usercipeaXcancel

1,641 Commits over 579 Days - 0.12cph!

22 Days Ago
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23 Days Ago
merge from improved_event_saveloading
23 Days Ago
Fix an edge case where oil rigs would start radiation even though the locked crate was still untouched Check saved locked crate has been hacked when restarting radiation during force reset after server restart
23 Days Ago
merge from main
23 Days Ago
merge from vending_fontsize_fix
23 Days Ago
Fix a fontsize inconsistency in the vending machine purchase UI
23 Days Ago
merge from single_door_controller_reskin_fix
23 Days Ago
Fix incorrect rotation being used for reskin child entity repositioning, causing door controllers to rotate 90 degrees on single doors Add regression test
23 Days Ago
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23 Days Ago
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23 Days Ago
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23 Days Ago
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23 Days Ago
merge from pillbox_collision_fix
23 Days Ago
merge from boat_powerdown_fix
23 Days Ago
merge from unnecessary_item_condition
23 Days Ago
merge from simpleupgrade_convert
23 Days Ago
Refactor some of SimpleUpgrade to reuse the logic from the reskin system Fixes door controllers on external gates not being preserved nicely when upgraded, also just a lot cleaner code
23 Days Ago
Fix player boat power down mechanic sometimes not working when lowering sails and quickly jumping off, causing the boat to drive away on its own Includes some tests
24 Days Ago
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
24 Days Ago
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24 Days Ago
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25 Days Ago
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27 Days Ago
merge from main
27 Days Ago
merge from automated_testing
27 Days Ago
Fix for triangle foundations connecting buildings together when only touching at a corner
27 Days Ago
Fix up import settings on sandbags pillbox collider, enable RW
27 Days Ago
Update method to check whether a deployable can be placed on boats, now that window and door dressing sockets are supported Testlist
27 Days Ago
Improve test runner window filtering of editor and runtime tests Categories can now exist in both tabs if they have both types of tests (fixes Deployable category disappearing from editor tab because it recently had a few runtime tests added)
27 Days Ago
merge from main
28 Days Ago
merge from main
28 Days Ago
Fix pt boat turrets not showing up correctly on the death screen
28 Days Ago
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28 Days Ago
merge from automated_testing
28 Days Ago
Rename editor TestBaseCombatEntity, was confusing to have two classes with the same name and produced some warnings
28 Days Ago
New building automated tests baseline Checks foundations link up / dont link up as expected in some basic configurations, checks buildings get merged and split Correctly flags the current known issue with triangle foundations connecting when only touching at corners
28 Days Ago
merge from main
28 Days Ago
Isolated reapply of "Set new navmesh enabled by default, now needs -useOldNavmesh to disable" for release
29 Days Ago
merge from apartment_complex_cleanup
29 Days Ago
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29 Days Ago
Apartment complex set isSafezone to true, fixes not seeing hostile warning when close Remove BlockPlacement tag on prevent building, fixes "too close to apartment complex" construction error not working Remove unused chinook drop zone
29 Days Ago
Fix compile
29 Days Ago
New automated test checking worldmodels don't have too big of an offset within them, which can cause the worldmodel outline to disappear when the outline visibility origin is too far outside its collider (was recently an issue with the ladder) Fixed 8 problematic worldmodels
29 Days Ago
merge from automated_testing
29 Days Ago
merge from main
29 Days Ago
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets
29 Days Ago
Reapply sheep mark attacker hostile
29 Days Ago
Fix beef spoil item not assigned
30 Days Ago
Compile fix
30 Days Ago
merge from critter_animals
30 Days Ago
merge from main