139,377 Commits over 4,352 Days - 1.33cph!
Created Electric Furnace Skinnable Asset
Basic Setup of Electric Furnace Skinnable Asset
basic test that boat can be pasted and is floating in water
▇▍▇▇▆▌▉▇ █▉▍▉▆ ▌▉▊▌▅ ▉▄█▌▋▄▊▇ ▍▅▄▇▍ ▋▋ ▄▄▇▊ ▆▊▊
▇▇▍▌▇▄▊▇▆▌▉▍ ▍▌▅ ▇▄▌▉▆▆▇█
Setup all three workbench upgradeVisualPoints.
Set as servercull.
Add placeholder placement transforms to Workbench1
Create placeholder visual prefabs for all upgrades.
Link to them in their upgrade items.
Started adding support for cached spot light shadows
renaming some outliers left from previous folders, mostly _displ and _transmission types
merge from automated_testing
Fix repair item target for the base industrial wall light (only did the variants before)
▍▄█▄▆▇▉▇▄ ▅▆▌▉ █▉▅█ ▋▄▆▌ ▍▇▄▋█▋ ▋█▆▊ █▋▉▄█▄▉▆ ▆▌▆▌▋▌▍▊▅ ▆▌ ▇▌▋▊ ▋▍▊▇▇ ▋▉▌▌ ▋▉ ▌▅▄ █▅ ▄▌█ ▋█ ▊▄▊ ▅▌▌▊ █ ▉▌▋▋▅▋ ▄▌▊
merge from new_console-ui
Allow TAB to cycle tabs from the console if the auto complete is hidden
Fixed console never creating new bucket entries based on time
Fixed UICompass.CompassUpdate NRE when disabling the compass via tools tab
Fixed info not being copyable in the player info panel
Fix recycler not unpacking any attachments/ammo if a weapon was inserted while a recycler was already on (already happens when recycler is turned on)
Merge from paint_pool_fix2
Possible pooling fix for MeshPaintableSource showing the wrong texture after being popped from the pool
First pass rebuilding Scientist2 prefab with new player model
Now embeds the HazmatSuit fbx prefab so should be less likely to break going forwards
Updated Scientst2.mp5.anim.override with new animations
Merge from travelling_vendor_nre_fix
Null checking local player list in TravellingVendor
Don't apply CPU Affinity more than once in the editor
Was retriving the manifest from the backend (a full web request) and applying it every time the game compiles due to InitializeOnLoadMethod
Added Unity iteration profiler package to project (embedded)
Merge from main
DIrectory conflict on Clothes/vest.metal/vert.metal.female (deleted on this branch presumably to fix the typo?), preserved the delete
Many conflicts across clothing and vehicle prefabs due to the Entity Label cleanup, all merged automatically so should be safe
█▉▄▇▆ ▅▋▇▆ ▄▄▋ █▄▅▇▅▄█ ▋▌▉▊▇ ▉▇▌ ▄█▉█▊▌▍▇▉
▇▄▊▍ ▇ ▇▌ ▇▄▇▉ ▅▄▍▋▅▇ ▌▇▄▊▄ ▇▊▇▄ ▅ ▌▌ ▍▋▅▄ ▍▊█▅▆
▌▋▍▋▍█▇▌ ▍▍▌▇▇█▄█▍▆ ▇▊█▌ ▅▇▆▇▆▆▉▄ ▇▌▊▌▇█▇▉▍▄ ▊▆▉▍ ▊▌▅▋ ▌▉█▉ ▉▉▋▄▉ ▊█▉▆▅▆ ▌▊▍
▋▍▋█▆▆▊▌ ▅▋█▊ ▆▇▌▋██▅▆▊▇▅▆