1,005 Commits over 518 Days - 0.08cph!
Make apartment bathtub mountable
Use the beach chair pose
Manifest
Add to medium and large apartment bathrooms
Wouldn't have been releasable without this
https://files.facepunch.com/cipeaX/2026/June/24_23-16-ZanyArchaeocete.jpg
merge from bathtub_mountable
merge from automated_testing
Fix single plant pot using a concave mesh collider (introduced on decorative plants branch)
testlist
Fix cooking tests failing for the stove
Add static research table and repair bench to the apartment complex lobby, positions subject to change
S2P
Get rid of mailbox number font size override, not needed anymore
S2P apartment complex
testlist
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident
Phrases
Make the mailbox number font size slightly smaller if its a 3 digit room number
Fully reordered / renamed all rooms across the apartment complex
Numbers make more sense, organized everything in the prefab
Did the same for all the mailboxes, and disabled 2 unused mailbox entities
merge from charity_plushies_fixes
merge from water_ssr_scaling_fix
merge from attachment_charms/ui
merge from fillmounts_networking_fix
Fix fillmounts and catapult.reload not updating the network group of spawned bots
Use lower network range on a bunch of apartment entities / furniture
Fix missing collider physics materials on 13 entities across the apartment complex
merge from npc_turret_interference_fix
merge from npc_turret_interference_fix
Stop autoturret interference from being applied to npc sentries and making random turrets in the apartment complex not shoot anyone
Delete leftover bulky sofa prefab, replace with a regular static sofa
Fix pan clipping into kettle on the large apartment stove
Fix incorrect bear meat visual food setup on small stove
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture)
S2P (feel free to stomp)
Fix "DisableSave is attached to a GameObject but can't find entity" warning spam when opening oilrig scenes and in builds
testlist, ran clean entity labels
merge from radtown_hlod_fix
Fix radtown not having an HLOD and looking bad from far away
merge from cargo_network_optims
Prevent fireballs and heli gibs from inheriting the global network group too
Fix "missing tree at index 0" error when loading playground scene
merge from cargo_network_optim
merge from industrial_garagedoor_vehicle_fix
Prevent dropped item containers (player loot bags) and dynamic cargo containers from inheriting the global network group when parented to cargo ship, spamming position updates to all players on the server
Set the network range for the containers to 512m so they can still be seen from far away
Fix entity item ownership not preserved through reskin
New "Blocked by industrial piping" error when building is blocked by an industrial pipe (before it would say blocked by the entity the pipe is connected to, which could be far away)
Phrases
merge from blocked_by_piping_error
Add UI section in the keybind settings, add clan menu and contacts menu bind options, move crafting menu option to it
Enable clan name tag color accessibility option
merge from automated_testing