branchrust_reboot/main/tutorial_islandcancel

627 Commits over 274 Days - 0.10cph!

2 Years Ago
All access supplies mission stages are now mandatory
2 Years Ago
Remove reference to boat
2 Years Ago
Fixed craft button highlight not updating after crafting an item
2 Years Ago
Fixed opening full screen help info causing a soft lock in mission 2 Full screen help can now be closed with escape or by clicking the background
2 Years Ago
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
2 Years Ago
Refactors Set client weather when starting tutorial
2 Years Ago
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
2 Years Ago
Player can no longer change quantities of item to be crafted until mid-way through tutorial
2 Years Ago
Fixed first mission help
2 Years Ago
Update UI prefabs
2 Years Ago
Removed any orphaned tutorial videos/images after latest changes
2 Years Ago
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
2 Years Ago
Merge from main
2 Years Ago
Fixed some pings not appearing after disconnecting and reconnecting Fixed final kayak destination ping not appearing properly
2 Years Ago
Fixed bad merge on kayak item def
2 Years Ago
Furnace, workbench, kayak updates
2 Years Ago
Reduced new help volulme log spam Fixed crafting category help prompts staying visible once a mission is completed Fixed cook chicken stages starting visible Help prompts for bear kill missions
2 Years Ago
Merge from tutorial_island/new_help
2 Years Ago
Copied over chicken prefab from main. merge seemed to delete the AnimalBrain component
2 Years Ago
Manifest, protobuf, codegen, compile fixes
2 Years Ago
Merge from main
2 Years Ago
Added a longResourceForgiveness option to BaseMelee, does a second raycast with an extra 0.5m if the player missed on their swing and will only accept the result if the second raycast hits an ore node. Should make it easier to hit the hotspots on ores without having to crouch and climb all over them. Enabled on the rock only for now
2 Years Ago
Compile fix
2 Years Ago
Adjust shadow intensity on birch_temperate material to 1, seems to fix x symbol not appearing on that tree
2 Years Ago
Manually add the CodeStripping scene to the build script process rather than the editor build settings
2 Years Ago
Re-enabled gametips for tutorial, but added a CanShowInTutorial property that is false by default so we can manually enable relevant tips Added a PlayerIsInTutorial property to BaseTip for easy access Re-enabled how to shoot bows, build options, ore and tree minigame tips
2 Years Ago
Re-enable resource harvest multiplier for tutorial, set at x3 for now Move chickens closer to player, near the washed up container and fixed some chickens spawning on the ocean floor
2 Years Ago
Explicitly mention that you need to destroy barrels to get scrap and metal blades Mention using Floor blocks to build a roof
2 Years Ago
Merge from main
2 Years Ago
Show the repair cost indicator with accurate costs when attempting to place down a building block while the player has insufficient resources
2 Years Ago
Fixed player not starting tutorial at a consistent rotation
2 Years Ago
Removed underground rotor mesh
2 Years Ago
Fixed NPC idle anim not looping
2 Years Ago
Increase contrast on mission obejctives panel
2 Years Ago
Highlight mission help text in orange
2 Years Ago
Fix rotor blades
2 Years Ago
Added the ability to only show mission objectives that are started on the mission hud Enabled on the first few missions to make things a bit less overwhelming
2 Years Ago
Added global.printAllScenesInBuild convar
2 Years Ago
Fixed tutorial npc player model not always facing same direction Exposed new force forward option on gesture config FIxed tutorial nps not resuming it's gesture when a server is loaded
2 Years Ago
Codegen
2 Years Ago
Fix negatively sized roadsign collider
2 Years Ago
Manifest, protobuf
2 Years Ago
Merge from main
2 Years Ago
Tutorial NPC wip idle anim. Updated player controller + gesture asset.
2 Years Ago
Foliage fixes
2 Years Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
2 Years Ago
Scene cleanup & org.
2 Years Ago
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2 Years Ago
2 Years Ago
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