Years Ago
Ensured cargo ignores height of waypoints - keeping it at the correct water height
2 Years Ago
Fixed broken lightswitches in harbor 1 Moved bottle prop that was blocking movement Added new lights pointing at the swing bridge to highlight it at night Added ladder triggers to some nets on the sides of containers Added rope ladder to one of the crane arms to allow for traversal in both directions Scene2prefab
2 Years Ago
adding swing bridge baked lod mat/texture/modell fixed ramp normals....again...(?)
2 Years Ago
water wells S2P
2 Years Ago
added back waterwell deployable 'usable secondary' barrel volume
2 Years Ago
water well D - some redesign to fix the blocked access
2 Years Ago
harbor_2 re-applying ambient lights kill S2P
2 Years Ago
added a smidge of radiation to container dressing style 1
2 Years Ago
harbor_2 topology refresh: monument and building topo
2 Years Ago
Revert Procedural Map - Sorry Aux2!
2 Years Ago
reduced rad barrel glow factor
2 Years Ago
updated terrain blend textures for both harbor monuments
2 Years Ago
updated terrain at the back of mills shipping co building
2 Years Ago
missing ladder segment on H2 S2P both Harbors
2 Years Ago
barge water culling volume water visibility fix
2 Years Ago
fixed harbor_grounds_a collider offset
2 Years Ago
Enable r/w on swing bridge collision meshes
2 Years Ago
Another tugboat spawn change for harbor_2
2 Years Ago
Moved tugboat spawns in both harbors to the other side of the island
2 Years Ago
Shrink container spawn check slightly
2 Years Ago
Adjusted cargo dock position in harbor_2
2 Years Ago
Removed all RendererBatch components from the container dressing Marked all MeshCull scripts in the dressing as dynamic
2 Years Ago
Don't spawn containers if an entity is blocking the spawn point (includes players, vehicles and deployables) Other slots should pick up the slack and get more spawns but if all slots are occupied no containers will spawn a ship docks
2 Years Ago
Clear any existing cargo containers on a ship when docking process begins