branchrust_reboot/maincancel

32,442 Commits over 4,048 Days - 0.33cph!

10 Years Ago
Hardcoding some values in skin shader
10 Years Ago
updated bota vm anims & clips
10 Years Ago
playerskin2 tga
10 Years Ago
playerskin2.tga was moved apparently :s
10 Years Ago
playerskin2 materials plus textures
10 Years Ago
updated head 2
10 Years Ago
Re-exported satellite dish LODs and collisions, refactored prefab scene
10 Years Ago
Made standard refraction shader blending physically correct (alpha only affects diffuse)
10 Years Ago
fixed the bug with the player animating like a complete retard
10 Years Ago
just incase of NRE
10 Years Ago
fixed dumb error
10 Years Ago
added flinches for bear and some more flinches for human.
10 Years Ago
autosprint after 2 seconds
10 Years Ago
each strike with eoka increases chances next strike will make it fire
10 Years Ago
protocol++
10 Years Ago
fixed some warning msgs regarding flinches
10 Years Ago
You can remove unlocked locks from doors
10 Years Ago
new icons for meat
10 Years Ago
improved the 3rd person running animations for pistol/rifle/rock
10 Years Ago
brightened the watersplash effect.
10 Years Ago
Updated SSAOPro to 1.3.4
10 Years Ago
Signs text surface should now share the normal map UVs of underlaying wood
10 Years Ago
Added a text surface and material to signs
10 Years Ago
playerskin1 material
10 Years Ago
hands prefab
10 Years Ago
updated water footstep effect
10 Years Ago
feet prefab
10 Years Ago
Signs, final meshes with LODs and collisions
10 Years Ago
heat refraction test
10 Years Ago
Signs 1x.05 and 2x1 early commit
10 Years Ago
Time of Day update to 3.0.2 Set the ingame date to the the current date when starting a server (only date, not time)
10 Years Ago
Removed some debug remote logging that never happens
10 Years Ago
added custom foundation collisions meshes for wood and twig
10 Years Ago
added animals flinching when attacked
10 Years Ago
fixed some minor bugs with the impact special f/x
10 Years Ago
Remove old sound prefabs
10 Years Ago
added code for flinching when player gets hit.
10 Years Ago
Updated hide poncho fit for compatibility
10 Years Ago
arrows no longer have a 100% retrieve rate picking up items on the ground when you have a full inventory will no longer delete the item small nerf to arrow damage
10 Years Ago
Apparently Plastic didn't want to check in this jacket before. Okay.
10 Years Ago
Updated all shirts and jackets for compatibility (first pass)
10 Years Ago
Some missing files Tweaking LOD distances of stairs Adjusting foundation blocks test spheres for sidewalls Texture readability improvements for metal and top tier
10 Years Ago
Added basic refraction shader Setup crystal prefabs Made spawn handler preserve any prefab rotation
10 Years Ago
hands and feet prefabs + fbxs
10 Years Ago
Missing construction renderer ~ metal tier distance tweaks
10 Years Ago
merge from building_skins2 - All the lod stuff
10 Years Ago
Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. Will be updating the rest of meshes now.
10 Years Ago
* added new torso and head fbxs * added the new prefab * replaced the player 1 skin textures to match the new mesh uvs * updated the playerskin 1 material * deleted old playerskin1 textures
10 Years Ago
First pass at beartrap sounds
10 Years Ago
Fix hilarious doppler effect issue on speeding deer footsteps