8,451 Commits over 2,131 Days - 0.17cph!
New nav system for my test map
Wider nav obstacles to stop NPCs clipping through
Vehicle spawns on Testmap_Smaller
Improved AI door handling.
Fixed falling through road
Merging in AI work + vehicle tweaks + fall-through-ground bugfix.
Updated Unity to b11
Removed Social menu (temp)
Purchase screen fix
Giz a grand works again
Config copies on build
Set instanced on a shit load of materials.
Removed old unused folder
Merging in the latest including new protobuf system. Broken currently.
Errors fixed. Added NPC protobuf
made foliage deferred and tidied up assets
Branch for Matt's tree changes.
Added ping display to network info screen. Also ignoring project *.user files.
Big changes to addiction stats to handle multiple drugs, unlocking new types etc. May still change further.
Working on buying systems
NPC stats hover UI update. New system for multiple drugs basically working.
Stat tweaks and balancing systems.
added shaderforge to foliage project.
rebuilt foliage prefabs
created new materials from lost ones
checked everything has correct name and material
Fixing some reconnection bugs.
Fixed ADS on package (and anything else that doesn't use ADS)
Moved NPC interaction out of the helditem itself, and combined it with the existing interaction system for objects etc
Different drug icons for interaction
Interaction changes to allow for the fact that held items can change interaction state now.
Got everything working in Client/Server separate mode. Server is authority on selling items to NPCs.
hooked up all bed spawning stuff. Needs testing.
possible fix for respawn bug.