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140,999 Commits over 4,383 Days - 1.34cph!

8 Minutes Ago
Hooked kiosk poster sign textures back up
8 Minutes Ago
update manifest
9 Minutes Ago
updated protorype icon and .item prefab to link to proper icon now
11 Minutes Ago
Removed obsolete kiosk blockouts
25 Minutes Ago
Compile fixes
25 Minutes Ago
Restored blockRectTransformChange in TextMeshProUGUI, used by ItemPickupNotice
25 Minutes Ago
Restored FixCaret because looks like its still needed
43 Minutes Ago
added first pass of rentable kiosk c
44 Minutes Ago
Shaders update, stripped mobile and sprite shaders we dont need
48 Minutes Ago
Merge from main
53 Minutes Ago
merge from automated_testing
54 Minutes Ago
Moved up if DEBUG in TestRunner.Pipeline, TestRunnerWindow, TestMemoryCell and TestSolarPanel
56 Minutes Ago
Removed NUnit refs in TestPlayerBoat and RHIB
58 Minutes Ago
Adding / moved #if DEBUG in a few automated tests (Unity 6 server build failure tests)
1 Hour Ago
Relinked third parties using the TMP assembly
1 Hour Ago
Removing -quit param for unity test method to allow async tests to run properly.
1 Hour Ago
merge from main
1 Hour Ago
merge from automated_testing
1 Hour Ago
Quit the editor once the test pipeline run is done (the method is async so we cant use -quit)
1 Hour Ago
Merge from main
1 Hour Ago
merge from toolbar_fixes
1 Hour Ago
Remove toolbar settings, toolbars are now be toggled through unity's new drop down so this whole thing is obsolete
1 Hour Ago
merge from main
1 Hour Ago
merge toolbar_fixes
1 Hour Ago
Rewrite toolbar extensions in UTK, remove old toolbar extender.
3 Hours Ago
Refactor terrain alphamap to packed bools in bytes
4 Hours Ago
Hacked in a simple way for one shot animations to notify a looping animation to rest, so we don't transition back to a loop half way through (mid yawn) Added property drawer support for referencing animation sub systems, renders them as a dropdown using a new subsystem name field
4 Hours Ago
Refactor RandomLoopAnimSubSystem to just use two handles, release and create them on the fly as needed Much simpler state handling
Today
Fixes for assigning guests
Today
Add PickAFriend dialog to the apartment rent terminal
Today
merge from lookingat_io_qol
Today
Cherrypicked 143119: Updated UpdateLookingAt to ignore IO entities that arent matching the wiretool type you're holding
Today
Network list of owners and guests to apartment room owners Add support to authorize guests on your room
Today
merge from automated_testing/skins
Today
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Today
Add minimum rent to apartment prefabs
Today
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Today
Added 5 new skin tests
Today
merge from main
Today
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Today
Added an error in the skin inspector when display name is empty Added a new test checking all skins have a display name
Today
Added display name phrases to the new barrel skins Empty display name is causing NRE when generating skins schema
Today
Fix "Rent Due" not showing
Today
Fix "Rent Due" vital not being assigned the correct type
Today
New items for sale in floating city vendor (Removed kayak, paddle, torpedo) added playerboar items. S2P all floating cities.
Today
RTL and emoji input field stuff compile fixes
Today
Industrial Torch - Initial prefab setup, added model, materials, icon, entity, viewmodel, worldmodel, localization, set it all up and working. Accidentally reverted the manifest though :(
Today
Fixing compile errors - FontAssetGenerator - RustText/RustTextEditor - FlexGraphicTransform - FlexTextEditor
Today
Re-applied our Rust specifics UGUI and TMP modifications on top of UGUI 2.0
Today
Started updating TMP: - Deleted our custom GUI and TMP packages - Embedded com.unity.ugui 2.0 (contains up to date GUI and TMP)