reporust_rebootcancel

137,794 Commits over 4,352 Days - 1.32cph!

27 Minutes Ago
Change the button colour in command list if its been changed from the default value
1 Hour Ago
Setup correct anchors for console output
1 Hour Ago
Setup tooltips for each of the commands
1 Hour Ago
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
3 Hours Ago
Tweaks. Scene backup.
3 Hours Ago
SimpleLight consistency fixes & improvements.
4 Hours Ago
Consistency fixes.
4 Hours Ago
Spotlights
5 Hours Ago
Office lights. Anisotropic texture tweaks.
Yesterday
merge from water_ssr_taa_flicker_fix
Yesterday
merge from water_reflection_probe_seam_fix
Yesterday
merge from vclouds_macos_reflection_fix
Yesterday
Fixed rogue materials drawing hair cap textures over face
Yesterday
Fix player seed with broken eyes
Yesterday
jungle rock offset fix
Yesterday
binoculars offset fix
Yesterday
fixed medieval/abyss/jungle ak holster and backpack positions
Yesterday
Fixed 3p flashbang player offset
2 Days Ago
a lot more weapons charm setup
2 Days Ago
fixed 3p skull player offset
2 Days Ago
merge from path_preview
2 Days Ago
Fix "Unlocked" button appearing clickable
2 Days Ago
fix missing shader referene
2 Days Ago
Clean up and format the whole file a bit, it was a mess No functional changes
2 Days Ago
Set up small hunting trophy with updated rig (still not working though)
2 Days Ago
easier deployment on sloped river banks, improve river checking
2 Days Ago
Office light file tweaks & setup.
2 Days Ago
fixed 3p cake offset
2 Days Ago
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2 Days Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
2 Days Ago
2 Days Ago
Merge from improved_network_groups/variable_cell_size
2 Days Ago
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2 Days Ago
Work scene backup
2 Days Ago
2 Days Ago
exported edited batteringram, generic and minicopter 3p anims and updated mincopter/scrapheli/attack heli hand/foot ik targets in their entities/prefab
2 Days Ago
added an alt version of the big button so they can be coloured.
2 Days Ago
easter wip wallpaper textures, icons
2 Days Ago
Wood tilable texture update
2 Days Ago
Kitchen Modular Kit updates
2 Days Ago
Add support for different entity ranges per entity Internally the overworld now has three overlapping network group grids with different cell sizes Players subscribe to all layers with different radii Entities can be configured with a preference for which network layer to place them on
2 Days Ago
Icons are now processed through the backend instead of through the editor
2 Days Ago
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2 Days Ago
Merge from hab_altimeter
2 Days Ago
Collision fixes, cannot mount from non-open side, stop wheels from generating power in ocean and lakes
2 Days Ago
ao resize
2 Days Ago
Update: add UniTask for evaluation In simle case only has 1 alloc that's not pooled, same as FPTask - will try to solve it locally first Tests: ran unit test
2 Days Ago
FIx isStopped incorrectly clearing path, path is cleared on disable instead
2 Days Ago
Merge from hab_altimeter
2 Days Ago
Hooked up needle LODS to calc. Invert calc and change axis to work with art.