usercipeaXcancel

1,641 Commits over 579 Days - 0.12cph!

30 Days Ago
Attacking farm animals marks you as hostile to safezone
30 Days Ago
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
30 Days Ago
Assign root bones on calf prefabs to fix stringpool warnings
30 Days Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable
33 Days Ago
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33 Days Ago
Subtract 163953
33 Days Ago
merge from main
33 Days Ago
merge from rail_junction_improvements :railway_track:
33 Days Ago
merge from typo_fixes
33 Days Ago
merge from arrow_gibs_fix
34 Days Ago
Improve rail junctions at procedural branchings and connections to monuments - Fixes branch junctions still rarely being impassable by train due to generating with more than the max of 10° tangent difference allowed by collation - Improves general smoothness of junctions, also fixing cases where they would start off onto the wrong side of the parent rail, then crossing right after, causing confusion when driving over them because you press LEFT but end up going RIGHT - Tries to untangle parallel tunnel entrance connections that sometimes like to cross over each other - falls back to doing nothing if it can't improve it Before | After: https://files.facepunch.com/cipeax/2026/September/example1.png https://files.facepunch.com/cipeax/2026/September/example2.png https://files.facepunch.com/cipeax/2026/September/example3.png
35 Days Ago
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35 Days Ago
merge from automated_testing
35 Days Ago
Fix landmine worldmodel outline
35 Days Ago
merge from main
35 Days Ago
merge from ent_nre_fix
35 Days Ago
merge from 2Cave2Furious
35 Days Ago
merge from arrow_collision_fix
35 Days Ago
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35 Days Ago
merge from BBQRadialMenu
35 Days Ago
merge from MetalDetector_WorldmodelBulb
35 Days Ago
merge from LightHouseReverbFix
35 Days Ago
merge from 3p_weapon_double_sounds_fix
35 Days Ago
merge from 2026_worldmodels
35 Days Ago
merge from wooden_loot_crate_gib_fix
35 Days Ago
merge from hqm_collectable_scale
35 Days Ago
merge from arrow_breaking_fix
35 Days Ago
merge from holsteredwep_chest_armour_fix
35 Days Ago
merge from locomotive_bell_fix
35 Days Ago
Delete the now unused physics material
35 Days Ago
Fix the locomotive bell sound being clientside only, now other players can hear it
36 Days Ago
merge from misc_error_cleanup
36 Days Ago
Improve warning when unable to connect to a radio station url instead of erroring RidableHorse.prefab
36 Days Ago
Remove "standard vis test" debug log when bradley targets non-players
36 Days Ago
Fix "calling kill but already destroyed" warnings when cargo ship drives through junkpiles
36 Days Ago
Add a pool attribute, fix some formatting
36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
merge from cookingworkbench_stopping_fix
36 Days Ago
Refresh refrigeration status immediately when an item changes container, fixes the delay alltogether
36 Days Ago
merge from main
36 Days Ago
merge from automated_testing
36 Days Ago
Fix kick hazmat worldmodel outline
36 Days Ago
merge from main
36 Days Ago
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36 Days Ago
merge from cookingworkbench_stopping_fix
36 Days Ago
merge from smart_alarm_deployment_fix
36 Days Ago
Improve smart alarm deployment, can now be placed on top of more other deployables Fixed oversized bounds, removed unnecessary deploy volume, assigned physics material https://files.facepunch.com/cipeax/2026/September/08_19-57-OrangeSableantelope.jpg
36 Days Ago
Possible fix for an issue with cooking workbenches in the snow stopping to cook shortly after inserting refrigerated items and quickly starting the cooking process Transfer over the Refrigerated flag when splitting items, the spoiling work queue will still update it on the next tick anyway, but its a better initial state and fixes item stacks split off briefly becoming un-refrigerated before being updated, dirtying the inventory and stopping cooking
36 Days Ago
Fix animation test missing some animation events, fix a couple more cases that cause warnings ingame