reporust_rebootcancel

122,445 Commits over 4,048 Days - 1.26cph!

1 Hour Ago
Merge from foliage_instancing
1 Hour Ago
Clear placement list on destroy
3 Hours Ago
Handle when no foliage placements are created
4 Hours Ago
put mie scattering in remaining far field
4 Hours Ago
Tooltip images
4 Hours Ago
syncvars -> aux3
4 Hours Ago
Ensure build looks in the correct path
4 Hours Ago
Settings tooltip setup
4 Hours Ago
Call patch assembly anytime scripts reload
5 Hours Ago
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
5 Hours Ago
fog light color includes ray color
5 Hours Ago
5 Hours Ago
6 Hours Ago
Renamed UISettings class
6 Hours Ago
Gameplay settings
6 Hours Ago
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
Today
Settings menu dropdown, cleaned up styles
Today
added open version of wood storage box apple material variant for testing apple crate using what we already have (needs optimising)
Today
Decay menu options
Today
further adjustment
Today
Set large furnace and small refinery as demolishable for initial testing.
Today
Codelock leak tightness improvements.
Today
Electric furnace tweaks.
Today
cloud/atmosphere/fog interactions, shadows on biome fog
Today
Settings scrollbar Toggle tweaks
Today
IO bugfixes batch 1
Today
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
Today
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
Today
Wallpaper floor & ceiling pack - updates and tweaks
Today
Removing extra default material from coco torso fbx
Today
Jungle biome distribution teaks & fixes
Today
Settings menu progress
Today
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
Today
Cocoknight setup
Today
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
Today
Cocoknight update
Today
Cocoknight update
Today
Re-enable texture streaming jobs
main -> new_menu
Today
Updating coco armour female torso prefab with new mesh
Re-enable bootstrap check
main -> syncvars
Today
▊▊▇ ▉▅▍▊: ▉▄▊ ▊▌█▄▉▆▄▇ █▄▆▉ ▄▆▅▊ ▇▇▆▉▍ ▍▅▌▅▄▇▇█▇▄▍▍▋ ▄▅ ▊▋ ▄▊▊
Today
texture resize + optimisation
Add inventory page
Today
Today
bee catapult bomb basic prefab setup LODs
Today
Separating coco armour torso mesh and updating viewmodel prefabs