10,554 Commits over 4,324 Days - 0.10cph!
Deleted multipass terrain shader (no need to keep legacy shit around)
Moved directional fog into cginc file
Added custom terrain base map pass (faster than full pass but still okay looking)
Some procedural generation refactoring
Added parameter to let grass mesh scale be affected by splat intensity
Terrain mesh blending shader update
Tweaked adjustable range of the terrain base map distance
Tweaked fog density
Removed high frequency texture sample from terrain base map shader
Changed terrain fallback shader
Made all of my shaders use tabs instead of spaces
Changed terrain texture tiling to 5
Added billboard materials for the rest of forest 3
Forest 3 tree prefab tweaks
Added 2D version of the move to target script
World fog tweaks, underwater fog volume now also visible if looking down at water
Put forest 3 tree and decor prefabs on world layer
Fixed camera far clip plane
Fixed unused variable warning
Fixed normal + height textures not being properly preprocessed on import
Shader refactoring
Enabled layer mask blending for the procedural terrain
Added missing billboard texture meta files
Made trees use the new billboard textures
Some more shader fixes and tweaks
Made billboard shader support brightening the texture
Fixed stupid billboard shader glitch
Tweaked billboard fade distance
Added adjustable fog height slider to terrain shaders
Made terrain math not crash if no colormap is supplied
Merge from procgen (this will break all the things)
Removed unused colliders from tree prefabs
Added animal spawns to spawn handler (put prefabs in Resources/Prefabs/animals)
Adjusted terrain import settings (hopefully fixes missing textures)
Shader fallback and include path adjustments
Temporarily removed 2 terrain normal map samples from the shader
Removed some legacy clutter from the terrain shader include files
This include shouldn't have been removed (doesn't matter for surface shaders)
Added camera to bootstrap scene to keep some platforms from rendering shit on startup
Moved asset processors to their own folder
Fixed file overwrite error after the first time building for standalone
Added bloom to night stars
Fixed lens dirt toggle not working
Unity keeps changing those when I open the project, I hope re-commiting them fixes that
Restored billboard materials and fixed billboard texture import settings