branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
hacking a snow splat mask on cliff_basic_snow shader (temporary)
Small clutter rocks snow biome version
Re-organized decor.v3
Cliff basic snow shader: improved snow blending technique
Cliff basic snow shader for snow biome rocks. Striped down version from Cliff_basic: removed 2nd albedo tinting layer
Clutter rocks snow material variant
Scene backup
More IO prefab conversions & fusebox
Remaining underground areas in radtown 3
Prefab fix.
Rework to driftwood populations
Added custom colliders - but cant use them currently with the broken UI
Manifest
Small refinery conversion.
Scene backup.
GPU instancing on a bunch of materials.
Scene backup.
Default shadow settings on wall2 lights
Updated foliage shader to fix wind
Re-applied ASE patch for hdrp 7.0.1
Converted puzzle card readers.
Don't fuck with Time.* shit in benchmark mode
Better benchmark UI hiding
Hide moviemaker UI if benchmark
Fix NRE in ViewModel.Update
Update to 2019.3.0b3
forest populations tweaks
Some weird missing metas.
Post-merge shader fix + re-added dilate filter
Latest terrain build
Terrain config tweaks
Foliage, playing with filter cutoff on grass/forests
Scene backup
Prefab shadow optimization
Fixed shaders broken during merge
Restored dilate shader
Updated all ASE shaders with new template
Tiny ASE fix to support hdrp 7.0.1; hdrp template auto-updated
Fixed a reverted searchlight.
Fixed those grazillion broken light fixture files.
Scene backup.
Prefab/mat tweaks.
cliffs, secondary spawns setup
spawn populations polish
2019.3 - no IL2CPP option yet ( ! )
Contains SERVER;CLIENT instead of equals
Delete CH47FlightTest (embeds the old camera and has a ton of missing scripts, assuming HelkTest (c))
Disable shadow casting on particle effects
Legacy particle materials
Remove unused particle effects