128,952 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
        
        
            
            
            
                
                special fx for exploding buildings.. and uhm fixing bugs.. yea, lots of bugs.
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                optimizing some special fx
 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked the player animation speeds so they're more in synch with the player movement;
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                fixed some minor bugs with the 3rd person jumping / landing animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added CRC hashing to network packets
Network protocol++
 
                
                
                
                
                
             
         
        
            
            
            
                
                status correclty shows player ping again
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Further water shader improvements in preparation of rivers (getting close)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pre-merge backup of some weekend work
Improved river mesh
Added river shader and material
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added max opacity property to water shaders
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added top tier building components (unbalanced)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added some missing topology types to the monument placement blacklists
Tweaked rock parameters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added option to use elevation, instead of latitude, in AtmosphericBlend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed nametags not rotating to camera
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tone down the wood breaking sound effect
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Undo revert from last week
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disabling raknet memory pool (diagnosing)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed kicking not woking properly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Backup before ruining terrain with more rivers.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed single byte messages
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge fixes + migrate wood gibs to sound system
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/distantsound
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed how SpawnMapEntities() is called to prevent creating double net_envs
Fixed byte read/write bugs
Toned down screen overlays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't SpawnAsMapEntity is IsDestroyed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Underwater sound effect + transition sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main/underwater
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed unable to turn furnaces/ovens on
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Run steam self check on server too
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                No Steam->GetAppBuildId on the server - sadface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored TerrainBiomeMap to [0,1] range floats
Made biome generation take both altitude and latitude into account