branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

5 Years Ago
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
5 Years Ago
ASE shaderlod support + updated our custom Lit template
5 Years Ago
backup cliffs
5 Years Ago
Set of new greybox cliffs to test out new cliff placement algorithm
5 Years Ago
WIP
5 Years Ago
Terrain sampler SFs optional outut NormalTS Terrain shader LODs (wip)
5 Years Ago
More ship
5 Years Ago
Backup
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed terrain texturing base pyramid generation Fixed multiple terrain shader quality paths
5 Years Ago
Ground foliage update
5 Years Ago
terrain config biomes color tweaks
5 Years Ago
Fixed corn plant material, textures and prefabs Added dummy core foliage shader for signaling conversion
5 Years Ago
decor pop v3 backup
5 Years Ago
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5 Years Ago
Ported materials using standard wind from main
5 Years Ago
Added lit base wind set
5 Years Ago
Updated generic wind displacement
5 Years Ago
Fixed lit base skipping particle accum
5 Years Ago
Updated terrain blend materials from main
5 Years Ago
Converted materials with standard shader
5 Years Ago
Fixed conversion tool double sided setting
5 Years Ago
Fixed cable material not getting fog
5 Years Ago
Added missing override shaders in conversion tool compatibility list
5 Years Ago
Finished lit terrain blend complex path Updated terrain blending SF
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
project_gaea latest
5 Years Ago
Cargoship WIP
5 Years Ago
Cargoship scene prep Unsaved junkyard file
5 Years Ago
Cargoship & shipping container decal spec weirdness fixes.
5 Years Ago
Junkyard volumes & S2P Related prefab fixes
5 Years Ago
Organized the junkyard scene to make it easier to work with
5 Years Ago
Updated all shaders
5 Years Ago
Updated ASE to 1.7.1.12
5 Years Ago
forest pop v3 backup More detailed and realistic snow splat Arid biome is more green upon the coast
5 Years Ago
forest pop v3 backup
5 Years Ago
backup
5 Years Ago
project_gaea latest
5 Years Ago
forest pop v3 backup
5 Years Ago
Fixed the ragdoll debug scene VFX files for later Some cleanup.
5 Years Ago
Finished Oil Rig 2 & S2P Various prefab fixery. Better world scale on the generic diffusion profiles.
5 Years Ago
Enabled AO-based specular occlusion on all shaders + ASE template
5 Years Ago
Removed linux client from Steam upload
5 Years Ago
Added some prefabs to spawn monuments Added said prefabs to project_gaea for science
5 Years Ago
backup forest pop work
5 Years Ago
Cherry picking 42475 and 42479
5 Years Ago
Cherry pick CS 42333 (benchmark fixed res windowed)
5 Years Ago
few vfx test files for later use