127,956 Commits over 4,109 Days - 1.30cph!
Fixed more dodgy terrain triggers
Tweaked skin specs to mitigate head/body seam
Rocket factory / walkway layout progress
Presumably fixed ammo wooden box skin
aimcones slightly tighter because they're now aimcones and not aimsquares
rocketlauncher can fire 50 rockets before breaking instead of 18-22
fixed positioning of the map so it sits better in the player's hands
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Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
Fix for glossiness slider in workshop not working on roadsign armour
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Enabled item condition on sleeping bags and ladders
Changed save file extension to .sav instead of .map.sav
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
Wooden logs can be harvested for wood
All cacti can be harvested for cloth and cactus flesh (instead of only some)
Removed some tiny trees from the spawn table
Small trees give same wood per hit as large trees (still less wood overall)
Added pooling support to ores
Resources no longer occasionally spawn inside of each other
Strip NavMeshObstacle component from client prefabs
Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
Tweaked clutter rock scale so they're not as easily confused with collectible ores
Rocket factory progress / new paths throughout the level
Fixed effects.bloom disabling the effect instead of switching between low and high quality
Mine loot in mines.
Various fixes.
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Renamed junkpiletest to junkpile_a
Moved powerline poles to world layer
Military tunnel topology tweak (RUST-1516, RUST-1580)
Always enable prefab pool / prefab info debug modes in the editor
Disabled lighthouse doors temporarily
Doubled floor spike health (meh, I know)
Rocket factory / new walkway layout and puzzles