122,445 Commits over 4,048 Days - 1.26cph!
Merge from foliage_instancing
Clear placement list on destroy
Handle when no foliage placements are created
put mie scattering in remaining far field
Ensure build looks in the correct path
Call patch assembly anytime scripts reload
1. New token for pure warming tea, 2. renamed cooling tea to basic cooling tea 3. adjusted min and max temp values for warming and cooling teas.
fog light color includes ray color
Better search bar behaviour: center scroll rect on the best match, fade out the other settings
Settings menu dropdown, cleaned up styles
added open version of wood storage box
apple material variant for testing
apple crate using what we already have (needs optimising)
Set large furnace and small refinery as demolishable for initial testing.
Codelock leak tightness improvements.
cloud/atmosphere/fog interactions, shadows on biome fog
Settings scrollbar
Toggle tweaks
erosion changes
- retuned erosion again to allow better channel carving, while maintaining control
- new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
Wallpaper floor & ceiling pack - updates and tweaks
Removing extra default material from coco torso fbx
Jungle biome distribution teaks & fixes
Added material design icons font for RustIcon
The icon picker doesn't work with that character range though, can only select them by name for now
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
Re-enable texture streaming jobs
Updating coco armour female torso prefab with new mesh
Re-enable bootstrap check
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texture resize + optimisation
bee catapult bomb
basic prefab setup
LODs
Separating coco armour torso mesh and updating viewmodel prefabs