243,200 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Updated sedimentary Rock files
10 Years Ago
Fixed an offset that resided in the wall.window master prefab pushing all window bars meshes off center Roof ceilings for each type of skin Closing holes and gaps on thatched skin as well as possible Fixed armored window and window frame not being the correct size. Metal window bar reset xform, scale was fuxxed Other smaller things..
10 Years Ago
improvements to the 3rd person bow animations ( idle / walking / runngin )
10 Years Ago
Chatbox scroll to bottom now only happens if the scroll is already at the bottom
10 Years Ago
- Monster arena work and SpawnPhaseController.cs checkin
10 Years Ago
Trying something out...
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Added auto scrolling to chatbox when text is added to output
10 Years Ago
Made the hit power affect both velocity and velocity boost - sped up initial hit velocity
10 Years Ago
added tennis bomb ball with shader
10 Years Ago
Fixed ragdolls spawning weird Ragdolls are less spazzy Player preview in inventory menu displays genes properly Player corpses inherit genes properly
10 Years Ago
Added Sedimentary rock detail textures
10 Years Ago
New networking test build.
10 Years Ago
Fixed an error when registering networkables client side.
10 Years Ago
New special move mechanic, complete with programmer art
10 Years Ago
- Fixed Power Ring not passing through enemies anymore - Monster arena spawn changes
10 Years Ago
Changed how players find themselves.
10 Years Ago
Merge branch 'net-lidgren' of arcade into net-lidgren
10 Years Ago
Fixed chatbox submit button
10 Years Ago
Making sure clients are given the message table before receiving their `Player` entity spawn message.
10 Years Ago
Chatbox submit with enter press now works
10 Years Ago
Game host processes now timeout if they lose connection with the game process.
10 Years Ago
Added sedimentary rock set
10 Years Ago
Megs icons
10 Years Ago
- Added bowel bag enemy prefab - Monster arena spawning work
10 Years Ago
Fixed chatbox output
10 Years Ago
Source files for stone pickaxe vm rig & vm anims
10 Years Ago
New networking test build.
10 Years Ago
Chat starts disabled, player connection response messages are now sent on `Channel.Spawn` to make sure they arrive before the client is told about any entities.
10 Years Ago
Head mesh fix
10 Years Ago
Players now oscillate up and down as a floating cube should.
10 Years Ago
Shortened world checksum to two segments (way faster and still fairly safe)
10 Years Ago
`Chatbox` is now hidden by setting the alpha of its internal `CanvasGroup`.
10 Years Ago
More AI profiling Server performance fixes Fixed skinnedMesh error
10 Years Ago
Added ability to show / hide the chatbox.
10 Years Ago
Can now free the cursor with Esc.
10 Years Ago
Added command line options for standalone builds, fixed all players having the local client's avatar.
10 Years Ago
Head mesh randomising
10 Years Ago
Added Windows x86 build of the networking test.
bot
10 Years Ago
VPK Build 324
10 Years Ago
Added StandaloneWindows64 build of the networking test.
bot
10 Years Ago
Windows Build 389
10 Years Ago
Added Blade Symphony icon
10 Years Ago
Temp debug stuff
10 Years Ago
Fixed player angles interpolation.
10 Years Ago
Head texture swapping based on steamid
10 Years Ago
Basic interpolation of player state.
10 Years Ago
Added sewer hole and water jets courts to test court, tweaked lighting, added water grating and animations
10 Years Ago
Added specular/smoothness to the skin shader, tweaked for more skin colour variation
10 Years Ago
Basic networked player state updates implemented.