branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
backup terrain foliage rock files
Annoying bug where Unity doesn't propagate prefab parameters unless you click on the instances.
Bandit town lantern improvements.
Remaining Bandit Town iteration/merge fixes.
Fixed bandit hanging on S2P
Cleaned more obsolete scripts.
Bandit town lantern.pillar emissive rework.
Stripped obsolete stuff from wooden cabin prefabs.
Bandit town merge fix 1/2
Airfield iteration & S2P
Volume tweaks
Fixed detail UV1 option on a few shaders
Missed some cleanup things.
Airfield S2P
Recovered Airfield lighting groups & S2P
Removed embedded lighting from bunker prefabs again.
Cargoship prefab surgery.
Put Cargoshiptest into the ship scene.
More fixes
Ship interior profile
Enabled collision detection for greybox cliffs using decor topology
PlaceCliffs fixes and improvements
Final cargoship style 1.
Rad barrel material fix.
Latest terrain generation, added post processing to grass and forest splats
extra anchors on some cliffs to ensure no gaps
Foliage spawns stones temporary settings - will rework when new art is ready for these
Another terrain anchor gizmo fix
Re-pathed small stones prefabs inside foliage_v3 prior to edits
Updated test cliffs anchors to have their pivots at the bottom
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
tweaks to some cliff prefabs
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
Tundra foliage spawner progress