userandrecancel

12,527 Commits over 4,018 Days - 0.13cph!

7 Years Ago
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7 Years Ago
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7 Years Ago
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7 Years Ago
Fixed bundle assignments on some cargo ship materials
7 Years Ago
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7 Years Ago
Removed cargo ship from iceberg folder
7 Years Ago
Cherry picking 28953
7 Years Ago
Fixed timed explosive sticking when parented
7 Years Ago
Cargo ship parenting trigger interacts with physics projectile layer as well Physics projectiles interact with trigger layer (for parenting trigger)
7 Years Ago
Don't unparent sleepers from cargo ship
7 Years Ago
Renamed "Physics Prop" layer to "Physics Projectile" since that seems to be what it actually is (for now) Added "Vehicle Large" layer and set up collision matrix / layer masks
7 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
7 Years Ago
Fixed icon rendering on entities with isDynamic set
7 Years Ago
Compile fix
7 Years Ago
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7 Years Ago
More player LookingAt fixes
7 Years Ago
LookatTooltip falls back to player self interact menu if entity we're looking at does not have an entity menu
7 Years Ago
Removed highFidelityRotation from BaseVehicle since this is now the default for all entities
7 Years Ago
Client side ragdoll objects are parented correctly (fixes physics drag effect)
7 Years Ago
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7 Years Ago
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7 Years Ago
Server projectiles and thrown weapons inherit velocity from player parent
7 Years Ago
Added GetLocalVelocity, GetWorldVelocity and GetParentVelocity for both client and server Implemented server velocity for cargo ship
7 Years Ago
Players update their network group even when standing still while parented Players update their server query position even when standing still while parented (for AI queries)
7 Years Ago
Players don't inherit network group when parented
7 Years Ago
Projectiles and thrown weapons inherit velocity from player parent (TODO: server projectiles)
7 Years Ago
Cherry picking 28703
7 Years Ago
Removed LOD hacks from cargo ship Removed smooth rotation override from cargo ship (smooth rotation is now default)
7 Years Ago
LOD components support moving objects when isDynamic is true
7 Years Ago
Merge from entity_parenting
7 Years Ago
Fixed incorrect entity position relative to parent when entities are received before their parent has been received
7 Years Ago
Fixed network lerp warnings being logged even with lerp.debug disabled
7 Years Ago
Fixed TimedExplosive sticking issues caused by outdated parenting hacks and extrapolation
7 Years Ago
Merge from entity_parenting
7 Years Ago
Manifest
7 Years Ago
Merge from main
7 Years Ago
Fixed slight camera jump when parenting / unparenting with parent that is rotated on the X / Z axis
7 Years Ago
Fixed light stutter in entity rotation due to Quaternion == comparison in SetNetworkRotation
7 Years Ago
Fixed ForcePositionTo issues (needs to be in world space)
7 Years Ago
Player rotation correctly follows parent on both client and server
7 Years Ago
Merge from main
7 Years Ago
Updated output path in protobuf generate scripts
7 Years Ago
Cherry picking 28643 & 28644
7 Years Ago
Fixed anti hack issues when parented Position in player ticks is now local space Added parent ID to player ticks, ignore positions from outdated parents
7 Years Ago
Don't kill player with parent, unparent and drop into the world instead
7 Years Ago
Test platform entity aligns to terrain normal Player controller inherits Y axis movement from parent
7 Years Ago
Added rotation to test platform entity Fixed player controls being wrong when parent rotates
7 Years Ago
Merge from main
7 Years Ago
Added parenting trigger Added hovering test platform entity
7 Years Ago
Player movement supports parenting Network lerp supports parenting