branchrust_reboot/main/tutorial_islandcancel
575 Commits over 244 Days - 0.10cph!
Refactors
Set client weather when starting tutorial
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
Player can no longer change quantities of item to be crafted until mid-way through tutorial
Removed any orphaned tutorial videos/images after latest changes
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help
It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
Fixed some pings not appearing after disconnecting and reconnecting
Fixed final kayak destination ping not appearing properly
Fixed bad merge on kayak item def
Furnace, workbench, kayak updates
Reduced new help volulme log spam
Fixed crafting category help prompts staying visible once a mission is completed
Fixed cook chicken stages starting visible
Help prompts for bear kill missions
Merge from tutorial_island/new_help
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
Manifest, protobuf, codegen, compile fixes
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them.
Enabled on the rock only for now
Adjust shadow intensity on birch_temperate material to 1, seems to fix x symbol not appearing on that tree
Manually add the CodeStripping scene to the build script process rather than the editor build settings
Re-enabled gametips for tutorial, but added a CanShowInTutorial property that is false by default so we can manually enable relevant tips
Added a PlayerIsInTutorial property to BaseTip for easy access
Re-enabled how to shoot bows, build options, ore and tree minigame tips
Re-enable resource harvest multiplier for tutorial, set at x3 for now
Move chickens closer to player, near the washed up container and fixed some chickens spawning on the ocean floor
Explicitly mention that you need to destroy barrels to get scrap and metal blades
Mention using Floor blocks to build a roof
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
Fixed player not starting tutorial at a consistent rotation
Removed underground rotor mesh
Fixed NPC idle anim not looping
Increase contrast on mission obejctives panel
Highlight mission help text in orange
Added the ability to only show mission objectives that are started on the mission hud
Enabled on the first few missions to make things a bit less overwhelming
Added global.printAllScenesInBuild convar
Fixed tutorial npc player model not always facing same direction
Exposed new force forward option on gesture config
FIxed tutorial nps not resuming it's gesture when a server is loaded
Fix negatively sized roadsign collider
Tutorial NPC wip idle anim. Updated player controller + gesture asset.
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping
Official Unity recommendation here is to just include an unused scene in the build with a playable director component
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
Properly remove tutorial island respawn options when finishing the tutorial
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island
Fixed loading during a tutorial not working
Remove missing component from terrain asset
Another link test
Fix TreeEntity merge issues
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps