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132,162 Commits over 4,262 Days - 1.29cph!

Just Now
Updating paintball gun rig
33 Minutes Ago
merge from main
34 Minutes Ago
Code clean up
1 Hour Ago
Batched Buoyancy is now functional, but still missing some code and needs more optimization: - Move buoyancy data into persistent arrays and reuse them. - Add convar for switching between batched/old buoyancy. - Add 3D positions for water info step. - Add Ocean Simulation.GetHeights span overloads for interop with native arrays. (they still need a XZ3D step, otherwise we'd use the native arrays directly - TODO later.) - Add GetBuoyancyWaterInfoBatched. (wip, missing entity fast paths for inside terrain/above water) - Shim Ocean simulation into WaterSystem.GetHeightArray_Native, it's already batched, works for now.
1 Hour Ago
Add BlockPlayerBoatWood protection properties so we can change protections without affecting regular wood block grade. Assign to wood_boat_hull, wood_boat and PlayerBoat properties. No actual changes in protection properties yet.
2 Hours Ago
Debug log damage scale too
2 Hours Ago
creating paintball gun 3p anims
2 Hours Ago
Damage test save with boats and cannons. Debug logging.
2 Hours Ago
npc_vendor_accessible_fix -> main
2 Hours Ago
Remove for the travelling vendor
2 Hours Ago
Fixed drone accessibility not showing up for NPC vendors. Had to adjust all NPC Vending Machine prefabs and S2P the following: - Stables - Fishing Villages - Bandit - Outpost
3 Hours Ago
merge from main
3 Hours Ago
Fixed GetPortalLerp NRE when reconnecting in the deepsea portal
3 Hours Ago
Kill deep sea if water system is null
3 Hours Ago
player_head_stuck_fix_2 -> main
3 Hours Ago
Second attempt at trying to fix the players head getting stuck down. Its due to the look direction coming in as negative in rare occasions and then freezing the ik - try and get away with clamping
3 Hours Ago
merge from lastplayed_sorting_fix
3 Hours Ago
Fix sorting by "last played" not working correctly in the server browser
3 Hours Ago
merge from naval_update
3 Hours Ago
Fixed gingerbread softside ceiling wallpaper always showing the default skin
3 Hours Ago
merge from gingerbread_wallpaper_fix
3 Hours Ago
windturbine_lod_fix -> main
3 Hours Ago
Fixed Windturbine having a super low LOD range Rebalanced to let us see wind turbines further (taking advantage of now batching)
4 Hours Ago
missed some bolts
4 Hours Ago
mountplayersync_ai_bypass -> main (yolo)
4 Hours Ago
mountplayersync_ai_bypass -> main
5 Hours Ago
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5 Hours Ago
hot_reload_1.13.13 -> main
5 Hours Ago
Update HotReload to 1.13.13
5 Hours Ago
Use Kill instead of Destroy when destroying the deep sea manager if deepsea.enabled is false
5 Hours Ago
Paintball Gun - split viewmodel weapon and ammo meshes
5 Hours Ago
Formatting
5 Hours Ago
Removed the deep sea top collider, so supply drop cant get stuck
5 Hours Ago
merge from naval_update
5 Hours Ago
set up paintball gun 3p and w model anims
5 Hours Ago
Also show the current health in boat building UI to make it more obvious if you need to repair
5 Hours Ago
Paintball Gun - viewmodel texture update
5 Hours Ago
network_profiler_improvements -> main
5 Hours Ago
Display in/out simple bytes in MB
6 Hours Ago
Reduce SailPositionInfluence
6 Hours Ago
merge from naval_update
6 Hours Ago
merge from naval_update/deep_sea
6 Hours Ago
LOD0 of scrap component box
6 Hours Ago
merge from naval_update/deep_sea/islandspawning_fixes
Today
Enable Indirect Instancing by default
Today
Profiling
Today
No longer restrict Indirect Instancing (`indirect_instancing.enabled`) to developer accounts. I'm looking at you, staging players. 👀
Today
Parse the conveyor's filters into item/blueprint/category dictionaries for faster lookups Takes 800 filter checks from 1.4ms to 0.12ms
Today
Allow Indirect Instancing to be toggled in-game any time (Also correctly applies config value when in editor now)