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137,400 Commits over 4,352 Days - 1.32cph!

16 Minutes Ago
Bunny Suit Texture delete
17 Minutes Ago
Bunny Suit Material and Texture Fixes
40 Minutes Ago
Lighting stuff.
54 Minutes Ago
Added a button to toggle open/closed the command list
1 Hour Ago
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1 Hour Ago
Fix command.GetOverride() NRE when populating the command list
1 Hour Ago
Light scene & related files.
1 Hour Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
4 Hours Ago
thicker/detailed window frames to match apartments around
4 Hours Ago
removed introduced allocations
Today
moved frameNo+serverTs to NetWrite (main thread set)
Today
merge from main
Today
pushing scene before merge
Today
updated steam id on crypt building skin
Today
merge from main
Today
merge from main
Rin
Today
merge from static_bbs_magnet_fix
Rin
Today
merge from bbq_fix_lod_emission
Rin
Today
merge from vendingmachine_deploy_fix
Rin
Today
merge from fueltank_fix
Rin
Today
merge from shipping_containers_optimizations
Add highlighted search through the convars (just like settings search)
Today
work around RT size mismatch in BiRP water wrapper
Yesterday
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Yesterday
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
Yesterday
merge from io_exploit_fix
Yesterday
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Yesterday
Fixed vending machine deploy regression
2 Days Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
2 Days Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
3 Days Ago
Budget the main thread part of navmesh building
3 Days Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
3 Days Ago
naming conventions, small tweaks
3 Days Ago
manifest, bounds fixes, guide fixes
3 Days Ago
apartment wood stove
3 Days Ago
Loadouts tab baseline
3 Days Ago
updated item definition on bunny suit
3 Days Ago
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3 Days Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
3 Days Ago
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3 Days Ago
exported latest salvaged axe v model anims
3 Days Ago
Fixes
3 Days Ago
Updated BunnySuit
3 Days Ago
Updating krieg backpack skinning and burst cloth
3 Days Ago
Remove _CommandID shader property to not ever confuse any shader compilers
3 Days Ago
Fix incorrect cleanup on load fail
3 Days Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
3 Days Ago
Camping Cooker update
3 Days Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
3 Days Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again