branchrust_reboot/main/water5_finalcancel
187 Commits over 577 Days - 0.01cph!
Removed ocean colliders. Fixed projectile bugs and various bugs created by removing ocean colliders.
Fixed some projectile issues
Fixed editor bug where attempting to clear motion vector target would clear scene view UI when motion vector target is unused
Parameter tweaks, fixed issue with raycasting
Fixed water system not updating properly in edit mode
Got rid of some debug stuff and tidied displacement sampling.
Added correction forces to Kayak, now much more stable.
Tweaks, killing shore waves where they shouldn't appear
Adjusted update culling ranges for water junkpiles
Fixed issues with submarine transitions. Added window shader materials etc.
Fixed water layer toggle bug, fixed post effect profiler markers, adjusted params
Tessellation amount is linked to quality settings
Cached shader property hashes
Bug fix in editor where wrong frustum planes can be used for culling
Fixed underwater effect on the lowest quality setting
Lake / River normal fix on low quality
Fix for sim data not loading properly
Fixed ocean mesh not updating
Added env fish to asset bundle
Removed RendererBatch script for water junk piles
shoreline interaction improvements
Fixed some foam issues, added normal scaling to lake / river shaders
Fixed caustics projector error
Fixed reflections on the lowest quality
Lower quality displacement and normals on _WATER_QUALITY_LOW
Lower quality water line on _WATER_QUALITY_LOW
Consolidated render target creation / management