reporust_rebootcancel

127,956 Commits over 4,109 Days - 1.30cph!

8 Years Ago
Fixed more dodgy terrain triggers
8 Years Ago
Remaining triggers.
8 Years Ago
Tweaked skin specs to mitigate head/body seam
8 Years Ago
Rocket factory / walkway layout progress
8 Years Ago
Loot, rads, nobuilds.
8 Years Ago
Presumably fixed ammo wooden box skin
8 Years Ago
aimcones slightly tighter because they're now aimcones and not aimsquares rocketlauncher can fire 50 rockets before breaking instead of 18-22
8 Years Ago
missing files
8 Years Ago
More loot
8 Years Ago
Light fixes.
8 Years Ago
Topo fixes & other stuff
8 Years Ago
fixed positioning of the map so it sits better in the player's hands
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
Fixed repair being free on some objects that only cost a very small amount of resources (for instance reinforced window bars, RUST-1692)
8 Years Ago
Fix for glossiness slider in workshop not working on roadsign armour
8 Years Ago
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8 Years Ago
Enabled item condition on sleeping bags and ladders
8 Years Ago
Changed save file extension to .sav instead of .map.sav
8 Years Ago
Cave spikes are their own entity (required to preserve immortality and disabled decay after save load)
8 Years Ago
Scene2Prefab caves
8 Years Ago
Wooden logs can be harvested for wood All cacti can be harvested for cloth and cactus flesh (instead of only some) Removed some tiny trees from the spawn table Small trees give same wood per hit as large trees (still less wood overall) Added pooling support to ores Resources no longer occasionally spawn inside of each other
8 Years Ago
Strip NavMeshObstacle component from client prefabs Added IServerComponent / IClientComponent to a bunch of scripts, removed those scripts from PrefabPreProcess clientsideOnlyTypes / serversideOnlyTypes
8 Years Ago
Merge from main
8 Years Ago
Ores in the arid biome are covered in sand ever so slightly (similar to snow on ores in the arctic biome)
8 Years Ago
Tweaked clutter rock scale so they're not as easily confused with collectible ores
8 Years Ago
pre merge
8 Years Ago
Merge from hapis4
8 Years Ago
Rocket factory progress / new paths throughout the level
8 Years Ago
Fixed effects.bloom disabling the effect instead of switching between low and high quality
8 Years Ago
8 Years Ago
Mine loot in mines. Various fixes.
8 Years Ago
recoil compensation baseline only enabled on ak47 and lr300 to test (some bugs left)
8 Years Ago
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8 Years Ago
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
8 Years Ago
Merge from main
8 Years Ago
Renamed junkpiletest to junkpile_a
8 Years Ago
Manifest
8 Years Ago
refining more terrain
8 Years Ago
Moved powerline poles to world layer
8 Years Ago
8 Years Ago
merge from main
8 Years Ago
Military tunnel topology tweak (RUST-1516, RUST-1580)
8 Years Ago
More refining
8 Years Ago
Always enable prefab pool / prefab info debug modes in the editor
8 Years Ago
Disabled lighthouse doors temporarily
8 Years Ago
Doubled floor spike health (meh, I know)
8 Years Ago
Network++ Save++
8 Years Ago
Rocket factory / new walkway layout and puzzles