repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Fixes #107 timing issue
8 Years Ago
Additional visibility check boosts framerate a bit more
8 Years Ago
Added a system to disable movement and animations on characters on the Client when they are not in view of the player. Gives me an FPS improvement of 20-70% on the previous commit depending on where I'm looking.
8 Years Ago
Fixed door interaction error
8 Years Ago
Spawning shit in bins now
8 Years Ago
doors updated
8 Years Ago
door 2 updated
8 Years Ago
Door fixes
8 Years Ago
Bigger framerate boost from hiding characters
8 Years Ago
Limiting framerate to 144 when in menus. Unlimited in-game. Prevents graphics cards freaking out.
8 Years Ago
Giving some NPCs a natural inclination to try level 2 drugs as well as level 1. Deterministic based on networkEntity ID so server sync isn't necessary.
8 Years Ago
Modified NPC UI - Don't show level 3 and 4 drugs for now
8 Years Ago
Fixed nav generation for doors that was broken by changeset #2411. Note that NPCs are still locked out of using doors right now, since changeset #2407.
8 Years Ago
Merging in changes to go in this week's release.
8 Years Ago
Fixed network group not updating when in vehicle
8 Years Ago
Made the SwitchGroup call recursive. Previously if you were in a vehicle, your helditems would disappear when changing network groups since they were two levels deep.
8 Years Ago
Made some items cheaper, fixed map icons, fixed item producer
8 Years Ago
Death messages (maybe) Item producer fuckups (maybe)
8 Years Ago
Safe placement fix, bin spawn table
8 Years Ago
Veresion info
8 Years Ago
Fixed item producer error
8 Years Ago
charracter and shop and world art mods (rest tommoz)
8 Years Ago
Reverted to prev CS
8 Years Ago
eyes fixed
8 Years Ago
Merging the latest in from Main
8 Years Ago
Testing a network simulator implementation. Some issues currently
8 Years Ago
Delayed receivers as well. This is still a super buggy in-progress thing - don't use this!
8 Years Ago
Fixed StateQueue GetUpTo code that got results backwards and didn't respect the maxToGet
8 Years Ago
Network Simulator is good now! Also merged a fix from Main.
8 Years Ago
8 Years Ago
Network simulator merge
8 Years Ago
Tweaks to some values.
8 Years Ago
NPCs stop when player approaches with sellable items. Prevents issues with latency when trying to interact with moving NPCs.
8 Years Ago
Removed the "paying welfare" print
8 Years Ago
updated pistol model (viewmodel)
8 Years Ago
updated pistol worldmodel
8 Years Ago
Moving some interpolator stuff back from the protobuf project into the main one
8 Years Ago
Moved variable interpolation clock to be a single source per client.
8 Years Ago
Added reset system for leaving and joining servers
8 Years Ago
merging assets back
8 Years Ago
More interpolator improvements
8 Years Ago
updated textures and character parts
8 Years Ago
cop maps and tint changes
8 Years Ago
updated tree and shop objects
8 Years Ago
cloud and shell changes
8 Years Ago
powerlines and clouds
8 Years Ago
Merging in my work now that testing week is over.
8 Years Ago
Fixed a bug in CLIENT+SERVER mode
8 Years Ago
Getting the latest from Trunk.
8 Years Ago
Fixed package viewmodel casting shadow. Removed Debug log.