branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

6 Years Ago
Fixed crazy NRE when missing balloonCollider
6 Years Ago
DecalRotate, DecalScale are obsolete, functionality part of DecalRecycle Deleted DecalComponent
6 Years Ago
Added treediffusion test profile to both hdrp assets Updated ASE to 1.7.0.004 (updated to latest srp) Updated all shaders to compile with updated template Rebuilt Foliage shader to match our new specification Updated oak material to match damian's test (using new base packed texture) Tweaked foliage edge mask SF
6 Years Ago
Fixed wrong sun color in sky renderer
6 Years Ago
Replace DeferredDecal component with DecalProjector
6 Years Ago
Enable instancing on decal materials
6 Years Ago
Moved water issue render to beginFrameRendering
6 Years Ago
Disable VR/XR Updated meta files
6 Years Ago
RP latest github 63b6c1abdc
6 Years Ago
Added in latest rp git 63b6c1abdc
6 Years Ago
Updated ignores to ignore unity package documentation/samples/tests
6 Years Ago
Deleting rp package documentation
6 Years Ago
m_ShadowUpdateMode != 0 causes array issues - so forcing to 0 on muzzleflash
6 Years Ago
Remaining bunker+sewer complex
6 Years Ago
Scene backup Better shadow defaults on fluorescents
6 Years Ago
Scene
6 Years Ago
Scene backup
6 Years Ago
Scene backup. Sewer profile fog tweak
6 Years Ago
Removed unnecesary indirect lighting modifier from base scene settings. Panini projection back on. Converted localised sewers murky fog to new style.
6 Years Ago
SSR minimum smoothness set back to not be 0
6 Years Ago
Airfield underground bunker complex WIP fixed bunker.room.15.ab.prefab prop wall clipping
6 Years Ago
merged from UnpackagePipleline
6 Years Ago
Scene backup. Fixed door prefab on wrong layer.
6 Years Ago
Airfield WIP Prefab/localised scene setting tweaks.
6 Years Ago
More bootstrap timings
6 Years Ago
Airfield scene cleanup
6 Years Ago
Junkyard S2P Stripped obsolete lighting from all the bunker prefabs.
6 Years Ago
Junkyard material fixes & scene prep.
6 Years Ago
Remaining trainyard conversion & s2p Various prefab fixes. Killed stray ambient lod light scripts from IO puzzle elements.
6 Years Ago
Foliage grass cutoff reverted to 0.5
6 Years Ago
Trainyard main building & garage
6 Years Ago
AddHDAdditionalLightData editor tool (we probably need to make this loop through scenes)
6 Years Ago
Benchmark timings in seconds instead of ms
6 Years Ago
Make sure lights have a HDAdditionalLightData component
6 Years Ago
Added BenchmarkTimer Added extra bootstrap timings
6 Years Ago
Load filesystem first in bootstrap
6 Years Ago
Scene backup More prefab fixes.
6 Years Ago
cacti prefabs backup reworked ores diffuse maps separate v3_ore spawn populations: spawning ores at bottom of cliffs meshes
6 Years Ago
Fixed collider errors on craggy's scene
6 Years Ago
Tweaks to mesh collider tool log output
6 Years Ago
Added "Switch to Collision Model" tool (MeshCollider context menu)
6 Years Ago
Tweak low quality settings
6 Years Ago
Trainyard WIP
6 Years Ago
Scene backup. Small refinery bounce fix.
6 Years Ago
AND, OR, Simple & timer switch conversions.
6 Years Ago
Coal wagon fix. Trainyard scene setup
6 Years Ago
bespoke colliders for asset store cacti
6 Years Ago
Subfolder for localised SceneSettings
6 Years Ago
Rest of radtown 3 & Scene2Prefab Localised murky sewer volume profile. Prefab fix.
6 Years Ago
Arctic rock formations Near final world setup structure