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185 Commits over 214 Days - 0.04cph!

Yesterday
Editor tool to find and remove incorrect / leftover entity tags
Yesterday
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base
2 Days Ago
merge from boatspawner_nudge_fix
2 Days Ago
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2 Days Ago
merge from iceberg_icesheet_barricade_fix
3 Days Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
4 Days Ago
Codegen
4 Days Ago
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4 Days Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
10 Days Ago
Include world layer in groundwatch
11 Days Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
11 Days Ago
merge from main
14 Days Ago
merge from marker_teleport_reset_fix
14 Days Ago
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15 Days Ago
▉▊▄█▌▆ ▊▄▉▌▍▇▄▋▄▆▊ ▌▋▆▌ ██▉▉▇▊_▆▇▄▋▇▋_█▌▊▋█▅█▄ ▄▋▅▇█▋, ▉▍ ▅▇ ▆▍▇▅▅▆ █▌▉▉▇ ▋█ ▄▊▉▉▍ █▉▆▋▆ ▅▋▋▆ ▆▄▉ ▄▆▅▋▉█ █▇▋█▆▉ ▊▍▋▇▆▄▋ ▍▅ ▊▉▉▅ ▉▋▅▇▇▍ ▆▋ ▍█▅▉▋ ▉▆▅▆ ▅▄ ▇▊▄▆██ ▉▆ █▅▇█▋▊▉▍ ▋▆ ▄ ▇█▍▌▋█ ▊▋███▋▍ ▉█▆█▉ (█▋▌▌▊▋▉▉▄▇▍ ▅▊ █▍▅▋▉ ▇▋▇▋▌▋▄▋ ▍██▌▆▇▅█▆▉ ▅▉▌▅▇▅█ ▆▌ ▆▌▄▋▋▋)
15 Days Ago
merge from crosshair_allocs
15 Days Ago
Fix crosshair allocs
16 Days Ago
merge from door_canopen_saveload
16 Days Ago
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix: - Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site) - Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
18 Days Ago
merge from crosshair_customization
18 Days Ago
Fix import popup not being centered
18 Days Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
18 Days Ago
merge from crosshair_customization
18 Days Ago
Make the code in the export popup selectable
18 Days Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
18 Days Ago
Clicking anywhere outside the popup closes it
18 Days Ago
Improve responsiveness of crosshair popup
18 Days Ago
merge from main
18 Days Ago
merge from radtown_scene_select
18 Days Ago
Fix radtown not in editor scenes menu
21 Days Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
22 Days Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
22 Days Ago
Add import/export/reset buttons under the preview crosshair Reset button loads default crosshair settings
22 Days Ago
merge from hackweek_crosshair_customization
22 Days Ago
merge from main
22 Days Ago
Fix crosshair being visible in main menu
23 Days Ago
Move up #IF CLIENT
23 Days Ago
merge from hackweek_crosshair_customization
23 Days Ago
Fix crosshair rendering below scope overlays
23 Days Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
23 Days Ago
merge from main
24 Days Ago
merge from hackweek_crosshair_customization
24 Days Ago
Fix crosshair not getting initialized correctly with the settings
24 Days Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
24 Days Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
24 Days Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
24 Days Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
24 Days Ago
merge from hackweek_crosshair_customization
24 Days Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
25 Days Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error