branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent
Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
ASE shaderlod support + updated our custom Lit template
Set of new greybox cliffs to test out new cliff placement algorithm
Terrain sampler SFs optional outut NormalTS
Terrain shader LODs (wip)
Fixed terrain texturing base pyramid generation
Fixed multiple terrain shader quality paths
terrain config biomes color tweaks
Fixed corn plant material, textures and prefabs
Added dummy core foliage shader for signaling conversion
Ported materials using standard wind from main
Updated generic wind displacement
Fixed lit base skipping particle accum
Updated terrain blend materials from main
Converted materials with standard shader
Fixed conversion tool double sided setting
Fixed cable material not getting fog
Added missing override shaders in conversion tool compatibility list
Finished lit terrain blend complex path
Updated terrain blending SF
Cargoship scene prep
Unsaved junkyard file
Cargoship & shipping container decal spec weirdness fixes.
Junkyard volumes & S2P
Related prefab fixes
Organized the junkyard scene to make it easier to work with
forest pop v3 backup
More detailed and realistic snow splat
Arid biome is more green upon the coast
Fixed the ragdoll debug scene
VFX files for later
Some cleanup.
Finished Oil Rig 2 & S2P
Various prefab fixery.
Better world scale on the generic diffusion profiles.
Enabled AO-based specular occlusion on all shaders + ASE template
Removed linux client from Steam upload
Added some prefabs to spawn monuments
Added said prefabs to project_gaea for science
Cherry pick CS
42333 (benchmark fixed res windowed)
few vfx test files for later use