8,451 Commits over 2,131 Days - 0.17cph!
Fixed mouse cursor locking
added idle animations
added cop rig
Added server build stuff.
steam files copy - last fix
Added basic cop and riot cop placeholder. No ragdolls for them yet
Fixed some fuck ups with mouse capture.
fixed offset animation bug
Improved NPC pathing code. Got idle animations working. Only using them atm for when holding no weapons - that way they can just automatically trigger if doing nothing else. Can add weapon hold idle later.
Merging in new idle anims, Cop uniforms, and improved AI pathing.
- Fixed UI missing refs
- Stopped UI running on server
- UI now loads from scripts instead of existing in bootstrap scene
merge, deleting all plugins project that's fucked.
Proto stuff now generated in plugins.
Since partial classes cannot span assemblies, had to change some shit to sort that.
project files for plugins.
Merging in the latest from Main
Adjusted tonemapping level to 8.5 - a little darker than it used to be but lighter than after changeset 2180.
Got interactables and NPC hover to handle the case where the active item is destroyed. Previously the active item could go null with the UI still displayed.
Fixed NPC stats fade out bug
Commenting out UIViewController prints as it was spamming too much
Fixed support for active items that have no held item
Added basic drug item. Not usable yet
Added a basic placeholder drugs HeldItem
Seems to be working fine.
Fixed SteamServer issues.
Some basic drug selling code working. Plus refactoring in the HeldItem classes and elsewhere.
Added extra vision dist mod for cops looking for criminals
More efficient NPC hover, only looking at the character layer
Drug selling works in Client+Server mode
Sellable item count reduces correctly after use
Maked buildings by nav modifiers as being buildings. NPCs won't get random paths that end inside buildings anymore. Removed orphaned meta files.
Tweaked vehicle physics to better suit the server delay (hopefully)
Better solution for building walkable zones