branchrust_reboot/main/tutorial_islandcancel
575 Commits over 244 Days - 0.10cph!
Add cinemachine package (2.8.9)
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
Hard code world temperature while player is in tutorial
Force the player out of god mode if the tutorial needs to kill them
Fixed help prompt videos not updating
Clear the blocked topologies navigation list for tutorial Chickens so that they can move around on tutorial island correctly
Enabled foot IK for Tutorial NPC anim states + added avatar switcher script
Fixed misaligned icons in crafting menu
Fixed missing world ping on kayak deploy
Fixed deploy campfire mission not showing a world ping
Add more cloth to the craft low grade mission step supply box
Tutorial help videos will now appear on top of the inventory
Add some dedicated text reminding players how to open the inventory at various help stages
Disabled the tools row on the tool cupboard loot panel while in the tutorial
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
Show the crosshair when using the Rock on the tutorial island
Fix broken merge on hemp-collectable
Increase size of tutorial loot box, seems to fix intermittent interaction issues
Apply same fix to scientist at end of tutorial screen
Fixed bear prefab info not populating properly on death screen
Added a mission stage to pick up items from a player corpse
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
HQM ore will no longer drop from nodes in the tutorial
Updated some help prompts
Fully hide workbench tech tree button, don't just make it non-interactable
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice
Fixed broken kayak prefab after merge
Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
Extend transition durations
Fixed npc anims not looping
Fixed case where OnConversationEnded wouldn't get called
Add support for a player model to be put into cinematic mode with a custom animator instead of the cinematic animator, allows for custom animators per npc
Add cusotm animator for tutorial npc with just the states we need
Show a ping for the campfire and furnace mission step
Tutorial NPC anims update. Added talking anim
Replace the metal frags step with a requirement to produce 10 frags, rather than have 100 in your inventory
Fixed tutorial loot barrel throwing r/w gib errors
Add more crafting propmts to help text (low grade and hammer)
Add a sprinting help popup
Reduce crafting times by 75% while in tutorial
Split tutorial help prompt triggers out into standalone gameobjects per trigger, loading multiple onto the same trigger volume seems unreliable
Added ability for deploy objectives to look up using item defs instead of just BaseEntity (still need to support BaseEntity due to building blocks)
TutorialBuildTargets can now detect redirect skins
Make initial crafting objective use proper item names eg. "Stone Pickaxe" rather than just "pickaxe"
Update dialogue for NPC in build base convo to more accurately reflect where the base is now
Update soft side help text to mention x shaped structure
Capitalise bandage on kill the bear mission
Show paddle tutorial prompt the whole time the player is in the kayak