12,539 Commits over 3,806 Days - 0.14cph!
Removed GA_AutoRun (update message spam)
Fixed packet flooding while reskinning using repair bench (RUST-195)
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Fixed serialization fuckups from the Unity upgrade / downgrade
Fixed serialization fuckups from the Unity upgrade / downgrade
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Downgrading to Unity 2018.1.4f1
Fixed lerp of server objects shortly after spawn (SAM, dropped items, ...)
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Merge from asset_bundles_3
Asset bundle build map updates
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
Disabled crunch compression on nature assets again
Fixed player rotation never updating on server (2018.2 regression)
Players inherit network group again when spectating
Merge from unity_2018.2.11
ProjectVersion / CurrentVersion
BasePlayer.ForceUpdateTriggers tweaks (handle the rare case of multiple layered calls)
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
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Always reset player parent when respawning
Added generic entity angular velocity getters
Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
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Fixed slightly lower initial frame distance on arrows fired with the bow
Fixed cargo ship overriding player's network group when loaded from save
Fixed cargo ship sub entity saving flag disable