usercipeaXcancel

808 Commits over 457 Days - 0.07cph!

9 Months Ago
merge from hackweek_crosshair_customization/settings_editor
9 Months Ago
9 Months Ago
Restore stomped killbees command
10 Months Ago
Apply 129057 on new branch
10 Months Ago
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10 Months Ago
Block spray can reskinning of ceilinglight
10 Months Ago
Apply the stringpool fix to ~20 more entities
10 Months Ago
merge from main
10 Months Ago
S2P Trainyard, Harbor 1&2, Military Tunnel, Launch Site, Excavator, Power Plant
10 Months Ago
Fix not being able to place barricades on train tracks when near/in a monument
10 Months Ago
Put an upper cap in place for the amount of stacks to give out to prevent potential issues on modded
10 Months Ago
Fix not being able to stack C4s with different frequencies even after disabling RF
10 Months Ago
Take into account decay.scale convar value when calculating upkeep time/cost in TC UI
10 Months Ago
ItemModSwap respects max stack size (fixes getting overstacked fish meat when gutting with harvesting tea)
10 Months Ago
Fixed not being able to place barricades on sand dunes in giant excavator S2P excav, water well a, radtown
10 Months Ago
Update TC tool storage tooltip phrase
10 Months Ago
Include lastPlayerID in command block save / load
10 Months Ago
Don't apply item ownership when opening loot containers in invis
10 Months Ago
Prototype crosshair editor section in the options menu, lets you configure your crosshair with a live preview: https://files.facepunch.com/cipeaX/2025/August/13_16-47-NiftyUlyssesbutterfly.mp4
10 Months Ago
Holding a lit torch provides some warmth, comfort, and slowly dries wetness https://files.facepunch.com/cipeaX/2025/August/13_13-59-NeglectedGreatargus.mp4
10 Months Ago
Added crosshair codes. Can be generated from the current crosshair settings, and then easily loaded at a later time or shared with other people: https://files.facepunch.com/cipeaX/2025/August/12_13-59-FrankGrasshopper.mp4
10 Months Ago
WIP crosshair customization, added the following convars to control the appearance and behaviour of the crosshair: - mode: 0=static, always visible | 1=static, hidden during ADS | 2=dynamic, adjusts to accuracy, hidden during ADS - style: 0=full | 1=no dot | 2=only dot | 3=T-shape no dot | 4=T-shape with dot - color: 0=white | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan - dotsize: Size of center dot [0-5] - spacing: Distance of the outer lines to the center dot [0-3] - outline: Outline enabled [true/false] - outlinecolor: 0=black | 1=green | 2=blue | 3=red | 4=yellow | 5=magenta | 6=cyan Demo: https://files.facepunch.com/cipeaX/2025/August/11_19-02-AttractiveLacewing.mp4
10 Months Ago
merge from particlesystem_warnings_fix
10 Months Ago
R/W for 2 more obscure meshes
10 Months Ago
Try and use higher LODs in 2 cases
10 Months Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
11 Months Ago
merge from stringpool_warnings_investigation
11 Months Ago
merge from slot_pooling_fix
11 Months Ago
Moved up the root bone for: all double doors, garage door, fence gate, cell gate, ladder hatches, shop front Observed the string pool warnings were resolved for all of them in editor
11 Months Ago
Pass over the worst offender - siegetower - Assigned root bone, renamed duplicate bone names, fixed crazy scaled roof collider that caused huge impact effects, switched out some collider materials for more appropriate ones - Observed that all "unpooled bone name" warnings were gone in editor
11 Months Ago
merge from main
11 Months Ago
Fix fps.limitinmenu being applied while benchmarking
11 Months Ago
Also reset entity slots when spawning (future proofing)
11 Months Ago
merge from gpuinstancefix2
11 Months Ago
30 more gpu instancing fixes
11 Months Ago
Possibly fixed the ancient rare bug that makes doors unable to be picked up until a lock is placed and removed from them.
11 Months Ago
- Editor tool that finds prefabs with colliders that will spam "string pool, unpooled bone name" warnings when hit - found 45 cases - Editor tool to print out strings that would be newly added to string pool, without having to run the manifest, for testing - Convar to toggle suppressing stringpool warnings in the editor
11 Months Ago
Fix code lock item being marked a redirect of itself, introduced in 124930
11 Months Ago
Fix not being able to set a guest code after reskinning
11 Months Ago
WIP: Spraycan supports reskinning codelocks https://files.facepunch.com/cipeaX/2025/July/23_14-29-CruelTamarin.mp4
11 Months Ago
Add CollateTrainTracks procedural component so the train tracks work
11 Months Ago
Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat
11 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
11 Months Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
11 Months Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
11 Months Ago
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11 Months Ago
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11 Months Ago
More static objects found in safezones that no longer flag attackers as hostile: Door and chair variants, sofa, elevator, phonebooth, refinery, slot machine, card table, blackjack table, more npc vending machines, toilet, mission container, shop front, big wheel, food crate.
12 Months Ago
Merge from main, resolve conflict in FPSLogger caused by 123804
12 Months Ago
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