branchrust_reboot/main/hdrpcancel

1,773 Commits over 489 Days - 0.15cph!

5 Years Ago
Scene prep. Removed some deprecated decal scripts from prefabs.
5 Years Ago
Converted merged materials from rust/std to their respective hdrp/custom/lit counterparts
5 Years Ago
Prefabbed radtown lighting/volumes for merge recovery.
5 Years Ago
Merge from main/hdrp/merge-fix
5 Years Ago
Scene backup & mats Lowered SSR depth buffer thickness because it was creating some stretchy glitches
5 Years Ago
AND, OR, Simple & Timer switch point light render distance lowered to 10 units
5 Years Ago
Same as before on a few more mats
5 Years Ago
Scene backup
5 Years Ago
The OR switch runs a realistic amount of lights at edit time, instead of all of them on top of each other
5 Years Ago
Reverted puzzle box materials to HDRP/Lit
5 Years Ago
Scene & mats
5 Years Ago
Military tunnel scene recovery & prep. Barbed wires use HDRP Lit instead of custom shader. (fog compatibility)
5 Years Ago
Remaining Excavator stuff Exca glass uses HDRP Lit shader Related mat fixes & prefab stuff
5 Years Ago
Silly Unity reverting light intensities & render distances for no reason
5 Years Ago
Backup
5 Years Ago
Scene & material fixes.
5 Years Ago
Converted remaining std materials to lit base
5 Years Ago
Interior
5 Years Ago
Imported properties from main for materials using rust/std and std shaders
5 Years Ago
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5 Years Ago
Added dummy standard override shaders
5 Years Ago
Black foliage fix
5 Years Ago
Scene
5 Years Ago
Moved diffusion profile script to packages/ASE Renamed ASE package folder to match other packages
5 Years Ago
Scene
5 Years Ago
Scene backup. Exca engine prefab conversion.
5 Years Ago
Added hdrp material alpha clipping to blendlayer and blend4way shaders
5 Years Ago
Regen litbase and foliage shaders
5 Years Ago
Updated ASE Lit template to use hdrp internal alpha cutoff properties
5 Years Ago
Fixed litbase-spec inspector
5 Years Ago
Enabled alpha clipping toggle on foliage shader
5 Years Ago
Added hd/lit matching alpha clipping support to custom lit base shaders
5 Years Ago
Modified ASE Lit shader template to allow Alpha Clipping toggling via material Surface Options instead of shader
5 Years Ago
Added custom material inspector CustomLitShaderGUI (+ dependency exposure from hdrp)
5 Years Ago
Finished particle accum support in lit base shaders
5 Years Ago
Added particle accum specular SF
5 Years Ago
Moved shader funcs to Rust category
5 Years Ago
Updated ASE to 1.7.1.06
5 Years Ago
Fixed sampler referencing on blend4way shaders
5 Years Ago
Fixed LitWire shader not fading properly + added smoothness control (atten. by alpha) Updated cable mat
5 Years Ago
Scene backup. File cleanup & naming consistency. New backup generator lightbox kitbash.
5 Years Ago
Added AO channel to foliage shader via tint mask
5 Years Ago
Scene backup & prefabs.
5 Years Ago
More folaige tweaks Fixed a few billboards I missed previously
5 Years Ago
Added HDRP/Custom/LitWire shader (testing) + updated cable mat
5 Years Ago
Assigned diffusion profiles to tree and bush billboards Tons of various color, material and texture tweaks to foliage to make it look better in HDRP
5 Years Ago
Excavator Yawer
5 Years Ago
Updated shore wetness and particle accum SFs Updated triplanar utils Regen all shaders for sampling macros
5 Years Ago
Subtracted 41407
5 Years Ago
Added diffusion profile property to foliage billboard shader