243,199 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.stone).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.wood).
10 Years Ago
Added end piece conditional mesh to close off wall end (wall.low.metal).
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added conditional meshes for metal wall.low and metal foundation blocks
10 Years Ago
Replaced `Chatbox` inline protobuf schema with new style.
10 Years Ago
Another possible inline protobuf schema style.
10 Years Ago
Premake script now generates protobuf classes.
10 Years Ago
Conditional meshes fully working for stone and toptier foundation blocks - lots less overdraw :3
10 Years Ago
Improved stone textures readability even more
10 Years Ago
[zombies] added stats for soldiers
10 Years Ago
Added door center to door selectable sub-menu
10 Years Ago
Fixed some missing scripts after merge
10 Years Ago
Merge branch 'interior' of arcade into interior
10 Years Ago
Implemented sub-menu UI from the concepts
10 Years Ago
Mostly finished refactor, although network messages aren't being received.
10 Years Ago
Merge branch 'interior' into net-lidgren
10 Years Ago
Part way through moving everything arcade-specific into `Assets/Scripts`.
10 Years Ago
Added OnAltSelect to Selectables so they can choose to open a submenu on right click
10 Years Ago
Added cursor texture
10 Years Ago
Added some simple cos and sin tweening methods to make highlighting work again
10 Years Ago
made some improvements to the 3rd person pistol animations.
10 Years Ago
Skin tweaks
10 Years Ago
Added Rebuild methods to RoomStructure and DoorStructure that will mark the room as needing building and builds it.
10 Years Ago
Added Interior accessor to BuildingTool so tools don't have to go through BuildingSettings to get the interior. Added logging when building a room before the interior has finished loading to make sure there's no repeated builds
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Interior now builds rooms and doors on creation if the interior has loaded, this allows the loader to build everything in a batch at the end of loading
10 Years Ago
Messages to the server are now immediately routed to the destination `Networkable` rather than routing through the associated `Group` first.
10 Years Ago
Renamed RoomStructure.SetDirty to RoomStructure.NeedsBuilding
10 Years Ago
Targeting tutorial added
10 Years Ago
Removed PickingRay and CanPick from BuildingSettings, instead passing pickingRay and rayBlocked through Tool and Selectable active updates
10 Years Ago
Moved some editor logic from RoomStructure to RoomSelectable
10 Years Ago
Moved some editor logic from DoorStructure to DoorSelectable
10 Years Ago
Merge branch 'interior' of arcade into net-lidgren
10 Years Ago
Committing small change before merge.
10 Years Ago
Added `[MessageHandler(Domain)]` attribute for `Networkable` classes to specify methods that handle messages from clients / the server of a specific type.
10 Years Ago
Experimental skin shader
10 Years Ago
Added room height saving and loading to protobuf
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior
10 Years Ago
Added editor toolbar back in
10 Years Ago
More script restructuring.
10 Years Ago
Started separating room geometry generation and editor logic
10 Years Ago
Moved arcade-specific cabinet code out of `GameAPI.Unity` and into `Unity/Arcade/Assets/Scripts`
10 Years Ago
Added server.npctickrate
10 Years Ago
Changed fog mode in procedural map
10 Years Ago
Merge
10 Years Ago
wip
10 Years Ago
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10 Years Ago
made some improvements to the torch fire f/x; tweaked the deploy on the salvaged axe
10 Years Ago
Merge branch 'net-lidgren' of arcade into interior