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434 Commits over 365 Days - 0.05cph!

2 Hours Ago
merge from main
2 Hours Ago
merge from main preserve destination deletes of meta files
2 Hours Ago
merge from main
3 Hours Ago
merge from main preserve destination deletes of meta files
Today
Lots of small improvements to make the multi-unlock process more robust Handle closing the techtree or switching tabs during unlock Selection path stays visible as the animation runs, prevent selecting other nodes until it finishes
Yesterday
Re-enable RW on 5 meshes used by particle systems
Yesterday
merge from hackweek_server_mesh_cull
Yesterday
merge from creative_freebuild_fix
2 Days Ago
WIP Highlight the path the multi-unlock is going to take as a preview https://files.facepunch.com/cipeaX/2026/March/11_11-44-FormalKestrel.mp4
3 Days Ago
Rework the tech tree UI to work with multi-unlocking, now shows "unlock path" and displays path cost when you can unlock the whole path, single item cost displayed above The holdtime when unlocking via long mouse press is now longer if its a multi-unlock Make the button texts translated (they never were??) Fix an old bug where the total cost UI would stay visible and floating when switching tech tree pages
3 Days Ago
Sort the nodes by Y position before multi unlocking so its guaranteed to be consistent going from top to bottom
3 Days Ago
merge from main
3 Days Ago
merge from main
4 Days Ago
Fix creative.freebuild (setting grades) breaking with the boat building plan
14 Days Ago
Fix some worldmodel prefabs that got saved as disabled, was causing ballista projectiles to be invisible
15 Days Ago
Fix ghostship d still spawning 100% of the crates when the deep sea opens
15 Days Ago
Apply the door fix to the unused boat door
15 Days Ago
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15 Days Ago
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16 Days Ago
merge from collider_cleanup_feb_26
16 Days Ago
Fix GroundWatch not working for large battery, splitter, volcano fireworks (recent regressions) and fishtrap (old issue) New deployable test for the root cause, there has to be at least one collider on a layer visible to GroundWatch, otherwise it never gets notified
16 Days Ago
merge from main
17 Days Ago
merge from ambient_light_fix
17 Days Ago
merge from collider_cleanup_feb_26
17 Days Ago
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17 Days Ago
merge from collider_cleanup_feb_26
17 Days Ago
Small pass over deployables recently converted to convex colliders Slightly more accurate, fix some missing materials Touched large battery, reactive target, water barrel, water purifier
17 Days Ago
Fix scaled netting collider on the bbs
17 Days Ago
Fix various collider issues for things placeable on boats, resolve stringpool warning spam, incorrect materials, offset or redundant colliders etc. Things touched are telephone, spotlights, splitter, single weapon racks, confetticannon, volcano fireworks, torch holder Manifest
17 Days Ago
Re-initialize stringpool for the deployable tests as part of the setup
17 Days Ago
merge from main
17 Days Ago
Fix more local / world space fun
17 Days Ago
merge from searchlight_worlddirection_fix
17 Days Ago
merge from main
18 Days Ago
Deployable test checking that if placeable on boats, all collider names are in StringPool Finds 10 cases to fix
18 Days Ago
merge from searchlight_worlddirection_fix
18 Days Ago
Fix searchlight not working correctly on boats
18 Days Ago
merge from redirect_snapping
18 Days Ago
Deployables can now snap to redirects of itself All the component boxes now snap to each other
18 Days Ago
merge from hackweek_fill_containers_rand
18 Days Ago
Massively refactor and streamline the filling logic to avoid a bunch of duplication In addition to `fillinventory` there's now use `fillcontainer` and `fillcontainer_radius` to fill containers with random items Works with storage containers and container io entities, prints out the ones filled, and warns if a container couldn't accept some of the items
18 Days Ago
merge from main
21 Days Ago
regenerate testlist
21 Days Ago
Compile fix
21 Days Ago
merge from boxes_dlc
21 Days Ago
merge from main
21 Days Ago
Fix bbs not setting owner id correctly with deploy & edit
21 Days Ago
merge from hackweek_more_tests
21 Days Ago
Fix 18 more deployables clipping with construction Add whitelist to exclude some from the test
21 Days Ago
Deployable test for missing guide mesh