branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Updated terrain sampling API, related SFs and shaders
Added vertex alpha terrain blending
Oil rig 2 backup.
Fixed borked prefab
Backup
b9 project version
Extended foliage shader distance fade control to normal and smoothness
Added cutoff value to spawn populations
Alarm optimization.
S2P Big Rig.
Added distance fade(downscale) option to foliage shader
Tweaked property names on some SFs
Added foliage albedo multiplier to scene custom lighting
Added foliage shader toggles for global albedo mult and transmittance scale
project_gaea latest terrain build, increased ruggedness in the regions between coast and hills
Merge /main/hdrp/foliage-transmission
Added Terrain Layer SF
Improved terrain layer shading
Improved cliff shader terrain transition
Remaining Big Oil Rig relight
Prefab fixes
Split terrain fetch hlsl + updated shaders and SFs
Final rig sub-level
Lowered punctual light cap back down.
Ground plants backup
Foliage V3 update
More Oil Rig.
Raised max punctual light capacity a bit to keep edit time viewport from bugging out.
midnight hour build backup
project_gaea latest
Terrain 6k, improved features/features scale across the board
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terrain gloss and splats rework
Rust editor Time and Fog now persistent across sessions
Apply vertex/alpha color functionality
Added terrain blending SF