branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Updated biome tint SFs + update shaders
Biome tint mask fix in foliage shader
Overgrowth material tweaks
Tree color tweaks
Added particle accum SF (wip)
Updated LitBase-spec (wip)
Updated triplanar.hlsl and added normals.hlsl
Added "HDRP/Custom/Lit Base" shader
Added "HDRP/Custom/Lit Base (Specular)" shader
Fixed errors in Cliff shader
Updated biome tint SF + added biome tint masked SF
Tweaked shore wetness SF
Regen all shaders
Added new diffusion profiles to HDRP assets
Fixed grass materials
Fixed materials on small plants
Tweaks to tree materials
Made grass darker to match trees better
Dump Truck B fixes.
Excavator cables don't shadow because ugly w/volumetrics.
Cleaned excavator_yaw.prefab
Digger vehicles & dump trucks.
More excavator materials.
Scene backup.
Excavator prep & mat fixes.
Scene backup
Lowered anisotropy on base fog settings because it bugs out from certain high up angles.
Remaining topside & volumes
Fixed normal issues in Foliage shader; now outputs gradients to match Lit
Updated Lit template to ensure exact matching gbuffer output with HDRP/Lit
Added Unpack Scale Normal To Gradient SF
Always update terrain globals in editor, even when playing
Overgrowth test for Diogo
Max punctual lights 32 > 48
Max directional lights 8 > 2
Max area lights 32 > 4
Powerplant backup
Road cone material translucent because mah immersion
Cherry picked and merged
41157
Added temporary dummy standard shaders to ease transition from main
Fixed remaining issues with blend 4way shaders (normal mixing and fallback specgloss properties)
Replaced Derive Tangent Basis SF + moved to ASE package folder; now using latest mikkt derivation
Imported properties from main for materials using blend 4way shaders
Fixed some issues in LitBlend4Way-Spec
Added LitBlend4Way and LitBlend4Way-Spec
Added derive tangent basis SF
Updated biome tint later SF
Fixed lit blend layer shaders using the wrong biome tint splat index
First shot at fixing tree and bush materials