32,246 Commits over 4,048 Days - 0.33cph!
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merge from ziggurat_bleedfix
merge from computer_station_chat
merge from isfullyads_nre_fix
merge from fix_crocs_dying_at_jungle_pond
merge from feedback_server_version
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merge from jungle_update/hunter_vision
merge from vine_descent_repeating_fix
merge from heli_jungle_monument_fix
merge from fix_croc_car_and_shelter_attack
merge from wildlife_hazard_vis
merge from jungle_update/vine_pool
merge from boomerang_fixes_2
merge from vine_mountable_passthrough
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merge from hammer_overlay_fix
merge from travelling_vendor_spawn_fix
merge from Jungle_Ak_viewmodel_updates
merge from vendingmachine_storage_monitor_fix
merge from jungle_update)
merge from computer_clipdoors_fix
merge from clientdemo_netwrite_read_fix
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CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
Set spatiallyAwareEnvironmentVolumes convar default to false
merge from vine_disable_convar
merge from vine_movement_nre
merge from coco_protection
Fixed train tunnel above ground / below ground rail connections not spawning due to the recent environment volume tweaks
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Fix: Add "vine" to texture streaming exclude patterns.
Fixed a list leaking from pool while vine swinging
fixed unlocking of jungle pack, updated store icons
merge from jungle_update (fixes optimizations)
Fix texture streaming exclude pattern for keypad lock shock effect
Remove leather gloves from Techtreet0
boomerang_demo_timing_fix -> main
Merge from snake_ping_fix
Fix `billboard` filter patten not catching certain new textures and breaking texture streaming on them.
Add ConVar `memory_budget_factor`. Giving players with little VRAM a way to mitigate blurry textures at the cost of performance by allowing texture memory to spill over into system memory.
Disable streaming on problematic textures after updating exclude patterns based off previous manual fixes (thanks to Aron Striebich for making a list!)
Merge from light_cull_occludee_fix
Merge from tiger_death_nre_fix (again)