10,528 Commits over 4,201 Days - 0.10cph!
    
    
    
        
            
            
            
                
                Tweaked context map default parameters and decision making
                
                
                
                
             
         
        
            
            
            
                
                Made AI movement less insane
                
                
                
                
             
         
        
        
            
            
            
                
                Added configurable punishment value to AI obstacles
                
                
                
                
             
         
        
        
        
            
            
            
                
                Renamed AIObstacleAvoidance to AIAvoidObstacle
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added AIAvoidDanger behaviour
                
                
                
                
             
         
        
            
            
            
                
                Renamed AI test scene and added danger test
                
                
                
                
             
         
        
            
            
            
                
                Code refactoring and formating
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 2.0.8
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 2.0.9
                
                
                
                
             
         
        
            
            
            
                
                Looks like this meta file can be removed
                
                
                
                
             
         
        
            
            
            
                
                Added terrain shader splat utility method
                
                
                
                
             
         
        
            
            
            
                
                Added terrain shader singlepass skeleton
                
                
                
                
             
         
        
            
            
            
                
                Disabled automatic material import for weapon models
Moved weapon materials and textures to correct folders
                
                
                
                
             
         
        
            
            
            
                
                Temporarily changed OS X build to 32bit due to instability issues (revisit with Unity 5)
                
                
                
                
             
         
        
            
            
            
                
                Unified sound file locations (Content/Sounds)
                
                
                
                
             
         
        
            
            
            
                
                Added high-pass filtered grass atlas and made it the default to test
This maintains some grass texture color variation compared to the grayscale version
                
                
                
                
             
         
        
            
            
            
                
                Moved image effects from UI to BG camera to keep UI from randomly not showing up on OS X
                
                
                
                
             
         
        
            
            
            
                
                Shader preparations for procedural terrain biomes
                
                
                
                
             
         
        
            
            
            
                
                Added terrain material my tests so that I don't break everything else
                
                
                
                
             
         
        
            
            
            
                
                Added some missing meta files, disabled default material import for bone knife
                
                
                
                
             
         
        
            
            
            
                
                Moved old terrain textures to backup folder
                
                
                
                
             
         
        
            
            
            
                
                Added color mapping to singlepass terrain and mesh blend shaders
                
                
                
                
             
         
        
        
        
            
            
            
                
                Merged Petur's updated textures
                
                
                
                
             
         
        
            
            
            
                
                Added new procedural terrain prototype (6 splats, biomes, colormap)
                
                
                
                
             
         
        
            
            
            
                
                Ain't nobody puttin materials in ma texture folder
                
                
                
                
             
         
        
            
            
            
                
                Added high-pass filtered versions of the 6 used splat textures
                
                
                
                
             
         
        
        
        
            
            
            
                
                Made grass sample its color from the terrain colormap
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked procedural terrain material
                
                
                
                
             
         
        
            
            
            
                
                Finished up the basics of the procedural terrain biomes (needs tweaking)
                
                
                
                
             
         
        
        
            
            
            
                
                Made grass wind bending depend on grass height
Tweaked grass texture atlas
                
                
                
                
             
         
        
            
            
            
                
                Tweaked procedural terrain biomes
                
                
                
                
             
         
        
        
            
            
            
                
                Added possibility to scale with population to spawn handler (was remporarily removed in networking transition)
                
                
                
                
             
         
        
            
            
            
                
                Added normals to grass meshes (set to terrain normal)
                
                
                
                
             
         
        
            
            
            
                
                Tightened north biome transition and made it fill only the northern third of the map
                
                
                
                
             
         
        
            
            
            
                
                Moved old trees to legacy folder
                
                
                
                
             
         
        
            
            
            
                
                Added forest type 3 resource prefabs
                
                
                
                
             
         
        
            
            
            
                
                Updated procedural terrain test scene