branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Finished Compound conversion
Scene Setup changes
Made color temperature curve smoother and more realistic
Tweaked base scene settings / Made lighting slightly softer, sun disk larger, sky brighter and AO stronger
Added a backup copy of the old Scene Setup and BaseSceneSettings
Hobobarrel shadow default range
Proplight prefab tweaks.
Compound conversion WIP
Hobobarrel adjustment.
Fixed viewmodel hands color
Fade moon more toward horizon
terrain now uses 4k control maps (again)
Change sun color temperature over the day (Scene Setup -> Light -> Sun -> Sun Color Curve)
Removed some scene setup overrides on craggy
New ground plants progress
Icesheets, Icebergs, Shore Ice, Rocks spawn populations work
Remaining Bandit Town conversion (sans stuff related to unlit shader emissive bug)
Latest terrain generation changes: Forests not random perlin anymore (desposits/flow based)
Arid cliffs draw distances aligned with temperate prefabs
Adjustments to forest populations, still wip until complete 4k support for splats/topos
Reverted hdrp high back to deferred only
Proplight prefab conversions
Scene backup.
Lantern post conversion.
New foliage shader test
Diffusion profile test
Cherry picked
38015 from main
Arid cliffs progress backup
10k lux on Scene Setup, for now
Disabled ASE custom shader inspector until 2019.3 update patch
Toned down Hdrp.High settings a wee bit; some of these settings will have to be VeryHigh
Fixed occlusion culling; now only runs compute path
Arid clutter and arid rock formation prefabs
re-added arid forests
removed v3_arctic_forest_snow, obsolete now that snow cover is even
Reverted project gaea scene terrain back to 2k control maps, too many bugs
Manifest on the v3 populations
Temporary fix for ugly grass
Latest terrain generation changes, terrain now uses 4k control maps
Scene backup.
Temp 10K lux profile.
Fixed bad overrides on the big casino wheel
Spinner wheel issue fix.
Asset gallery update.