12,539 Commits over 3,806 Days - 0.14cph!
Players update their network group even when standing still while parented
Players update their server query position even when standing still while parented (for AI queries)
Players don't inherit network group when parented
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
Removed LOD hacks from cargo ship
Removed smooth rotation override from cargo ship (smooth rotation is now default)
LOD components support moving objects when isDynamic is true
Merge from entity_parenting
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
Fixed network lerp warnings being logged even with lerp.debug disabled
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
Merge from entity_parenting
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
Fixed ForcePositionTo issues (needs to be in world space)
Player rotation correctly follows parent on both client and server
Updated output path in protobuf generate scripts
Fixed anti hack issues when parented
Position in player ticks is now local space
Added parent ID to player ticks, ignore positions from outdated parents
Don't kill player with parent, unparent and drop into the world instead
Test platform entity aligns to terrain normal
Player controller inherits Y axis movement from parent
Added rotation to test platform entity
Fixed player controls being wrong when parent rotates
Added parenting trigger
Added hovering test platform entity
Player movement supports parenting
Network lerp supports parenting
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
Subtracting
28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
Merge from unity_2018.2.7
Reapplying changes from unity_2018.2.0 branch
Fixed uneven camera movement due to Unity's rigidbody interpolation
Disabled graphics jobs on staging for side by side comparison with release
Fixed missing billboard on oak_e
Fixed blueprint icon sometimes being incorrect in loot UI
ai.move is false by default in the editor
Fixed missing billboard on oak_e_trundra (missing files)
Cherry picking
28293 &
28294
Also fixed missing billboard on oak_e_trundra
Added "Max Tree Meshes" slider to graphics options
Fixed legacy skins occasionally not displaying correctly (RUST-17)
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Re-added Y axis camera movement smoothing
Some tweaks for camera movement inbetween physics frames