reporust_rebootcancel

134,740 Commits over 4,324 Days - 1.30cph!

5 Minutes Ago
Merge from naval_missions
7 Minutes Ago
Add some extra guards and server error logs if saved missions objective count is wrong
59 Minutes Ago
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1 Hour Ago
Merge from naval_update
1 Hour Ago
Merge from main
1 Hour Ago
Remove client error logs regarding mission objectives count being wrong Will still get logged on the server if it's still a problem. If it's wrong on either the client or server, it'll be wrong on both
1 Hour Ago
Merge from naval_update
1 Hour Ago
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1 Hour Ago
mortar ammunition lods and materials
1 Hour Ago
spawnpoint adjustment
1 Hour Ago
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2 Hours Ago
apartments greybox progress, early facade mockup test
3 Hours Ago
merge from main
3 Hours Ago
Merge from naval_update
3 Hours Ago
Rework multiple boat station warning message display.
3 Hours Ago
Paddle animation updates for in kayak and using paddle as weapon
4 Hours Ago
Remove hold to place timer on boat building station
4 Hours Ago
rebase on main
5 Hours Ago
merge from main
5 Hours Ago
merge from artist_pack_dlc
5 Hours Ago
Disabled Tug boat spawns - they were the test bed which led to player built boats. Will explore reintroducing in future
Today
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Today
Add sidechecks to cannons to fix being able to rotate into no longer mountable spots.
Today
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
Today
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
Today
Default buoyancy batching to on.
Today
Fix cannon handle spinning with buoyancy.
Today
Merge from main
Today
Fixed not able to skin space LR back into the default LR
Today
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
Today
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
Today
Applied same logic to eat and clear options
Slight reduction
Today
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
Increase front turret rotate speed by 200 units
Today
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Today
Refactor Easel LOS checks
Today
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Today
Shorten time to first LOS check
Today
Update to Easel LOS, now checks deployable layer
Today
set paintable reactive target culling distance to 100 from 35
Today
fix modular boat sink sound playing again when entering range (firing it off as an effect from the server now)
Today
WIP - script to export UI dropdown, sliders and toggles names, tooltips and values/ranges to be exported and loaded into ADX for more readable grafana/analysis.
Today
reduce paintball gun attack/impact volume a little bit
Today
merge from artistpack_storepage
Today
apartments greybox progress, furnished with some readily available props and deployables for now
Today
scene backup
Today
compile fix
Today
merge from print_speed -> main
Today
update easel LOS from shelf