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138,909 Commits over 4,505 Days - 1.28cph!

10 Years Ago
boneclub fbx re-export
10 Years Ago
properly detect player infront/behind of Vending Machine RUST-1553
10 Years Ago
re-instated wall.frame.shopfront.metal prefabs - Drawer item exchange shopfront
10 Years Ago
Manifest
10 Years Ago
can rotate empty vending machines
10 Years Ago
Machete optimisation
10 Years Ago
Fixed local player not skipped in vis testing
10 Years Ago
vending machine sounds are serverside (everyone can hear) vending machine has busy panel while vending can only access vending machine inventory from rear cannot lock vending machines (can't be used as safe) protocol++
10 Years Ago
added automatic door closer vending machine requires construction layer under it phrases protocol++
10 Years Ago
door closer uncraftable
10 Years Ago
VM screen cycles available items (super laggy/unoptimized wip) thrown weapons/tools jam door closer
10 Years Ago
m92 worldmodel anim tweaks m92 worldmodel shell ejection improvements
10 Years Ago
new 3rd person flamethrower animations added reload animation for flamethrower worldmodel
10 Years Ago
added new 3rd person player crossbow animations rigged up worldmodel crossbow to play reload animations
10 Years Ago
double shotgun 3rd person player animations improved worldmodel animations for double shotgun
10 Years Ago
eoka 3rd person player animations
10 Years Ago
added code to play 3rd person flint strike animation for eoka pistol
10 Years Ago
3rd person pump shotgun animation tweaks
10 Years Ago
Added mesh cache (GC free access to vertices, triangles, ...) Added mesh container (simplifies using pooled lists for mesh building) Retired mesh combine extension methods (use mesh container instead) Added threading to foliage, renderer and collider batching systems Eliminated frame rate hiccups from all mesh batching Reduced dynamic memory allocations from all mesh batching
10 Years Ago
Merge from main
10 Years Ago
Mesh batching threading / coroutine optimizations
10 Years Ago
Eliminated WaitForEndOfFrame allocation from Parallel.Coroutine
10 Years Ago
Profiler samples
10 Years Ago
More profiler samples
10 Years Ago
Component world model setup
10 Years Ago
Foliage system optimizations
10 Years Ago
Merge from main
10 Years Ago
Fridge deployable textures, model LODs, anims, Prefabs
10 Years Ago
Fridge icon, colliders. prefab update ItemScreenshot scene update
10 Years Ago
Manifest
10 Years Ago
latest
10 Years Ago
Updated native renderer lib with adjusted readback swizzling
10 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
10 Years Ago
gibs
10 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
10 Years Ago
Manifest
10 Years Ago
Changed panel name Manifest
10 Years Ago
tweaks
10 Years Ago
fridge .skinnable
10 Years Ago
merge from fridge_deployable
10 Years Ago
manifest
10 Years Ago
Resources world model setup
10 Years Ago
World model lod updates
10 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
10 Years Ago
removed research paper world model
10 Years Ago
Fridge takes damage, allows more storage
10 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
10 Years Ago
shader cleanup
10 Years Ago
Vending machine purchases reset decay
10 Years Ago
Added culling safemode that uses unity api sync readback; disabled by default Fixed culling frame mismatch between camera parans and hiz pyramid Fixed potential loss of culling result RT on alt-tab Switched to single sphere, increased player culling radius (debugging) Increase vis update rate to every frame (debugging) Disabled ragdoll culling (debugging)