branchrust_reboot/maincancel

35,872 Commits over 4,352 Days - 0.34cph!

9 Years Ago
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9 Years Ago
bradley shows smoke and fire based on current health after not being attacked for 5 minutes, bradley heals over 60 seconds code cleanup
9 Years Ago
custom smg learnable recoil patterns and reduced aimcone fixed flyhack catching people standing on vehicles
9 Years Ago
Added schematime convar (inventory schema refresh interval)
9 Years Ago
nav_disable usage improvements and compatibility with nav_grid. When animals fail to spawn on a navmesh they now drop a corpse on removal/kill (scientists won't).
9 Years Ago
Retired TextureUtils (GC alloc galore) Added GC-free Texture2D.Clear extension method
9 Years Ago
Fixed a bad check in nav_disable improvements.
9 Years Ago
Added Union64 to Rust.Global Fixed CRC.Compute32 discarding the passed CRC value Added CRC.Compute32 and CRC.Compute64 overloads that take numerical types
9 Years Ago
Eliminated GC allocs from UpdateClothingItems
9 Years Ago
Changed item container hash from massive string to CRC32 hash (eliminates GC allocs)
9 Years Ago
Profiling
9 Years Ago
Deleted Plugins/ProtoBuffers (empty csproj)
9 Years Ago
Moved Rust.Data.Test to use the same folder structure as the other plugin tests
9 Years Ago
Eliminated GC allocs from MeshPaintableSource
9 Years Ago
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9 Years Ago
Fixed client side texture memory leak when paintable signs are destroyed (!)
9 Years Ago
Fixed the default item container hash being the same as the hash of an empty item container (now uses 0xffffff)
9 Years Ago
Forgot two f
9 Years Ago
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9 Years Ago
Fixed RUST-836
9 Years Ago
Cleanup
9 Years Ago
Decor / clutter tweaks
9 Years Ago
Network++
9 Years Ago
Fixed that the fix for RUST-836 was ifdef CLIENT (whoops)
9 Years Ago
Disabled mips on terrain alpha to prevent caves from closing in low quality
9 Years Ago
Removed terrain4_rock2_smoothness; replaced by spec on quarry_stone_debris Renamed terrain4_rock2_specularity Disabled readwrite on all terrain4_rock2 textures
9 Years Ago
merge into main
9 Years Ago
Npcs should wait for dynamic navmesh to finish baking before attempting to spawn on a valid navmesh.
9 Years Ago
fixing workshop f-up
9 Years Ago
fixed bradley loot table giving way too much
9 Years Ago
Transform.FindChild (obsolete) -> Transform.Find
9 Years Ago
fixed muzzleflash location on several weapons ( 3rd person )
9 Years Ago
More description updates and fixes
9 Years Ago
Fixed some foods having missing sounds when consumed Consuming raw foods now makes the player vomit (better feedback) Armored square foundation now uses correct footstep sfx
9 Years Ago
Fixed texture / memory leak in HttpImage (+ now using UnityWebRequest)
9 Years Ago
Merge from unity_2017.1
9 Years Ago
fixed the 'EffectRecycle' code so it takes into account the max particle time
9 Years Ago
Disabled LOD_FACE_CROSSFADE multi compiles (should be unused afaik & cause shader compiler errors)
9 Years Ago
merge from smalluments
9 Years Ago
Attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Attempt to fix RUST-1761 ("Sub-emitters must be children of the system that spawns them" on Hapis)
9 Years Ago
Subtracting smalluments (will re-add later with other wiping changes)
9 Years Ago
Second attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Third attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Fourth attempt to fix RUST-1760 ("You cannot have more than 262143 Colliders enabled in total" spam while loading a save)
9 Years Ago
Fixed Rust.Application.isLoading not being set during GameSetup (editor startup)
9 Years Ago
Fixed client side profiler mismatch in BasePlayer.SendClientTick
9 Years Ago
Some "using UnityEngine.Profiling;"
9 Years Ago
Added ProfilerDebug tool to track down profiler sample mismatches
9 Years Ago
Fixed profiler sample mismatch in RendererCell.RefreshAsync