branchrust_reboot/maincancel

34,480 Commits over 4,232 Days - 0.34cph!

10 Years Ago
nerfed heli rockets explosive damage (less damage to buildings, same damage to players) 10% reduction in heli bullet damage
10 Years Ago
compile fixes
10 Years Ago
updated phrases updated loot tables turret has 12 ammo slots & proper loot panel
10 Years Ago
Rocket Launcer FX stuff.
10 Years Ago
Rocket effects WIP
10 Years Ago
Added working tint const color to Particles/Refraction Added Particles/Tint Refraction that extends Particles/Refraction with per-texel RGB tint
10 Years Ago
surface water effect WIP
10 Years Ago
water splash update
10 Years Ago
changes to rock projectile
10 Years Ago
Hatchet, Stone hatchet, & Stone pickaxe are now throwable
10 Years Ago
Water Impact VFX for all animals and player.
10 Years Ago
Jumping water impact FX.
10 Years Ago
Fixed numpad keys changing graphics setting when typing in chat etc
10 Years Ago
Fixed uiscale not working Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
10 Years Ago
Crouch FX backend
10 Years Ago
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
10 Years Ago
Should fix the +-* thing proper
10 Years Ago
FileStorage, memory caching
10 Years Ago
Leave footprints even when crouching Leave barefoot footprints when not wearing boots
10 Years Ago
Fixed napalm prefab error
10 Years Ago
merge into main
10 Years Ago
Crouch/Walk in water wake VFX added. Rain VFX looks 35% wetter.
10 Years Ago
throwable object updates
10 Years Ago
VFX WIP
10 Years Ago
Doors/gates use animations (client and serverside)
10 Years Ago
attempting to repair unrepairable items no longer kicks you from the game adjusted autoturret collision fixed exploits where you could stand ontop of an autoturret and prevent it from shooting you protocol++
10 Years Ago
Animator diagnostics
10 Years Ago
Removed sound player script from thrown melee projectile prefabs ( being called from anima event on effect spawned)
10 Years Ago
Rotation changes to stone hatchet world prefab
10 Years Ago
Removed animators from stuff that shouldn't have them
10 Years Ago
Barricades stack, cost and crafting time more competitive against high walls Barricades are easier to place on terrain Barricades offer 1.5m of cover and standing up shooting Barricades health balance Models/Collisions and prefabs update
10 Years Ago
Sandbag barricade uncommon, Stone barricade comon Loot tables update
10 Years Ago
fixed pumpjack disconnect error upon repairing
10 Years Ago
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10 Years Ago
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10 Years Ago
merged sentry guide into main
10 Years Ago
fixed beartraps always looking unarmed
10 Years Ago
canceling a craft breaks any items with condition in the recipie before returning them
10 Years Ago
Can rotate turrets to face a different area (when offline)
10 Years Ago
Projectiles keep track of traveled distance and time Added maxDistance to projectile (specifies max allowed distance to travel) Refactored projectile lifetime death (using travel time)
10 Years Ago
Pushed culling distance on some of the bigger signs
10 Years Ago
pumpjack and quarry guide meshes improved
10 Years Ago
Sentry guide marking improved
10 Years Ago
Updated landing poses for throwables
10 Years Ago
fix for floating snap trap
10 Years Ago
Fixed NRE running dump clientside Removed animators from crate/loot barrel
10 Years Ago
Fixed door collider layers
10 Years Ago
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
10 Years Ago
Ragdoll pin tweaks
10 Years Ago
fixed bug with the horse ragdoll skin not matching the alive version