243,025 Commits over 3,898 Days - 2.60cph!

10 Years Ago
Metal warehouse checkin.
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10 Years Ago
OSX Build
10 Years Ago
Hangar 1 scale fix and other tweaks.
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10 Years Ago
Linux Build 510
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10 Years Ago
Linux Build
bot
10 Years Ago
LinuxDS Build 295
10 Years Ago
* Removed $selfillum from weapon_frag worldmodel * GitSync
10 Years Ago
[zombies] changed the sight cone visuals
10 Years Ago
Tweaked rock scale ranges
10 Years Ago
Added missing colliders to the arctic field trees
10 Years Ago
Added property to ignore a certain splat to TerrainSplatSetGenerator Updated radtown prefab splat modifiers Fixed generic monuments occasionally spawning partially inside radtowns Protocol++ (network + save)
10 Years Ago
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10 Years Ago
Some more broken trees fixed.
10 Years Ago
Fixed the newly broken trees.
10 Years Ago
wip
10 Years Ago
[zombies] exclamation effect when soldiers spot a target and alert allies
10 Years Ago
Fix rock sounds not playing
10 Years Ago
Concrete footsteps first pass
10 Years Ago
Fixed merge terrain config.
10 Years Ago
Various files.
10 Years Ago
Fix ambience for new topologies Reorganize sounds after move outside resources folder Make sure the rest of the sound system is using prefab references instead of string names
10 Years Ago
- More skill tree UI work, added vertical lines to skill unlock columns - Re-enabled player map-marker
10 Years Ago
- Skill tree icon images are now specified via XML - Started aligning skill tree elements - Added Skill Tree screen as a sub screen to the main UI so it can be navigated via the root controller
10 Years Ago
- Started placeholder UI screen for Skill trees. Auto-constructed from XML skill tree definitions.
10 Years Ago
some more horse anims
10 Years Ago
- Started work on new skill tree data format and classes - Initial basic loading of skill trees from XML files - Added a test skilltree xml file
10 Years Ago
- Fixed projected shadow artifacts introduced by a previous change - Fixed a potential cause for metatable corruption
10 Years Ago
Reshuffling
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10 Years Ago
Windows Build
10 Years Ago
Networking Fixes
10 Years Ago
[zombies] soldiers throw their gun farther more often when they die
10 Years Ago
[zombies] bodies leave skeletons behind for a bit
10 Years Ago
[zombies] refactored out the pointless sSoldier-AISoldier hierarchy
10 Years Ago
merge from main
10 Years Ago
Re-enabling some shader features
10 Years Ago
Merge from main
10 Years Ago
RC2 shader changes
10 Years Ago
Terrain texture heights better compromise between parallax and splat blend.
10 Years Ago
Improved mountain snow.
10 Years Ago
Merge fix
10 Years Ago
Merge fixes
10 Years Ago
Merge changes from trunk (gulp)
10 Years Ago
* Fixed JSONToTable duplicate values from arrays
10 Years Ago
Fixed being able to wear blueprints Fixed bow reload Fixed hurt overlay showing while spectating Fixe metabolism changes not being applied (when eating, using bandage etc) Fixed infinite human meat Added warning on creating item with <1 amount Fixed animator warnings
10 Years Ago
[zombies] bulletholes fade out
10 Years Ago
- Added ZoneInfluence which creates and updates InflunceMaps, (currently with only 2d but with support for 3d trees) - ZoneInfluence currently creates two maps on world construction ForestDensity and TribeActivity - Added Zone tab to Debug UI which shows images for InfluenceMaps from the currently occupied Zone
10 Years Ago
wip
10 Years Ago
Source files.
10 Years Ago
extra admin abilities
10 Years Ago
- Graphics settings now have real default values, not just everything turned off. (everything except vsync is enabled by default now) - Attempts to default to 1280x720 resoltuion until the player picks one in the settings menu - Disabled the Unity resoltuion/settings launcher