reporust_rebootcancel

139,439 Commits over 4,383 Days - 1.33cph!

12 Minutes Ago
Merge: from serverprofiler_recordscope_pause - Update: ServerProfiler recorder scopes can be paused/resumed (but needs more work on export side, looks bad) - Bugfixes for recorder scopes corrupting memory and breaking perfsnapshot Tests: unit tests + recorded a multiframe coro with recorder scope + perfsnapshots
14 Minutes Ago
Merge: from main
21 Minutes Ago
Slots
35 Minutes Ago
Added custom workbench upgrade loot panel. Supports dynamic/varying upgrade slot counts per workbench type.
58 Minutes Ago
Updating skinning for female legs
1 Hour Ago
Set upgrade limits to 4,5,6 for now
1 Hour Ago
merge from new_texture_suffixes_naming_convention
1 Hour Ago
Add lootpanel.workbench_upgrades. Hook it up to all 3 workbenches.
1 Hour Ago
merge main -> rust_relay_server
1 Hour Ago
Fixing arm skinning for female player model
1 Hour Ago
Merge from terrain_renderer (culling ConVar)
1 Hour Ago
Merge from main
1 Hour Ago
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1 Hour Ago
Merge from main
3 Hours Ago
Route VM inventory to admin panel Remove intial vending orders Initial flow for left over items/earnings being stored (similar process to ReclaimTerminal)
3 Hours Ago
Make terrain culling ConVar accessible
3 Hours Ago
Merge from main
5 Hours Ago
Disable VM broadcast option Route vm admin to a control panel
6 Hours Ago
Can now paint the sign while interacting with the rentable shop
Today
Merge from main
Today
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
Today
Change contact image render to WaitForEndOfFrame coroutine
Today
Make apartment entity class partial for codegen
Today
update apartment_complex_monument/prototype
Today
merge from main -> apartment_complex_monument
Today
Remove logging because it's annoying even if it's editor only when it prints out 100+ items, instead opt for a command `printitemtax`
Today
Made logging editor only
Today
.meta files
Today
Add purchase price for apartments (placeholder values)
Today
Add a new blend tree to the walk state that is enabled when the relaxed flag is enabled (already used by AI) Matches existing relaxGunPose parameter but it's a float so we can use it in a blend tree Fixes patrolling AI jogging in slow motion all the time
Today
Apply tax to hqm & sulfur
Today
Add code to support taxing the items inside apartment rooms - only need to configure tax on base items like HQM and sulfur - it will calculate the amount of sulfur + HQM inside crafted items based on the ingredients and apply the respective tax to each derived item - example: sulfur = 30 scrap / stack, gunpowder = 60 scrap / stack & rockets = 117 scrap / stack - can override the tax for a crafted item if needed
Today
Moved neon signs into generic props folder. Started first pass of texturing + material setup. Proper art for "open" neon sign. Rest is WIP.
Today
Sort network cell tile offsets so the closer ones queue up to be networked first
Today
Handle the weird string prefab references in Skinnable to make bbq.workshop.prefab go in the right AssetScene
Today
Swap the apartment rooms from static prefabs to entities
Today
Add new entities to manifest
Today
Add prefabs for entity versions of apartment rooms - small, medium, large Add entity for apartment building controller
Today
Add code for apartment rooms and the apartment building controller
Today
Merge from terrain_lower_fixes
Today
Bake before loweing terrain in holes (commented out for now due to a bug)
Today
Military tunnel s2p for updated terrain lowering
Today
Launch site s2p for updated terrain lowering
Today
Merge: from main
Today
Don't lower terrain on the edges of holes Fix terrain lower OOB when alpha map resolution doesn't match heightmap resolution
Today
Update: add Pause/Resume to ScopeRecorder and SlowScopeRecorder Tests: tried them in throw-away code, works but exported result looks wonky and needs more work
Today
Update: ServerProfiler - add ability to pause & resume active recorders - added couple unit tests - release binaries built from 61cba2fc Tests: ran unit tests
Today
Increasing build step timeout by 5 minutes to allow FPBuild to handle zombie process properly
Today
Add apartment complex to Scene top context menu