repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
matress updated
8 Years Ago
Fixed interaction fuckups
8 Years Ago
merged with cooking
8 Years Ago
Trying to fix icon issues
8 Years Ago
Another icon fix.
8 Years Ago
Trying proto GC
8 Years Ago
Reverted change. Needs investigation.
8 Years Ago
Moving various input stuff server-side
8 Years Ago
Caching similar meshes that are created by the building generator ready for instancing.
8 Years Ago
Reloading server-side with client-side pre-emptive animation
8 Years Ago
Inventory changes, and fixed it not closing when pressing the inventory button again.
8 Years Ago
Inventory visuals fix, with a little bit of a timing hack
8 Years Ago
Fixed gun not showing up initially in CLIENT+SERVER mode
8 Years Ago
Merging in drugs + wanted system + input updates.
8 Years Ago
Fixed a couple of bugs with selling drugs to NPCs in the new server-side interactions. Latency still causes some minor trouble - see GitHub issue #105.
8 Years Ago
.
8 Years Ago
Logging protocol errors.
8 Years Ago
versioning
8 Years Ago
.
8 Years Ago
Fix for build errors.
8 Years Ago
Fixes #106. Stopped cops from remembering their targets past the end of wanted state.
8 Years Ago
Cooler wanted icon.
8 Years Ago
Simpler NPC UI fill bars. Less custom code.
8 Years Ago
NPCs no longer scared of being sold drugs, or drugs being sold near them.
8 Years Ago
Fixed some pooling errors. Still stuff to do here.
8 Years Ago
Generated meshes are now cached.
8 Years Ago
Trying to support instancing better.
8 Years Ago
Big framerate increase from building LOD fuckup.
8 Years Ago
Just adding a comment
8 Years Ago
Updated doors. Now uses playable API and switches animator on / off properly. 2-3ms per frame saving.
8 Years Ago
Experimenting. This disables animators and some other things on characters outside of the player's view frustum. Has some promising effect in editor but seemingly very little effect in actual builds. Also bugged I think as I've seen NPCs stuck frozen in place.
8 Years Ago
Fixed my frozen NPCs bug. Everything looks seamless now
8 Years Ago
Merge in door changes
8 Years Ago
z adjust
8 Years Ago
Using anim hashes on all character anims now.
8 Years Ago
Small improvement for NPC collider updates.
8 Years Ago
Added Facepunch.UnityEngine for TimeWarning class
8 Years Ago
Added lots of timewarnings for profiling ideas.
8 Years Ago
Reduced shadow distance. Better frames, minimal impact.
8 Years Ago
Merge main
8 Years Ago
Don't instance buildingmeshes yet.
8 Years Ago
Reverting old building code
8 Years Ago
Back to base
8 Years Ago
Looking at window instancing.
8 Years Ago
Updated stairs.
8 Years Ago
Door optimisations.
8 Years Ago
Cherry picking door optimisations.
8 Years Ago
Door edits
8 Years Ago
Merging in latest
8 Years Ago
Fixed issue with NPCs walking past the player sometimes appearing to freeze for a moment