branchrust_reboot/maincancel

32,717 Commits over 4,079 Days - 0.33cph!

syncvar_improvements -> main
Today
Set instancing convar to editor only, remove hardcode instancing on in tutorial island
Today
updated spoiled produce model to include mesh backface to prevent any exploits. updated material updated prefab to use LODGroup instead of MeshLOD so model outline script is compatible/working
Today
fixed spoiled produce.mat not correctly setting rendering mode to Cutour
Today
phrases
Today
Wall shelf stricter placement to prevent box walls - No longer able to be clipped into deployables - No longer able to be clipped into construction - More accurate volumes and sockets
Today
merge from loot_spawns
Yesterday
Merge from steam_item_store_images
Yesterday
Merge from fix_protobuf_length_prefix
Yesterday
Merge: from parallel_validatemove - Additional debugging logic to help track down mystery NRE Tests: ran around in editor in SERVER+CLIENT mode with useplayerupdatejobs 1
Yesterday
Merge from cavelargesewers fixes. (Fixed fume oddities and perf wasted on underground distance flares) cave_large_sewers_hard
Yesterday
Merge: from texttable_allocs - TextTable now pads the last column as before Tests: unit tests + editor test on 1-player team
Yesterday
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Yesterday
Backout of 122696 - was meant to go into texttable_allocs branch
Yesterday
Update: bring back last column padding to TextTable.ToString Tests: unit tests
Yesterday
Merge: from profiling_improvements - New server profiler allocation tracking mode, start with "watchallocs", stop with "stopwatchingallocs", control export via various NotifyOn... server vars - Json Snapshot compression is now streamed, saving 95% of memory in the process and reducing GC events Tests: unit tests in editor, all forms of profiling in editor on Craggy in Server+Client mode, all forms of profiling in standalone server on Linux WSL
Yesterday
chicken_pie_info_panel -> main
Yesterday
instant_camera_ui_fix -> main
Yesterday
instant_camera_ui_fix -> main
Yesterday
Merge from foliage_instancing
Yesterday
merge from loot_spawns
Yesterday
Merge from flash_light_fix
2 Days Ago
Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
2 Days Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
2 Days Ago
Rename menu item so it's clear that Rust+ needs it for item icons
2 Days Ago
Disable lights on rechargable batteries when > 15m away
2 Days Ago
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2 Days Ago
Merge from teslacoilfix (distance culling inconsistencies)
2 Days Ago
Merge from fix_protobuf_field_0
2 Days Ago
is_producing_fix -> main
2 Days Ago
bee_bomb_distance_changes -> main
2 Days Ago
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2 Days Ago
instant_camera_ui_fix
2 Days Ago
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3 Days Ago
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3 Days Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
3 Days Ago
merge from S2P_bugfixes_for_quickfire
3 Days Ago
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3 Days Ago
Tweaked barricade cover barricadeDamageMultiplier
3 Days Ago
Merge from foliage_instancing
3 Days Ago
Merge from environment_volume_lods
3 Days Ago
merge from cooling_towers_volumes_fix
3 Days Ago
merge from jungle_update/jungle_update_improvements (fix - Reduced specular on schizolobium billboards, updated LOD distances to be more in line with other jungle)
3 Days Ago
Added bamboo barrels to the storage adaptor prevent building exemption list so that all of the surrounding adaptor sockets can be used
3 Days Ago
Spoiled produce icon
4 Days Ago
syncvar_fixes -> main
5 Days Ago
merge from wallpaper_nre_fix
5 Days Ago
merge from swapseat_hotbar_fix
5 Days Ago
merge from swapseat_hotbar_fix
5 Days Ago
merge from main/sound_misc_may_2025