38,694 Commits over 4,536 Days - 0.36cph!
merge from render_pipeline_testing
merge from render_pipeline_testing
Merge from rustplus_custom_monument_markers
Merge from render_pipeline_testing
Merge from editor_jump_hitch
merge from automated_testing
Fix oversized landmines - worldmodel optimisation changed the shared mesh import scale from 0.5 (this was changed 4 years ago) to 1, doubling placed mines. Halved all four LOD meshes in Blender and re-exported to restore the original size whilst keeping the import scale 1.
merge from arrow_collision_fix
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Merge from itemdesc_alignment_fix
Merge from headitem_overlays_fix
Fix bullet and arrows sometimes passing through oilrig scientists upper body, or/and registering headshots when shooting the legs
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merge from MetalDetector_WorldmodelBulb
merge from LightHouseReverbFix
merge from 3p_weapon_double_sounds_fix
merge from 2026_worldmodels
merge from wooden_loot_crate_gib_fix
merge from hqm_collectable_scale
merge from arrow_breaking_fix
merge from holsteredwep_chest_armour_fix
merge from locomotive_bell_fix
Merge from render_pipeline_testing
Merge from playerboat_wheel_codelock_change
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Merge from directional_armour_changes
merge from misc_error_cleanup
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merge from cookingworkbench_stopping_fix
merge from automated_testing
Merge from vehicle_panel_nre_fix
merge from bee_grenade_visual_fixes
merge from paintballgun_colourequipfix
merge from chandelier_optimization
merge from rifle_show_lod_animevents_update
merge from candy_inventory_fix
merge from ornate_horse _mask_fix
merge from worldmodel_sep_fixes
merge from cookingworkbench_stopping_fix
merge from smart_alarm_deployment_fix
merge from server_occlusion_wait_and_integrate_pairs
Fix server stall caused by dtRaycast infinite loop, bump nav version so we can ditch the saves with degenerate polys
merging 3p arrows not hiding fix