243,037 Commits over 3,898 Days - 2.60cph!
Fixed repetition artifacts caused by anisotropic filtering on atlas textures
Cleaning up debug left-overs
Added GPU_Texture_ForceMipLevelCount
Updates to vm stone hatchet source anims
Started porting all cross process communication to the message system.
Force gets added to ragdoll.
I forgot the warehouse prefab scene =/
Added basic health, ragdolling and hitbox system.
Made satellite dish metal grate material cutout
Updated blends on vm hatchet controller
resaved cloud_city_building texture
added floating cloud cities to cloud_city level, tweaked DOF and bloom on both cloud_city and wild_west environments
Pre-manualpolish terrain backup.
fixing nose and adjusting origin points of the morphs for head 2
- Lowered the amount speed reduction for flying backwards
adjusted origin points for the morphs for the 3rd head
Added ball position check for default swing - plays backhand when ball is on the correct side
TENN15 now has own shot distance check
Fixed Run->Hit state machine
Updated vm hatchet anims & removed left hand visible when running
checking in morphs for head 1
Can drag server list up and down
Increased mouse wheel sensitivity on server list, console, chat
- Trialing reduced player movement speed when flying "backwards"
vis.attack only works if admin
cleaned up phrase generation
Added speaker options to F2 menu
Fixed errors with the message system, child processes can now communicate with the host.
Sleeping bag list can be scrolled
Added global fog image effect (now in addition to aerial perspective)
Restricted thirdperson to admins/devs