12,611 Commits over 3,897 Days - 0.13cph!
Fixed terrain anchor check extension method and added overload without explicit position and rotation
Unity Pro image effects update to 4.5.3
Fixed wolf monument having some crazy offset relative to its root, clipping it into whatever is in its way
Removed garbage collect calls from terrain generator (I feel like we should have a policy to only call those from a single place)
Changed MeshToBoxCollider to SetupAIObstacle (no longer offers option to convert to box collider)
Made some preprocessing / parameter scripts auto-destroy on instantiate
Fixed server compile error (minimal hotfix, there should probably be more of the view model code in #if CLIENT)
Changed TerrainAnchor to use interpolated terrain height
Fixed monuments aligning to terrain normal by default
Refactored & cleaned up decor spawn system
Made monuments spawn on server as well
Fixed some decor system and spawn filter fuckups
Reorganized the decor spawn systems
Added terrain anchor script that can be used to define terrain requirements for spawning a certain object
Added list decor spawn type to spawn all objects from a list once
Added test wolf monument to the procedural map
Added TerrainMath colormap getters
Fixed grass patches sometimes looking like someone's lawn (will miss those neat square patches)
Fixed some minor spawn filter things (mainly changed all getters to interpolated versions thereof)
Changed default time to 6 AM again (i.e. time after server restart)
Added dev.sampling X to enable downsampling (X = 2 means 200% rendering res, downsampled to 100%)
Reverted tonemapping since adaptive algorithms are broken on OS X (Unity bug submitted + confirmed)
Changed spawn handler to have a density (# per km^2) rather than a fixed number per population
Fixed terrain quality not being applied on initial scene load (Performance++)
Fixed forest 4 tree 4 enjoying himself some post billboard fade invisible time
Properly fixed the night texture (don't modify stuff in Third Party, use the duplicate material so that we can update without worrying)
Minor tweaks to the terrain generator configuration
Moved water fog volume to the water layer
Moved clouds and auroras to the sky layer
Ensured that all decor objects are on the world layer
Added a dev layer toggle console commands
Changed terrain minimum pixel error to 5
Reduced rock count slightly
Protocol++
Color matched all rock materials (some got screwed up again by the most recent shader fixes)
Set shininess on all rock materials
Color matched (ish) sand rocks
Fixed rock shader being too dark
Disabled auto material import for some meshes
Merge from terrgen
Protocol++
Fixed missing material references on almost all snow rocks (careful with material meta files)
Updated spawn handler prefab
Added min/max values to all filter types, added temperature filter
Fixed server compile error (please review)
Fixed material of scaled rocks forgetting its texture references
Force grass and decor to refresh all outdated patches if the origin position changed by more than one patch
Fixed a few inconsistent billboard import settings
Time of Day update to 2.1.0
Fixed material duplication for every instance of a scaled rock
Add AI OBB obstacle to rocks server-side
Re-added kinematic rigidbodies to trees (must have been removed accidentally by some merge)
Fixed flying wolves
Multiple terrain heightmap, splatmap, colormap and spawn handler adjustments
Removed some unused outdated assets
Fixed import settings of forest 4 billboard 4-1
Even more rock material adjustments
More rock material adjustments
Removed emissive color from tree billboards