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510 Commits over 365 Days - 0.06cph!

5 Months Ago
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5 Months Ago
Add 4 proof of concept cameras to the cargo ship
5 Months Ago
Setup to have cargo ship spawn its own static cctv cameras, defined by a point + rotation + point to look at Prevent the cameras inheriting cargos global network group
5 Months Ago
Rewrite how labels are set in ItemDefinition DoPrepare. No differences in the results, wasnt broken before, just less potential calls to the asset database
5 Months Ago
Cache entity types list and reuse instead of redoing it every time
5 Months Ago
Test run the manifest with my latest improvements, commit manifest file and changed .meta files This removed incorrect entity labels on 404 entities
5 Months Ago
Test run the entity label cleaner, removed leftover entity labels from 47 prefabs that are no longer entities
5 Months Ago
Also include cleaning leftover GlobalBroadcast labels in the tool
5 Months Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
5 Months Ago
Disable MarkAttackerHostile on two more entities
5 Months Ago
Disable MarkAttackerHostile on 20 static entitites found in floating cities
5 Months Ago
Fix bug that capped the amount of cameras you can add to a computer station at 256 characters of the combined identifiers, caused by the default max length when reading the joined bookmark string on the client. Bumped it to 1024 which should be more than enough for most situations.
5 Months Ago
merge from ferry_cameras
5 Months Ago
Assigned names to the 4 static cctv cameras at ferry terminal, they actually work now. S2P FERRYDOCK, FERRYUTILITIES, FERRYPARKING, FERRYLOGISTICS
5 Months Ago
Cherrypick 133467 "Editor tool to find and remove incorrect / leftover entity tags" My previous commit makes it so entities get their labels cleaned and applied correctly on every manifest run, but it doesn't clear the tags off entities that became non-entities at some point. For that (less common) case this manual tool that I made before can be used.
5 Months Ago
Rewrite how entity labels are applied in BaseNetworkable DoPrepare, now also removes old incorrect entity labels. -> FIxes ~460 entity prefabs with wrong labels that no longer apply
5 Months Ago
Fix craftable/workbench labels sometimes getting set incorrectly in ItemDefinition DoPrepare, introduced in 123697
5 Months Ago
merge from boatspawner_nudge_fix
5 Months Ago
Possible fix for the nudge fix not working
5 Months Ago
merge from Project_Hammer
6 Months Ago
Editor tool to find missing worldmodel outlines, fix missing outlines for: Apple, CactusFlesh, TunaCan, HiveNuclei, AdvancedAntiRadTea, AdvancedHealingTea, AdvancedHealthTea, AdvancedOreTea, AdvancedScrapTea, AdvancedWoodTea, BasicAntiRadTea, BasicHealingTea, BasicHealthTea, BasicOreTea, BasicScrapTea, BasicWoodTea, CoolingTeal, HarvestingTea, PureAntiRadTea, PureHealingTea, PureHealthTea, PureOreTea, PureScrapTea, PureWoodTea, WarmingTea, largebackpack, smallbackpack, wm_twitch_rivals_flag, candy_cane, snowball, candycanes, electric_garland, gingermen, pinecones, polestar, tinsel, xmas_baubles, Potato, horse_dung_pile, horsedung, LargeMedkit
6 Months Ago
Allow enable_marker_teleport convar to be set from the server
6 Months Ago
Fix "converting to lowercase" warning when opening mute player dialog
6 Months Ago
Fixcars admin command now fuels up boat engines
6 Months Ago
Editor tool to find and remove incorrect / leftover entity tags
6 Months Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base
6 Months Ago
merge from boatspawner_nudge_fix
6 Months Ago
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6 Months Ago
merge from iceberg_icesheet_barricade_fix
6 Months Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
6 Months Ago
Codegen
6 Months Ago
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6 Months Ago
Fix not being able to place barricades on icebergs, icesheets, shore ice when close to a monument
6 Months Ago
Include world layer in groundwatch
6 Months Ago
Trim input on crosshair import popup Increase char limit to 50 and change overflow mode
6 Months Ago
merge from main
6 Months Ago
merge from marker_teleport_reset_fix
6 Months Ago
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6 Months Ago
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6 Months Ago
merge from crosshair_allocs
6 Months Ago
Fix crosshair allocs
6 Months Ago
merge from door_canopen_saveload
6 Months Ago
Save and load canHandOpen, canNpcOpen and isSecurityDoor fields for doors. This should fix: - Some puzzles breaking after first server restart, allowing the doors to be opened without power (oil rigs, launch site) - Oil rig scientists losing the ability to open doors and push inside certain rooms after first server restart
6 Months Ago
merge from crosshair_customization
6 Months Ago
Fix import popup not being centered
6 Months Ago
Add `debug.print_topologies` command to print out which topologies are present at the location of the player
6 Months Ago
merge from crosshair_customization
6 Months Ago
Make the code in the export popup selectable
6 Months Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits