branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
Fixed remaining materials
Added missing textures
Fixed SSR being forced always-on by custom shadergui
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Added template mat id + shader regen
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Remaining MilTun & S2P
Prefab fixes
terrain stuff 4 debug (2)
Added hdrp/custom/lit terrain blend
Updates material conversion tool
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Merge from main/hdrp/material-update
Updated HDRP/Custom/Lit template
Updated Terrain Sampler SF to also output metal-to-spec values
Updated HDRP/Custom/Terrain shader and terrain4 material
Added dummy rust/std/terrain-blend for conversion
project_gaea level backup
should include fix for sum of splat =1
terrain now 6km but features currently out of scale
Fixed converter emisison property not found on some materials
Fixed and regen all shaders
Updated rust/std conversion tool to fix fog support, transparency, emission
Updated ASE Lit shader template to match HDRP/Lit; now has feature toggles in material + fixed a lot of issues
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Updated custom/lit set shadergui to include receive SSR settings
Scene backup.
Softened the red wall2 light & its emissive texture
Reverted train track material
Fixed and optimized biome tinting
Imported properties from main for materials using rust/std-decal shaders
Added hdrp/custom/lit decal shader set (wip)
Added rust/std to hdrp/custom/lit material auto-conversion
Monument scene setup variant prefab.