branchrust_reboot/maincancel

34,331 Commits over 4,201 Days - 0.34cph!

4 Hours Ago
merge from industrial_pipe_batching -> main
4 Hours Ago
merge from optimize_reduce_dynamic_occlusion -> main
Today
Update: minor ServerProfiler function filtering adjustment - built from b90a83e5 Was annotating everything from SubGrid, instead of ignoring everything Tests: unit tests
Today
merge from Halloween_25_Update
Today
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Today
merge from fix_team_chat_carryover -> main
Yesterday
remove redundant SprayFailReason.MountedBlocked debug log
Yesterday
merge from deployguide_swamp_brightness_fix
Yesterday
Merge: from baseplayer_serverupdateparallel - Optimizes ServerOcclusion by reordering work and reducing number of pairs considered - Optimizes parallel snapshot send out by reducing Pool contention - General optims via reduced profiler instrumentation (new ServerProfiler.Core binaries) Tests: 2p session on craggy with teleporting around and various occlusion scenarios (invis, dead, normal occluded, in view)
Yesterday
merge from fix_ice_skin_particles to fix chainsaw fx lighting issues
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge: from spectating_disconnect_nre_fix - Bugfix for server NRE when spectating player disconnects Tests: 2p on Craggy, disconnected while spectating - no more NRE
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge: from basepalyer_netgroup_interit_fix - Fixes cargoships(and other global entities) putting players into global network group which stops replication with "outside" world Tests: 2p session on Craggy, spawned a cargo ship and threw items, killed other player, tried spectating
2 Days Ago
Merge: from analytics_queue_rewrite - Bugfix for missing session-start event from Client, invalid session-end event from Client, malformed json aggregation - Added support to edit upload intervals (tied to existing same server vars) - Adjusted uploaders for some tables to avoid trying to send to our backend Tests: unit tests + manual testing on Craggy (S+C mode) and Bootstrap (C only)
2 Days Ago
merge from ui_overhead_optims
2 Days Ago
Added a null check for shared materials when preloading textures for hotbar items to prevent NREs when a mesh renderer has a null material
5 Days Ago
fix deploy guide"built-in render texture type not found" error
5 Days Ago
merge from ferry_cameras
5 Days Ago
merge from anisotropic_fallback
5 Days Ago
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
6 Days Ago
Partial revert for setrrccode convar admin bypasses, now only the commands bypass turret and drone auth checks
6 Days Ago
Add gametip for too hot debris harvest attempts
6 Days Ago
merge from fix_terrain_texturing_alloc -> main
6 Days Ago
merge from upgrade_cctv_convars -> main
6 Days Ago
Fix compile error
6 Days Ago
Cherrypick 134447 (fix steam being accessed too soon in client analytics)
6 Days Ago
merge from fix_terrain_texturing_alloc -> main
6 Days Ago
merge from oilrig_postvolume_fix
6 Days Ago
merge from workshop_max_texture_res -> main
6 Days Ago
merge from boatspawner_nudge_fix
6 Days Ago
Merge from texture_streaming_delay_fix
7 Days Ago
Merge from slots_optimize
7 Days Ago
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7 Days Ago
Merge from shadow_cascades_light_leak_fix
7 Days Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
7 Days Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
7 Days Ago
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
8 Days Ago
Increase grass distance max clamp
8 Days Ago
merge from vclouds_demo_timescale_fix
8 Days Ago
merge from construction_guide_missing_normal_maps
8 Days Ago
merge from vclouds_amd_seam_fix
8 Days Ago
merge from ui_overhead_optims
8 Days Ago
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8 Days Ago
Editor force on helicopter compile fix
8 Days Ago
Merge: from baseplayer_vis_nre - Simplified how debug.invis works - Reimplemented how global.spectate and spectateid work - spectator no longer parents to the spectated player - Tightened existing debug logs around mystery baseplayer NRE. This eliminates a source of potential NREs related to players spectating others, but doesn't outright forbid them Tests: 2p sesions on Craggy, one player spectates other - killed scientist with AK(hs audio replicated), helicopter fly around, motorbike ride around, noclipped outside of usual network range and back, cycled invis, left the server and returned - no issues. Tried debug camera.
8 Days Ago
merge from editor_force_on_helicopter - resolved merge conflict
8 Days Ago
merge from fishing_village_collider_fix_fix
9 Days Ago
merge from Halloween_25_Update
9 Days Ago
merge from deployguide_water_refraction