243,188 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Prevent rivers from crossing each other
10 Years Ago
Fixed dynamic infuence maps not updating properly
10 Years Ago
improve the bear animations (attacks / walks/ runs)
10 Years Ago
Backup
10 Years Ago
Backup
10 Years Ago
Slight increase to max distance on default sound template
10 Years Ago
Increase overall volume of in world sounds
10 Years Ago
Volume/mix adjustments for some impact sounds
10 Years Ago
Missing file
10 Years Ago
Migrate geiger sounds to sound system and reduce volume
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Snow tweaks
10 Years Ago
Updated vm torch anim source files
10 Years Ago
River UV tweaks
10 Years Ago
Fixed bullshit. Added chatui
10 Years Ago
More networking boilerplate.
10 Years Ago
Fixed grade upgrade error
10 Years Ago
added caterpillar track machines to test court, rigged and animated
10 Years Ago
Split `Arcade.dll` into `Arcade.Server.dll` and `Arcade.Client.dll`, started work on networking boilerplate.
10 Years Ago
Latest version of megafiers
10 Years Ago
Changed how building grades work, to make balancing less granual and allow for skipping grades Phrases now look for translations in Scriptables
10 Years Ago
- More weapon work - Weapons can now be equipped per-arm and have their own properties
10 Years Ago
Added reference to `Lidgren.Network.dll`.
10 Years Ago
Removed networking implementation copied from Rust.
10 Years Ago
Plagiarizing utility code from Rust.
10 Years Ago
Splat tweaks
10 Years Ago
Fixed some spawn rules that broke with changeset 6269
10 Years Ago
Always remove snow from rivers
10 Years Ago
merge from main
10 Years Ago
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.
10 Years Ago
Now using RakNet.
10 Years Ago
not too much
10 Years Ago
Missed this dll
10 Years Ago
Compile fix
10 Years Ago
CRC fragments and packets
bot
10 Years Ago
Linux Build
bot
10 Years Ago
OSX Build
bot
10 Years Ago
Windows Build
10 Years Ago
Packet CRC squared
10 Years Ago
Missing file.
10 Years Ago
Some cleanup of the Arcade unity project, started working on a networking prototype.
10 Years Ago
Files for Diogo
10 Years Ago
Merge from main
10 Years Ago
Refactored TerrainBiomeMap to [0,1] range floats Made biome generation take both altitude and latitude into account
10 Years Ago
Fix for `MissingMethodException` in web player builds.
10 Years Ago
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
10 Years Ago
No Steam->GetAppBuildId on the server - sadface
10 Years Ago
tier0
10 Years Ago
Updated steamworks dlls
10 Years Ago
Run steam self check on server too