usercipeaXcancel

808 Commits over 457 Days - 0.07cph!

47 Days Ago
merge from automated_testing
47 Days Ago
merge from physicsmaterial_stringpool_fix
47 Days Ago
Fix impact effect / stringpool warning spam issues
47 Days Ago
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
48 Days Ago
Fix TestCooking item leaks
48 Days Ago
merge from main
48 Days Ago
merge from FireRate_Tooltip
48 Days Ago
merge from main
48 Days Ago
merge from radtown_1_lightstuff
48 Days Ago
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48 Days Ago
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48 Days Ago
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48 Days Ago
merge from main auto-resolve VendingMachine.cs and proto
50 Days Ago
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51 Days Ago
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51 Days Ago
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51 Days Ago
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51 Days Ago
Replace tabs in spawn.report output (they confuse the new console)
52 Days Ago
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52 Days Ago
merge from weapon_refresh_salvaged_cleaver
52 Days Ago
merge from radtown_gate_pink_fix
53 Days Ago
Remove now empty entry in KillAllAnimals mission objective asset
53 Days Ago
Fix another reference to the old wolf in the trophy data
53 Days Ago
Add null check to fix a NPCShopKeeper.Greeting NRE
53 Days Ago
merge from custom_item_fixes
53 Days Ago
Dropped item combining now runs the same checks as CanStack Fixes it combining different custom item names & icons and c4 frequencies
53 Days Ago
merge from lightfixture_refresh_recovery
53 Days Ago
merge from custom_item_fixes
53 Days Ago
Fix custom item icons / names not getting preserved when splitting a stack of items Prevent items with different custom icons / names from stacking together Fix regular icon being used instead of custom when dragging item from the splitter UI
54 Days Ago
Tiny rename
54 Days Ago
Fix cooking tests failing Improve the existing ones, add a note to expand in the future
54 Days Ago
Update wolf population asset with new convar
54 Days Ago
Add worldmodel component to binoculars worldmodel Add tree and default to workbenches deploy volume
54 Days Ago
Exclude hidden redirects so the new barrels / shelves which now use dummy redirect base items don't fail all the tests
54 Days Ago
merge from main
55 Days Ago
merge from weapon_refresh_binoculars
55 Days Ago
merge from DefWorkbenchupgrade_desc
55 Days Ago
merge from ziggurat_materials_fix
55 Days Ago
merge from roadsign_spawner_fix
55 Days Ago
merge from bag_corpse_health_fix
55 Days Ago
merge from deepsea_harvest_fix
55 Days Ago
Fix not being able to harvest / clone plants on a boat while in the deep sea
55 Days Ago
Fix health info showing up for sleeping bag / towel corpses Stronger override for all container corpses instead of relying on ShowHealthInfo
55 Days Ago
Reenable all roadsign spawners - they were mistakenly saved as disabled in recent months (127266 / 140558), causing no roadsigns to spawn in monuments after they were S2Ped S2P outpost, junkyard, powerplant, satellite dish, sewer branch, military tunnels, fishing village a, water well b & c
55 Days Ago
Merge from main Keep source on directory conflicts, viewmodel.prefab auto-merged
58 Days Ago
merge from /mfm (merge from main)