branchrust_reboot/maincancel

34,784 Commits over 4,262 Days - 0.34cph!

Just Now
merge from naval_update
network_profiler_improvements -> main
Today
Fix world model outlines not displaying when using skip domain reload.
Today
▇▍▍▋ ▇▅▍▋▆▇▆▍
Merge from space_station_weapon_skin
Today
merge from cargo_ladder_fix
Today
merge from entity_label_fixes 🏷️
Today
Fix playmode being broken due to outdated protobuf serializer or merge conflict. Make grid constructor parameters optional to support static field codegen.
notifications_indicator_fix_2 -> main
Merge from space_station_weapon_skin
network_profiler_accumulate_packets -> main
Today
merge boat perf optimizations to main
Yesterday
scientist_boat_work_queue -> main
Yesterday
merge from cargo_cam_rotation_fix
Yesterday
Merge from iconrender_texture_streaming_fix
Yesterday
partyhat_worldmodel_fix -> main
Yesterday
Merge from standardwithdecal_shader_additional_maps
Yesterday
notifications_indicator_fix_2 -> main
Yesterday
Disable Indirect Instancing by default to unblock editor issues (I'll be back)
Yesterday
boat_planner_icon_fix -> main
Yesterday
snapping_corner_nre_fix -> main
Yesterday
merge from settings_fixes
Yesterday
Merge from naval_update
Yesterday
merge from naval_update
Yesterday
Fix GetUnmountedWaterFactor NRE
Yesterday
Still run UpdateCelestials in headless mode (needed to set IsDay and IsNight on the server which things like solar panels use)
2 Days Ago
Merge from naval_update
2 Days Ago
Merge from naval_update
2 Days Ago
merge from naval_update
2 Days Ago
merge from settings_fixes
2 Days Ago
merge from store_gallery
3 Days Ago
Merge: from networkcache_stalegroup - Bugfix for vanishing child entities (l-ike drybox on rhib) Tests: spawned rhib, teleported far then back after pause, paused again - all parts stayed in place
3 Days Ago
Fix scientists not moving
3 Days Ago
Merge from naval_update, re-add new scientists to oilrigs and islands, put scientists to sleep when players are far away
3 Days Ago
Fix `-nosteam` no longer working in editor. (Preferences -> Facepunch -> Disable platform services editor pref)
3 Days Ago
Merge from naval_update
3 Days Ago
Remove wrong assertion
4 Days Ago
merge from cardgames_atlas
5 Days Ago
merge from console_autocompletion_contains
6 Days Ago
merge from birthday2025 -> main
6 Days Ago
merge from boat_wall_trigger_improvements
6 Days Ago
merge from ramp_plank_parenting_fix
6 Days Ago
merge from kinematic_shoredrift_fix
6 Days Ago
merge from trigger_parent_nre_fix
6 Days Ago
reduce_balistagun_aim_packets -> main
6 Days Ago
reduce_ballistagun_aim_packet -> main
6 Days Ago
Merge: from randomize_junkpile_checkempty - minor optim to load balance JunkPile::CheckEmpty Tests: looted one on craggy, saw it disappear
6 Days Ago
Merge: from procpop_debug - Bugfix: fix DensitySpawnPopulation prefab pool being starved out, resulting in failed spawn attempts - Optim: DensitySpawnPopulation early exits if it reached prefab population target isntead of continuing to try to spawn - New: spawn.report now contains info about failed iterations and how many entities it recently spawned - New: spawn.dump_map <pop> [count] which simulates spawns and generates pngs indicating general spawn area and attempted spawns. Pngs in <server_ident>/debug. Tests: 4.5k procgen in editor - server started with full junkpile pop, simulated spawn gave better numbers
6 Days Ago
merge from store_gallery
6 Days Ago
merge from indirect_instancing (for real this time)