133,936 Commits over 4,293 Days - 1.30cph!
Regenerating the manifest added new pooled strings to it (not concerning at all)
Merge from naval_missions
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Update manifest (manifest)
Update manifest (prefabs)
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force_update_trigger_bypass -> main (yolo, sorry QA)
Tweaked colliders on the small engine deployable prefab
Only show block and deployable limits if enabled and above a threshold.
NRE fix for construction with no deployable component (building blocks)
Allow regular players to bypass MountPlayerSync (not just ai) on:
- Player Boat Steering Wheel
- PT Boat Driver
- PT Boat Passenger
- PT Boat Turrets
- RHIB Driver
- Small Boat Passenger (incl RHIB)
- Small Boat Driver
This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
Always show the edit/finish options but show an error toast when on cooldown.
merge from main -> fix_manifest_errors
Added a field to disable the deploy guide being pulled towards the player camera. For some deployables its not necessary and it adds an annoying offset in between the guide pos and the actual pos the deployable will spawn at
Disabled on all frame prefabs
merge from artist_pack_dlc
Kill boat during load if it saved when sinking
Add ItemModChildIO to lightup frames, for power usage in inventory menu
Localized the boat building UI
Disable tooltip when empty
fix ornate frame label placement
Bunch more wip/experiments
Paintable Reactive Target - Updated textures
merge from artist_pack_dlc
Fixed the microscopic ghost ship map markers
sulfur box append to adaptor allow collision group
ran manifest, icon manifest and localization
sulfur box prefab and item setup
hooked up metalrough and ao to spinner wheel texture, tested with test workshop skin and spraycan
Fixed deep sea water height not initialized to SeaFloorDepth
spinner_wheel standard material test - no painting
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Paintball Gun - added ammo box
merge from artist_pack_dlc
Paintable reactive target is now a redirect skin of the reactive target
Remove the same-frame AutoClosePlayerCheckInterval from InvokeRandomized when deploying BBS, not needed.
Update: blockout Immediate-Record API
- Added unit tests to validate usage
Tests: ran unit tests, has expected failures
set paintable resolution on paintable window again