userandrecancel

12,532 Commits over 3,806 Days - 0.14cph!

10 Years Ago
Fixed rock shader being too dark
10 Years Ago
Disabled auto material import for some meshes
10 Years Ago
Merge from terrgen Protocol++
10 Years Ago
Fixed missing material references on almost all snow rocks (careful with material meta files)
10 Years Ago
Updated spawn handler prefab
10 Years Ago
Added min/max values to all filter types, added temperature filter
10 Years Ago
Merge from main
10 Years Ago
Fixed server compile error (please review)
10 Years Ago
Fixed material of scaled rocks forgetting its texture references
10 Years Ago
Force grass and decor to refresh all outdated patches if the origin position changed by more than one patch
10 Years Ago
Fixed a few inconsistent billboard import settings
10 Years Ago
Time of Day update to 2.1.0
10 Years Ago
Fixed material duplication for every instance of a scaled rock
10 Years Ago
Add AI OBB obstacle to rocks server-side
10 Years Ago
Re-added kinematic rigidbodies to trees (must have been removed accidentally by some merge) Fixed flying wolves
10 Years Ago
Multiple terrain heightmap, splatmap, colormap and spawn handler adjustments
10 Years Ago
Merge from main
10 Years Ago
Removed some unused outdated assets Fixed import settings of forest 4 billboard 4-1
10 Years Ago
Even more rock material adjustments
10 Years Ago
More rock material adjustments
10 Years Ago
Removed emissive color from tree billboards
10 Years Ago
Restructured some rock folders Adjusted sand rock colors Added the new rocks to the procedural level
10 Years Ago
Backup commit
10 Years Ago
Fixed compilation error in Client.cs
10 Years Ago
Added normal mapping support to the tree billboard shader
10 Years Ago
Made rocks no longer use LOD1 as collision mesh clientside
10 Years Ago
Changed all TerrainMath.GetHeight overloads to be in world space coordinates Made resource spawn faster in the TerrainGenerator test scene Added min and max height to spawn filters Added water rocks
10 Years Ago
Fixed prefab preprocessing system trying to destroy itself in-editor
10 Years Ago
Added generic prefab preprocessor system Added serverside MeshToBoxCollider preprocessor to rocks
10 Years Ago
Improved rock spawn rules
10 Years Ago
▊▄▉█▆▄▄, ▅▍▉
10 Years Ago
Moved new clutter rocks to correct folder Added a warning txt to all folders that are automatically loaded and spawned Fixed a few rock parameters that got screwed up after Bill's downscale Reduced probability of the turd rocks (those might become coast-only in the future)
10 Years Ago
We have to go bigger...
10 Years Ago
Added @2x versions of the rocks
10 Years Ago
Renamed SpawnProbability to PrefabParameters
10 Years Ago
More terrain splat mapping improvements
10 Years Ago
Changed default terrain height pixel error to 2
10 Years Ago
Added lots of geography-related accessors to TerrainMath
10 Years Ago
More import settings tweaks
10 Years Ago
Adjusted tree billboard import settings
10 Years Ago
Added arid biome (early version) Improved terrain color mapping Improved terrain splat mapping
10 Years Ago
Added snow (early version)
10 Years Ago
Fixed floating rocks
10 Years Ago
Cleanup
10 Years Ago
Made spawn filter system more generic Added the new generic spawn filter to the decor and grass systems
10 Years Ago
Minor rock prefab tweaks
10 Years Ago
Added Y flipped versions of the rocks where it makes sense
10 Years Ago
Removed duplicate colliders from rock prefabs Made rock prefabs use the first LOD as collision meshes (testing if this works nicely) Made DecorPatch respect prefab rotation
10 Years Ago
Made billboard min and max light influence configurable via material parameter
10 Years Ago
Adjusted the spawn handler prefab to have about the same values as pre-refactoring