userandrecancel

12,611 Commits over 3,897 Days - 0.13cph!

10 Years Ago
Fixed terrain shaders (white terrain at close range)
10 Years Ago
Fixed possible NRE on scene unload
10 Years Ago
Fixed billboards
10 Years Ago
Updated terrain generator test scene
10 Years Ago
Unity 5 wants to update those two texture meta files, new parameters seem to be in-line with the other ones so why not
10 Years Ago
Added some missing meta files
10 Years Ago
Fixed billboards being massive (they're still broken though)
10 Years Ago
Fixed warnings in TerrainSkin and beautified its code a little
10 Years Ago
Removed shadow softener until it's updated for Unity 5 support
10 Years Ago
Removed some #if UNITY_5_0 stuff I added before since the build server is now updated
10 Years Ago
Switched OS X build to 64bit in preparation of Unity 5
10 Years Ago
Fixed PlayerWalkMovement checking terrain colliders for isTrigger
10 Years Ago
Made water always render before any other transparent objects since sorting doesn't work with it
10 Years Ago
Changed how SpawnFilter deals with carved terrain
10 Years Ago
Made all scripts that want to access TOD_Sky use TOD_Sky.Instance
10 Years Ago
Time of Day update to 2.1.1 prerelease 5
10 Years Ago
Test level scene update
10 Years Ago
Extended WaterColorUpdate to set the reflection clear color to the current fog color
10 Years Ago
Updated all scripts to Unity 5
10 Years Ago
Scene updates
10 Years Ago
Updated water to Unity 5
10 Years Ago
Updated image effects to Unity 5
10 Years Ago
Updated some scene files to make sure the latest prefab changes were applied correctly
10 Years Ago
Time of Day update to 2.1.1 prerelease 4
10 Years Ago
Fixed terrain holes showing up in the distance when the cave tops are culled
10 Years Ago
Made TerrainSkin work properly on the dedicated server Added some null tests to TerrainCollision for scenes without TerrainMeta
10 Years Ago
Tiem of Day update to 2.1.1 prerelease 3
10 Years Ago
Added test caves Protocol++
10 Years Ago
Removed static cull distance of the world layer (it's handled on a per-object basis by the LOD groups)
10 Years Ago
Added cacti to decor spawn
10 Years Ago
Added kinematic rigidbodies to all cactus prefabs
10 Years Ago
Various cactus prefab adjustments
10 Years Ago
Enabled clouds again
10 Years Ago
Time of Day update to 2.1.1 prerelease 2
10 Years Ago
Added terrain collision resolve system for objects to pass through when entering caves Increased the number of attempts to find a monument spawn location to 1000
10 Years Ago
Time of Day update to 2.1.1 prerelease 1
10 Years Ago
Fixed all sorts of issues with the billboard import settings of the new trees
10 Years Ago
Fixed some issues regarding AI system performance
10 Years Ago
Added missing meta files
10 Years Ago
10 Years Ago
Added tons of new bushes and trees (shit's gonna be broken, please direct all flames directly to @peturah) Protocol++
10 Years Ago
Enforced law & order on the nature assets
10 Years Ago
Added barebones of the terrain carving system Fixed a few accidental soft tab indentations I commited (switching editors is hard :>)
10 Years Ago
Made AI part ticks distribute more evenly between frames
10 Years Ago
Added new spawnable script to animals Increased animal density
10 Years Ago
Reworked the way the spawn handler keeps track of population count to support saving in the future
10 Years Ago
Refactored TerrainMeta (so... many... changes...)
10 Years Ago
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10 Years Ago
Added *.pdb.meta to ignore.conf
10 Years Ago
Replaced TransformEx.GetComponentsInChildrenEx with Transform.GetComponentsInChildren(includeInactive = true)